Je suis revenu avec mon bunker SWAT et j´ai modifier pour qu´il aie des arme et un Enforcer(si vous le vouler Modifier
Voila le cheat:
- cheat Bunker SWAT
moveto(-500.22,-340.34,2.36); object(0x01BF,90,0,266);
move(-0.01,0.00,0.00); object(0x01BF,90,0,266);
move(6.52,0.42,0.00); object(0x01BF,90,0,266);
move(6.70,0.43,0.00); object(0x01BF,90,0,266);
move(0.51,-7.98,0.00); object(0x01BF,90,0,266);
move(5.88,0.37,0.00); object(0x01BF,90,0,266);
move(6.74,0.43,0.00); object(0x01BF,90,0,266);
move(-0.50,7.88,0.00); object(0x01BF,90,0,266);
move(-6.26,-0.35,0.00); object(0x01BF,90,0,268);
move(-6.60,7.62,0.00); object(0x01BF,90,0,267);
move(6.31,0.29,0.00); object(0x01BF,90,0,267);
move(6.04,0.38,0.00); object(0x01BF,90,0,267);
move(3.23,0.15,-3.40); object(0x01BF,0,0,267);
move(0.38,-8.09,0.00); object(0x01BF,0,0,267);
move(0.37,-7.99,0.00); object(0x01BF,0,0,267);
move(-5.25,19.73,0.00); object(0x01BF,0,0,175);
move(-7.85,-0.95,-0.30); object(0x01BF,0,0,175);
move(-3.09,-0.26,0.00); object(0x01BF,0,0,175);
move(-3.59,-3.39,0.50); object(0x01BF,0,0,84);
move(1.40,-15.73,-0.30); object(0x01BF,0,0,83);
move(-0.70,8.38,0.00); object(0x01BF,0,0,83);
move(4.45,-12.21,0.10); object(0x01BF,0,0,356);
move(7.88,0.55,0.00); object(0x01BF,0,0,356);
move(3.19,0.22,0.00); object(0x01BF,0,0,356);
move(0.02,-0.29,6.90); object(0x01BF,0,0,356);
move(-7.78,-0.54,0.00); object(0x01BF,0,0,356);
move(-4.16,4.20,0.00); object(0x01BF,0,0,88);
move(-0.51,15.29,0.00); object(0x01BF,0,0,88);
move(3.96,4.18,0.00); object(0x01BF,0,0,177);
move(7.27,0.87,0.00); object(0x01BF,0,0,177);
move(3.86,-3.70,0.00); object(0x01BF,0,0,267);
move(0.47,-8.09,0.00); object(0x01BF,0,0,267);
move(0.47,-7.99,0.00); object(0x01BF,0,0,267);
move(-2.74,-0.16,3.30); object(0x01BF,90,0,267);
move(-1.24,7.84,0.00); object(0x01BF,90,0,267);
move(-0.48,8.19,0.00); object(0x01BF,90,0,267);
move(-6.78,-0.59,0.00); object(0x01BF,90,0,267);
move(-1.85,-0.42,0.00); object(0x01BF,90,0,267);
move(1.93,-6.71,0.00); object(0x01BF,90,0,179);
move(-0.14,-6.74,0.00); object(0x01BF,90,0,179);
move(0.61,-3.24,0.00); object(0x01BF,90,0,179);
move(4.76,1.44,0.00); object(0x01BF,90,0,87);
move(2.52,-3.68,3.20); object(0x01BF,0,0,174);
move(3.55,3.97,0.00); object(0x01BF,0,0,89);
move(-4.02,4.17,0.00); object(0x01BF,0,0,1);
move(0.59,-4.25,2.90); object(0x01BF,90,0,269);
move(-33.67,-0.53,-3.40); object(0x025D,0,0,269);
move(-1.60,11.07,0.00); object(0x025D,0,0,269);
move(21.95,1.87,-8.70); object(0x0256,0,0,265);
move(0.46,0.04,2.50); object(0x023F,0,0,265);
move(0.31,-10.01,0.00); object(0x023F,0,0,265);
move(-2.82,0.15,-2.80); object(0x020F,0,0,265);
move(-0.35,9.18,0.00); object(0x020F,0,0,271);
move(0.07,6.90,0.00); object(0x020F,0,0,271);
move(0.42,-23.18,0.00); object(0x020F,0,0,254);
move(3.17,0.07,7.30); object(0x020F,0,0,263);
move(-1.82,21.03,0.00); object(0x020F,0,0,263);
move(14.52,3.09,-0.30); object(0x020F,0,0,348);
