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Liste des sujets

vos creations de maps

kagemusha-ninja
kagemusha-ninja
Niveau 10
17 juillet 2006 à 11:53:10

fury :d) je l´ai fini depuis longtemps Alcatrz, va voir vers les pages 60-64...

kagemusha-ninja
kagemusha-ninja
Niveau 10
18 juillet 2006 à 13:49:30

:up:

kagemusha-ninja
kagemusha-ninja
Niveau 10
18 juillet 2006 à 13:56:09

:up:

Darkys
Darkys
Niveau 5
19 juillet 2006 à 02:11:17

Hé, et les gars j´ai fait quelque chose personne ma parler.Et c´est !! ECOERANT!!

kagemusha-ninja
kagemusha-ninja
Niveau 10
19 juillet 2006 à 10:24:23

desole j´avais pas vu la page avec ton bunker, je ne peux pas l´essayer car je suis en angleterre mais je te l´essayerais quand je rentrerais en France d´ici 5 jours et je te dirais ce que j´en pense :ok:

fury93
fury93
Niveau 6
20 juillet 2006 à 09:16:06

c domage qui il ny ya plus personne

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juillet 2006 à 10:24:20

mais si mais si c´est les vaks c´est pour sa sa ira mieux a la rentre !

kagemusha-ninja
kagemusha-ninja
Niveau 10
20 juillet 2006 à 10:24:48

:fete: :fete: :fete: 1700 mess :fete: :fete: :fete:

Darkys
Darkys
Niveau 5
20 juillet 2006 à 17:22:05

kagemusha-ninja: c´est mon premier que j´ai fait.(pour te dire que peut-etre qu´il ne serait si bon mais je me r apelle pu a quoi sa a l´aire. :lol: )

kagemusha-ninja
kagemusha-ninja
Niveau 10
21 juillet 2006 à 16:31:57

et bien je verais sa demain ou apres demain sa depend de l´heure a laquelle je rentre !

Darkys
Darkys
Niveau 5
21 juillet 2006 à 23:40:00

Ok

gtawipeout
gtawipeout
Niveau 66
22 juillet 2006 à 10:02:29

lol tu rentre des vacances et moi je part en vacance lol

manga80
manga80
Niveau 2
22 juillet 2006 à 16:42:08

:hello:
Est ce que vous pourriez me donner le code des carreaux c´est pour construire un garage.Pour que l´on voit les voitures. :rouge:

gtawipeout
gtawipeout
Niveau 66
24 juillet 2006 à 18:07:33

dsl mais sinn bientot je par en vacance (le 28 )et je voudrais que vous me donner des idées de construction et je commence ce soir comme sa sa serais bien plusieur idé merci d avance
car moi je n ai aucunne idé

tomate62
tomate62
Niveau 7
24 juillet 2006 à 18:31:53

oui sur un sit yen a un il en a fait une trop belle

gtawipeout
gtawipeout
Niveau 66
24 juillet 2006 à 19:29:47

oui aspatria safehousse

gtawipeout
gtawipeout
Niveau 66
24 juillet 2006 à 21:03:35

:up:

Darkys
Darkys
Niveau 5
25 juillet 2006 à 02:58:57

Je suis revenu avec mon bunker SWAT et j´ai modifier pour qu´il aie des arme et un Enforcer(si vous le vouler Modifier

Voila le cheat:

