CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

vos creations de maps

yoyofreeze
yoyofreeze
Niveau 1
17 juin 2006 à 13:46:19

excuser moi g oublier le "cheat" au nom du code !

code modifier:

  1. cheat base dun maps by yoyo

moveto(-766.31,-874.54,16.21); object(0x01BF,270,0,94);
move(-0.10,-1.50,0.00); object(0x01BF,270,0,94);
move(-218.93,0.45,1.19); object(0x01BF,315,0,269);
move(-516.82,-192.07,-15.12); object(0x01BF,270,0,1);
move(-0.06,-5.97,0.00); object(0x01BF,270,0,357);
move(0.32,-5.32,0.00); object(0x01BF,270,0,357);
move(0.35,-5.84,0.00); object(0x01BF,270,0,357);
move(0.39,-6.60,0.00); object(0x01BF,270,0,357);
move(0.39,-6.56,0.00); object(0x01BF,270,0,357);
move(0.41,-6.97,0.00); object(0x01BF,270,0,357);
move(-9.76,30.89,0.00); object(0x01BF,270,0,357);
move(0.32,-5.40,0.00); object(0x01BF,270,0,357);
move(0.33,-5.60,0.00); object(0x01BF,270,0,357);
move(0.41,-6.76,0.00); object(0x01BF,270,0,357);
move(0.39,-6.48,0.00); object(0x01BF,270,0,357);
move(0.41,-6.88,0.00); object(0x01BF,270,0,357);
move(-1.04,36.78,0.00); object(0x01BF,270,0,173);
move(-1.19,-0.15,0.00); object(0x01BF,270,0,173);
move(-7.53,-0.46,0.00); object(0x01BF,270,0,356);
move(0.48,-6.28,0.00); object(0x01BF,270,0,356);
move(0.48,-6.18,0.00); object(0x01BF,270,0,356);
move(0.48,-6.16,0.00); object(0x01BF,270,0,356);
move(0.56,-7.25,0.00); object(0x01BF,270,0,356);
move(-0.40,5.12,0.00); object(0x01BF,270,0,356);
move(0.85,-11.06,0.00); object(0x01BF,270,0,356);
move(0.37,-4.83,0.00); object(0x01BF,270,0,356);
move(-3.26,42.22,0.00); object(0x01BF,270,0,356);
move(-0.45,5.79,0.00); object(0x01BF,270,0,356);
move(-0.54,6.94,0.00); object(0x01BF,270,0,356);
move(-0.30,3.89,0.00); object(0x01BF,270,0,356);
move(5.88,0.45,0.00); object(0x01BF,270,0,356);
move(0.36,-4.73,0.00); object(0x01BF,270,0,356);
move(1.14,-3.02,0.00); object(0x01BF,270,0,356);
move(1.95,-4.42,0.00); object(0x01BF,270,0,356);
move(5.49,0.42,0.00); object(0x01BF,270,0,356);
move(0.22,-2.84,0.00); object(0x01BF,270,0,356);
move(-6.61,-1.44,0.00); object(0x01BF,270,0,356);
move(6.80,0.30,0.00); object(0x01BF,270,0,356);
move(-22.44,15.54,-0.10); object(0x01BF,270,0,355);
move(-0.31,3.29,0.00); object(0x01BF,270,0,355);
move(2.39,0.23,0.00); object(0x01BF,270,0,355);
move(-1.47,-10.01,0.00); object(0x01BF,270,0,355);
move(0.52,-5.53,0.00); object(0x01BF,270,0,355);
move(0.55,-5.90,0.00); object(0x01BF,270,0,355);
move(0.43,-4.57,0.00); object(0x01BF,270,0,355);
move(0.38,-4.08,0.00); object(0x01BF,270,0,355);
move(0.45,-4.75,0.00); object(0x01BF,270,0,355);
move(0.35,-3.73,0.00); object(0x01BF,270,0,355);
move(0.46,-4.94,0.00); object(0x01BF,270,0,355);
move(0.51,-5.43,0.00); object(0x01BF,270,0,355);
move(0.43,-4.59,0.00); object(0x01BF,270,0,355);
move(0.39,-4.15,0.00); object(0x01BF,270,0,355);
move(0.51,-5.45,0.00); object(0x01BF,270,0,355);
move(-12.26,63.97,0.00); object(0x01BF,270,0,355);
move(0.43,-4.56,0.00); object(0x01BF,270,0,355);
move(0.47,-4.94,0.00); object(0x01BF,270,0,355);
move(0.55,-5.84,0.00); object(0x01BF,270,0,355);
move(0.41,-4.38,0.00); object(0x01BF,270,0,355);
move(0.60,-6.32,0.00); object(0x01BF,270,0,355);
move(0.58,-6.11,0.00); object(0x01BF,270,0,355);
move(0.66,-6.98,0.00); object(0x01BF,270,0,355);
move(-0.24,2.52,0.00); object(0x01BF,270,0,355);
move(0.84,-8.91,0.00); object(0x01BF,270,0,355);
move(0.60,-6.39,0.00); object(0x01BF,270,0,355);
move(0.55,-5.79,0.00); object(0x01BF,270,0,355);
move(0.57,-6.06,0.00); object(0x01BF,270,0,355);
move(0.07,-0.73,0.00); object(0x01BF,270,0,355);
move(-9.36,62.20,2.90); object(0x01BF,180,0,262);
move(0.98,-7.14,0.00); object(0x01BF,180,0,262);
move(1.00,-7.24,0.00); object(0x01BF,180,0,262);
move(0.40,-7.18,0.00); object(0x01BF,180,0,267);
move(0.43,-7.99,0.00); object(0x01BF,180,0,267);
move(0.47,-7.82,0.00); object(0x01BF,180,0,267);
move(0.69,-7.71,0.10); object(0x01BF,180,0,261);
move(1.27,-7.69,0.00); object(0x01BF,180,0,261);
move(1.28,-7.79,0.00); object(0x01BF,180,0,261);
move(4.47,-3.93,0.00); object(0x01BF,180,0,177);
move(7.19,0.40,0.00); object(0x01BF,180,0,177);
move(7.79,0.43,0.00); object(0x01BF,180,0,177);
move(7.89,0.43,0.00); object(0x01BF,180,0,177);
move(-30.28,66.86,-0.10); object(0x01BF,180,0,4);
teleport(-1536.95, -1016.37, 10.84);