move(3.06,-21.48,0.00); object(0x020F,0,0,91);
move(-1.03,6.70,0.00); object(0x020F,0,0,91);
move(-15.88,-5.82,-6.90); object(0x0213,0,0,84);
move(7.87,0.89,11.80); object(0x0211,85,0,89);
move(-8.49,6.95,-6.00); object(0x0211,85,0,87);
move(-10.78,4.34,-4.50); object(0x01F3,0,0,179);
move(2.59,-7.88,0.00); object(0x01F3,0,0,175);
move(-4.62,-0.69,-1.50); object(0x01DE,0,0,349);
move(25.35,16.11,0.30); object(0x0DB6,0,0,139);
move(0.00,0.00,0.70); object(0x0DB6,0,0,139);
move(0.00,0.00,0.90); object(0x0DB6,0,0,139);
move(0.00,0.00,0.60); object(0x0DB6,0,0,139);
move(2.49,0.11,0.60); object(0x0DB6,0,0,229);
move(0.50,-8.91,-0.70); object(0x0DB6,40,0,264);
move(-2.25,-0.77,-1.60); object(0x0232,0,0,185);
move(2.51,-2.84,-0.60); object(0x021C,0,0,229);
move(0.37,-1.25,0.00); object(0x021C,0,0,229);
move(-0.20,0.67,0.00); object(0x021C,0,0,229);
move(-0.11,0.38,1.30); object(0x021C,0,0,229);
move(0.25,-0.86,-0.40); object(0x021C,0,0,229);
move(-0.06,0.19,0.80); object(0x021C,0,0,229);
move(0.64,-3.36,0.00); object(0x0117,0,0,249);
move(-0.12,0.01,-0.40); object(0x0117,0,0,249);
move(0.00,0.00,-0.20); object(0x0117,0,0,249);
move(0.00,0.00,-0.30); object(0x0117,0,0,249);
move(0.00,0.00,-0.30); object(0x0117,0,0,249);
move(-0.19,1.79,-0.30); object(0x0117,0,0,229);
move(0.31,-0.46,-0.10); object(0x0117,0,0,235);
move(-2.78,5.89,0.60); object(0x0121,0,0,229);
move(-0.28,0.44,-0.20); object(0x0121,0,0,229);
move(-0.71,-0.52,-0.40); object(0x0121,0,0,229);
move(0.00,0.00,0.40); object(0x0121,0,0,229);
move(-13.23,-6.11,5.60); object(0x0F90,0,0,273);
move(-1.47,7.71,0.00); object(0x0F90,0,0,273);
move(-0.42,0.22,-4.00); object(0x0F90,90,0,298);
move(0.14,-7.93,0.00); object(0x0F90,90,0,332);
move(-44.36,-1.63,2.70); object(0x0F90,90,0,359);
move(0.00,0.00,0.00); object(0x0F90,90,0,359);
move(-0.16,6.49,0.00); object(0x0F90,90,0,359);
move(-12.93,0.90,1.40); object(0x0F90,90,0,359);
move(0.27,-10.58,-1.90); object(0x0F90,90,0,359);
move(-17.54,5.53,3.60); object(0x0F90,90,0,49);
move(-2.03,-6.40,-0.30); object(0x0F90,90,0,36);
move(-11.51,4.88,1.50); object(0x0F90,90,0,95);
move(-0.12,-4.52,0.00); object(0x0F90,90,0,76);
move(-13.87,3.46,4.70); object(0x0F90,90,0,114);
move(1.42,-5.94,0.00); object(0x0F90,90,0,39);
move(-21.52,-4.91,2.80); object(0x0F90,90,0,46);
move(-1.40,4.05,0.00); object(0x0F90,90,0,96);
move(-28.18,-16.03,0.00); object(0x0F90,90,0,57);
move(-6.25,11.78,0.00); object(0x0F90,90,0,144);
move(156.03,17.97,-17.10); object(0x01B7,90,270,267);
move(0.15,-2.50,0.00); object(0x01B7,90,270,267);
move(-3.94,-0.24,0.00); object(0x01B7,90,270,267);
move(-0.18,3.09,0.00); object(0x01B7,90,270,267);
move(-2.55,-0.15,0.00); object(0x01B7,90,270,267);
move(0.13,-2.20,0.00); object(0x01B7,90,270,267);
move(-4.65,-0.28,0.00); object(0x01B7,90,270,267);
move(15.84,1.45,-0.30); object(0x01BF,90,0,89);
move(-14.37,0.57,0.10); object(0x01B8,90,0,93);
move(0.00,0.00,0.00); object(0x01B8,90,0,93);
