CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

vos creations de maps

yoyofreeze
yoyofreeze
Niveau 1
17 juin 2006 à 13:46:19

excuser moi g oublier le "cheat" au nom du code !

code modifier:

  1. cheat base dun maps by yoyo

moveto(-766.31,-874.54,16.21); object(0x01BF,270,0,94);
move(-0.10,-1.50,0.00); object(0x01BF,270,0,94);
move(-218.93,0.45,1.19); object(0x01BF,315,0,269);
move(-516.82,-192.07,-15.12); object(0x01BF,270,0,1);
move(-0.06,-5.97,0.00); object(0x01BF,270,0,357);
move(0.32,-5.32,0.00); object(0x01BF,270,0,357);
move(0.35,-5.84,0.00); object(0x01BF,270,0,357);
move(0.39,-6.60,0.00); object(0x01BF,270,0,357);
move(0.39,-6.56,0.00); object(0x01BF,270,0,357);
move(0.41,-6.97,0.00); object(0x01BF,270,0,357);
move(-9.76,30.89,0.00); object(0x01BF,270,0,357);
move(0.32,-5.40,0.00); object(0x01BF,270,0,357);
move(0.33,-5.60,0.00); object(0x01BF,270,0,357);
move(0.41,-6.76,0.00); object(0x01BF,270,0,357);
move(0.39,-6.48,0.00); object(0x01BF,270,0,357);
move(0.41,-6.88,0.00); object(0x01BF,270,0,357);
move(-1.04,36.78,0.00); object(0x01BF,270,0,173);
move(-1.19,-0.15,0.00); object(0x01BF,270,0,173);
move(-7.53,-0.46,0.00); object(0x01BF,270,0,356);
move(0.48,-6.28,0.00); object(0x01BF,270,0,356);
move(0.48,-6.18,0.00); object(0x01BF,270,0,356);
move(0.48,-6.16,0.00); object(0x01BF,270,0,356);
move(0.56,-7.25,0.00); object(0x01BF,270,0,356);
move(-0.40,5.12,0.00); object(0x01BF,270,0,356);
move(0.85,-11.06,0.00); object(0x01BF,270,0,356);
move(0.37,-4.83,0.00); object(0x01BF,270,0,356);
move(-3.26,42.22,0.00); object(0x01BF,270,0,356);
move(-0.45,5.79,0.00); object(0x01BF,270,0,356);
move(-0.54,6.94,0.00); object(0x01BF,270,0,356);
move(-0.30,3.89,0.00); object(0x01BF,270,0,356);
move(5.88,0.45,0.00); object(0x01BF,270,0,356);
move(0.36,-4.73,0.00); object(0x01BF,270,0,356);
move(1.14,-3.02,0.00); object(0x01BF,270,0,356);
move(1.95,-4.42,0.00); object(0x01BF,270,0,356);
move(5.49,0.42,0.00); object(0x01BF,270,0,356);
move(0.22,-2.84,0.00); object(0x01BF,270,0,356);
move(-6.61,-1.44,0.00); object(0x01BF,270,0,356);
move(6.80,0.30,0.00); object(0x01BF,270,0,356);
move(-22.44,15.54,-0.10); object(0x01BF,270,0,355);
move(-0.31,3.29,0.00); object(0x01BF,270,0,355);
move(2.39,0.23,0.00); object(0x01BF,270,0,355);
move(-1.47,-10.01,0.00); object(0x01BF,270,0,355);
move(0.52,-5.53,0.00); object(0x01BF,270,0,355);
move(0.55,-5.90,0.00); object(0x01BF,270,0,355);
move(0.43,-4.57,0.00); object(0x01BF,270,0,355);
move(0.38,-4.08,0.00); object(0x01BF,270,0,355);
move(0.45,-4.75,0.00); object(0x01BF,270,0,355);
move(0.35,-3.73,0.00); object(0x01BF,270,0,355);
move(0.46,-4.94,0.00); object(0x01BF,270,0,355);
move(0.51,-5.43,0.00); object(0x01BF,270,0,355);
move(0.43,-4.59,0.00); object(0x01BF,270,0,355);
move(0.39,-4.15,0.00); object(0x01BF,270,0,355);
move(0.51,-5.45,0.00); object(0x01BF,270,0,355);
move(-12.26,63.97,0.00); object(0x01BF,270,0,355);
move(0.43,-4.56,0.00); object(0x01BF,270,0,355);
move(0.47,-4.94,0.00); object(0x01BF,270,0,355);
move(0.55,-5.84,0.00); object(0x01BF,270,0,355);
move(0.41,-4.38,0.00); object(0x01BF,270,0,355);
move(0.60,-6.32,0.00); object(0x01BF,270,0,355);
move(0.58,-6.11,0.00); object(0x01BF,270,0,355);
move(0.66,-6.98,0.00); object(0x01BF,270,0,355);
move(-0.24,2.52,0.00); object(0x01BF,270,0,355);
move(0.84,-8.91,0.00); object(0x01BF,270,0,355);
move(0.60,-6.39,0.00); object(0x01BF,270,0,355);
move(0.55,-5.79,0.00); object(0x01BF,270,0,355);
move(0.57,-6.06,0.00); object(0x01BF,270,0,355);
move(0.07,-0.73,0.00); object(0x01BF,270,0,355);
move(-9.36,62.20,2.90); object(0x01BF,180,0,262);
move(0.98,-7.14,0.00); object(0x01BF,180,0,262);
move(1.00,-7.24,0.00); object(0x01BF,180,0,262);
move(0.40,-7.18,0.00); object(0x01BF,180,0,267);
move(0.43,-7.99,0.00); object(0x01BF,180,0,267);
move(0.47,-7.82,0.00); object(0x01BF,180,0,267);
move(0.69,-7.71,0.10); object(0x01BF,180,0,261);
move(1.27,-7.69,0.00); object(0x01BF,180,0,261);
move(1.28,-7.79,0.00); object(0x01BF,180,0,261);
move(4.47,-3.93,0.00); object(0x01BF,180,0,177);
move(7.19,0.40,0.00); object(0x01BF,180,0,177);
move(7.79,0.43,0.00); object(0x01BF,180,0,177);
move(7.89,0.43,0.00); object(0x01BF,180,0,177);
move(-30.28,66.86,-0.10); object(0x01BF,180,0,4);
teleport(-1536.95, -1016.37, 10.84);