action-psp
action-psp
Niveau 9
17 juin 2006 à 14:22:47

Tu peux mettre une image stp ?? ? Et pendant les vacs, je vais essayer de faire des images et vidéos de vos maps !! ! (au moins celles classiques car j´hésite à passer ma PSP en 333).

yoyofreeze
yoyofreeze
Niveau 1
17 juin 2006 à 15:10:23

voila la video :
http://img144.imageshack..us/img144/1824/video2z0ws.gif

action-psp
action-psp
Niveau 9
17 juin 2006 à 17:55:08

Merci beaucoup !! ! Pour faire la liste après, ça sera plus simple !! !

Et au fait, on pourrais faire un truc du genre, à vous de présenter votre map où le but serait de présenter le mieux possible sa map ?? ?

Desole, je m´incruste un peu mais bon ...

tomate62
tomate62
Niveau 7
17 juin 2006 à 19:51:01

svp faite des video comme sa on mettra pas la map pour rien

tomate62
tomate62
Niveau 7
18 juin 2006 à 10:01:08

:up: je voulai dire des image ou video

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 12:29:39

oui pourquoi pas !

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 12:30:16

:fete: :fete: 1600 mess :fete: :fete:

PSP_2006
PSP_2006
Niveau 5
20 juin 2006 à 19:04:21

1601 mess. :fete:

kanar_le_retour
kanar_le_retour
Niveau 7
20 juin 2006 à 19:09:27

:non: 1602

:fete:

voleur d´idées PSP_2006

:lol:

c toi _PSP-Man ?

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 19:12:44

c´est la famille des psp :fou:

kagemusha-ninja
kagemusha-ninja
Niveau 10
21 juin 2006 à 15:19:21

:up:

PSP_2006
PSP_2006
Niveau 5
21 juin 2006 à 19:36:50

nn je le connais pas

mon surnom cets PsP

kagemusha-ninja
kagemusha-ninja
Niveau 10
21 juin 2006 à 22:24:23

c´est très personnel ^^

kagemusha-ninja
kagemusha-ninja
Niveau 10
22 juin 2006 à 20:06:24

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
23 juin 2006 à 11:11:23

:up:

supermario007
supermario007
Niveau 10
23 juin 2006 à 11:45:00

ca marche pas avec la version 2.71?

kagemusha-ninja
kagemusha-ninja
Niveau 10
23 juin 2006 à 12:11:56

non :snif:

gtawipeout
gtawipeout
Niveau 66
23 juin 2006 à 12:36:08

bonjour tt lmende je travaille sur une cabane aa coté de la maison de sal j ai abondonné le terain de course sinn je travaille tjr sur mma cabane ds les aires voila

gtawipeout
gtawipeout
Niveau 66
23 juin 2006 à 12:40:14

j ai une bonne idée de construction mais pb quand je fais aparétre des morceau de route aprés plusieur morceau sa bug des morceau de route vol tte seul

La vidéo du moment