move(0.49,-0.72,0.00); object(0x01BF,90,0,85);
move(0.16,-1.69,0.00); object(0x01BF,90,0,85);
move(15.32,1.45,0.00); object(0x01BF,90,0,85);
move(-0.74,7.86,0.00); object(0x01BF,90,0,85);
move(6.91,0.65,0.00); object(0x01BF,90,0,85);
move(0.58,-6.07,0.00); object(0x01BF,90,0,85);
move(-6.01,-9.71,0.00); object(0x01BF,90,0,85);
move(11.25,8.50,0.00); object(0x01BF,90,0,267);
move(0.72,-7.77,0.00); object(0x01BF,90,0,267);
move(-5.89,-0.35,0.00); object(0x01BF,90,0,267);
move(-0.15,2.60,0.00); object(0x01BF,90,0,267);
move(-6.58,-3.72,-0.02); object(0x01BF,90,0,266);
move(-1.03,7.57,0.00); object(0x01BF,90,0,262);
move(0.01,6.07,0.00); object(0x01BF,90,0,262);
move(-0.45,3.07,0.00); object(0x01BF,90,0,262);
move(1.45,-0.86,7.00); object(0x01BF,90,0,268);
move(2.20,-15.41,0.00); object(0x01BF,90,0,265);
//made using multi weapon lot tool
//Armor Pickup
setfloat(0x08e2d800, -484.82,-349.55,3.54);
setint(0x08e2d814, 0);
setchar(0x08E2D81C, 0xff, 0xff)
setshort(0x08e2d826, 0x24b)
setchar(0x08e2d832, 0x0f)
setchar(0x08e2d833, 0x00)
setchar(0x08e2d850, 0xff)
//Heath Pickup
setfloat(0x08E2E400, -485.24,-348.05,3.54);
setint(0x08E2E414, 0);
setchar(0x08E2E41C, 0xff, 0xff);
setshort(0x08E2E426, 0x22e);
setchar(0x08E2E432, 0x0f);
setchar(0x08E2E433, 0x00);
setchar(0x08E2D450, 0xff);
//Ak 47
setfloat(0x08e2d860, -473.36,-333.78,3.54);
setint(0x08e2d874, 0);
setchar(0x08E2D87C, 0xff, 0xff)
setshort(0x08e2d886, 0x114)
setchar(0x08e2d892, 0x0f)
setchar(0x08e2d893, 0x00)
setchar(0x08e2d8b0, 0xff)
//Shotgun
setfloat(0x08e2d8c0, -480.77,-329.16,3.54);
setint(0x08e2d8d4, 0);
setchar(0x08e2d8dC, 0xff, 0xff);
setshort(0x08e2d8e6, 0x115);
setchar(0x08e2d8f2, 0x0f);
setchar(0x08e2d8f3, 0x00);
setchar(0x08e2d910, 0xff);
//Mini Gun
setfloat(0x08e2d920, -474.52,-334.84,3.54);
setint(0x08e2d934, 0);
setchar(0x08e2d93C, 0xff, 0xff);
setshort(0x08e2d946, 0x122);
setchar(0x08e2d952, 0x0f);
setchar(0x08e2d953, 0x00);
setchar(0x08e2d970, 0xff);
//NewSnipers Rifle
setfloat(0x08e2d980, -472.11,-348.46,3.54);
setint(0x08e2d994, 0);
setchar(0x08e2d99C, 0xff, 0xff);
setshort(0x08e2d9a6, 0x11e);
setchar(0x08e2d9b2, 0x0f);
setchar(0x08e2d9b3, 0x00);
setchar(0x08e2d9d0, 0xff);
//made using multi car lot tool
//Enforcer
setchar(0x08E4Ebfc, 158);
setchar(0x08E4Ebfc + 0x18, 0x01);
setfloat(0x08E4Ec00, -518.11,-351.24,7.26,180);
//remove pmg title
off()
Si vous vouler la voiture pimper:
- cheat PimForce - PIMPED: 158-ENFORCR
setshort(0x992FDAE, 0x50, 0x69, 0x6d, 0x46, 0x6f,
0x72, 0x63, 0x65);
setshort(0x94422a0, 250);
setfloat(0x944229c, 2.375);
setfloat(0x945af04, 0.00375);
sethex(0x945af50, 0xa7, 0x81, 0x00, 0x04);
setchar(0x967E6FC, 0xFF, 0x00, 0xFF);
sethex(0x944fb1c, 0xFF, 0xFF, 0x00);
sethex(0x944fb40, 0xFF, 0x00, 0xFF);
setint(0x8E38988, 158);
sethex(0x8E389AE, 0x01, 0x00);
teleport(1155.71, -257.05, 17.30);
setchar(pplayer + 0xB84, 0x00);
pour le car il est a portland.
Voila!! !!
!!