action-psp
action-psp
Niveau 9
17 juin 2006 à 14:22:47

Tu peux mettre une image stp ?? ? Et pendant les vacs, je vais essayer de faire des images et vidéos de vos maps !! ! (au moins celles classiques car j´hésite à passer ma PSP en 333).

yoyofreeze
yoyofreeze
Niveau 1
17 juin 2006 à 15:10:23

voila la video :
http://img144.imageshack..us/img144/1824/video2z0ws.gif

action-psp
action-psp
Niveau 9
17 juin 2006 à 17:55:08

Merci beaucoup !! ! Pour faire la liste après, ça sera plus simple !! !

Et au fait, on pourrais faire un truc du genre, à vous de présenter votre map où le but serait de présenter le mieux possible sa map ?? ?

Desole, je m´incruste un peu mais bon ...

tomate62
tomate62
Niveau 7
17 juin 2006 à 19:51:01

svp faite des video comme sa on mettra pas la map pour rien

tomate62
tomate62
Niveau 7
18 juin 2006 à 10:01:08

:up: je voulai dire des image ou video

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 12:29:39

oui pourquoi pas !

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 12:30:16

:fete: :fete: 1600 mess :fete: :fete:

PSP_2006
PSP_2006
Niveau 5
20 juin 2006 à 19:04:21

1601 mess. :fete:

kanar_le_retour
kanar_le_retour
Niveau 7
20 juin 2006 à 19:09:27

:non: 1602

:fete:

voleur d´idées PSP_2006

:lol:

c toi _PSP-Man ?

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juin 2006 à 19:12:44

c´est la famille des psp :fou:

kagemusha-ninja
kagemusha-ninja
Niveau 10
21 juin 2006 à 15:19:21

:up:

PSP_2006
PSP_2006
Niveau 5
21 juin 2006 à 19:36:50

nn je le connais pas

mon surnom cets PsP

kagemusha-ninja
kagemusha-ninja
Niveau 10
21 juin 2006 à 22:24:23

c´est très personnel ^^

kagemusha-ninja
kagemusha-ninja
Niveau 10
22 juin 2006 à 20:06:24

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
23 juin 2006 à 11:11:23

:up:

supermario007
supermario007
Niveau 10
23 juin 2006 à 11:45:00

ca marche pas avec la version 2.71?

kagemusha-ninja
kagemusha-ninja
Niveau 10
23 juin 2006 à 12:11:56

non :snif:

gtawipeout
gtawipeout
Niveau 66
23 juin 2006 à 12:36:08

bonjour tt lmende je travaille sur une cabane aa coté de la maison de sal j ai abondonné le terain de course sinn je travaille tjr sur mma cabane ds les aires voila

gtawipeout
gtawipeout
Niveau 66
23 juin 2006 à 12:40:14

j ai une bonne idée de construction mais pb quand je fais aparétre des morceau de route aprés plusieur morceau sa bug des morceau de route vol tte seul