  1. cheat Bunker SWAT

moveto(-500.22,-340.34,2.36); object(0x01BF,90,0,266);
move(-0.01,0.00,0.00); object(0x01BF,90,0,266);
move(6.52,0.42,0.00); object(0x01BF,90,0,266);
move(6.70,0.43,0.00); object(0x01BF,90,0,266);
move(0.51,-7.98,0.00); object(0x01BF,90,0,266);
move(5.88,0.37,0.00); object(0x01BF,90,0,266);
move(6.74,0.43,0.00); object(0x01BF,90,0,266);
move(-0.50,7.88,0.00); object(0x01BF,90,0,266);
move(-6.26,-0.35,0.00); object(0x01BF,90,0,268);
move(-6.60,7.62,0.00); object(0x01BF,90,0,267);
move(6.31,0.29,0.00); object(0x01BF,90,0,267);
move(6.04,0.38,0.00); object(0x01BF,90,0,267);
move(3.23,0.15,-3.40); object(0x01BF,0,0,267);
move(0.38,-8.09,0.00); object(0x01BF,0,0,267);
move(0.37,-7.99,0.00); object(0x01BF,0,0,267);
move(-5.25,19.73,0.00); object(0x01BF,0,0,175);
move(-7.85,-0.95,-0.30); object(0x01BF,0,0,175);
move(-3.09,-0.26,0.00); object(0x01BF,0,0,175);
move(-3.59,-3.39,0.50); object(0x01BF,0,0,84);
move(1.40,-15.73,-0.30); object(0x01BF,0,0,83);
move(-0.70,8.38,0.00); object(0x01BF,0,0,83);
move(4.45,-12.21,0.10); object(0x01BF,0,0,356);
move(7.88,0.55,0.00); object(0x01BF,0,0,356);
move(3.19,0.22,0.00); object(0x01BF,0,0,356);
move(0.02,-0.29,6.90); object(0x01BF,0,0,356);
move(-7.78,-0.54,0.00); object(0x01BF,0,0,356);
move(-4.16,4.20,0.00); object(0x01BF,0,0,88);
move(-0.51,15.29,0.00); object(0x01BF,0,0,88);
move(3.96,4.18,0.00); object(0x01BF,0,0,177);
move(7.27,0.87,0.00); object(0x01BF,0,0,177);
move(3.86,-3.70,0.00); object(0x01BF,0,0,267);
move(0.47,-8.09,0.00); object(0x01BF,0,0,267);
move(0.47,-7.99,0.00); object(0x01BF,0,0,267);
move(-2.74,-0.16,3.30); object(0x01BF,90,0,267);
move(-1.24,7.84,0.00); object(0x01BF,90,0,267);
move(-0.48,8.19,0.00); object(0x01BF,90,0,267);
move(-6.78,-0.59,0.00); object(0x01BF,90,0,267);
move(-1.85,-0.42,0.00); object(0x01BF,90,0,267);
move(1.93,-6.71,0.00); object(0x01BF,90,0,179);
move(-0.14,-6.74,0.00); object(0x01BF,90,0,179);
move(0.61,-3.24,0.00); object(0x01BF,90,0,179);
move(4.76,1.44,0.00); object(0x01BF,90,0,87);
move(2.52,-3.68,3.20); object(0x01BF,0,0,174);
move(3.55,3.97,0.00); object(0x01BF,0,0,89);
move(-4.02,4.17,0.00); object(0x01BF,0,0,1);
move(0.59,-4.25,2.90); object(0x01BF,90,0,269);
move(-33.67,-0.53,-3.40); object(0x025D,0,0,269);
move(-1.60,11.07,0.00); object(0x025D,0,0,269);
move(21.95,1.87,-8.70); object(0x0256,0,0,265);
move(0.46,0.04,2.50); object(0x023F,0,0,265);
move(0.31,-10.01,0.00); object(0x023F,0,0,265);
move(-2.82,0.15,-2.80); object(0x020F,0,0,265);
move(-0.35,9.18,0.00); object(0x020F,0,0,271);
move(0.07,6.90,0.00); object(0x020F,0,0,271);
move(0.42,-23.18,0.00); object(0x020F,0,0,254);
move(3.17,0.07,7.30); object(0x020F,0,0,263);
move(-1.82,21.03,0.00); object(0x020F,0,0,263);
move(14.52,3.09,-0.30); object(0x020F,0,0,348);
move(3.06,-21.48,0.00); object(0x020F,0,0,91);
move(-1.03,6.70,0.00); object(0x020F,0,0,91);
move(-15.88,-5.82,-6.90); object(0x0213,0,0,84);
move(7.87,0.89,11.80); object(0x0211,85,0,89);
move(-8.49,6.95,-6.00); object(0x0211,85,0,87);
move(-10.78,4.34,-4.50); object(0x01F3,0,0,179);
move(2.59,-7.88,0.00); object(0x01F3,0,0,175);
move(-4.62,-0.69,-1.50); object(0x01DE,0,0,349);
move(25.35,16.11,0.30); object(0x0DB6,0,0,139);
move(0.00,0.00,0.70); object(0x0DB6,0,0,139);
move(0.00,0.00,0.90); object(0x0DB6,0,0,139);
move(0.00,0.00,0.60); object(0x0DB6,0,0,139);
move(2.49,0.11,0.60); object(0x0DB6,0,0,229);
move(0.50,-8.91,-0.70); object(0x0DB6,40,0,264);
move(-2.25,-0.77,-1.60); object(0x0232,0,0,185);
move(2.51,-2.84,-0.60); object(0x021C,0,0,229);
move(0.37,-1.25,0.00); object(0x021C,0,0,229);
move(-0.20,0.67,0.00); object(0x021C,0,0,229);
move(-0.11,0.38,1.30); object(0x021C,0,0,229);
move(0.25,-0.86,-0.40); object(0x021C,0,0,229);
move(-0.06,0.19,0.80); object(0x021C,0,0,229);
move(0.64,-3.36,0.00); object(0x0117,0,0,249);
move(-0.12,0.01,-0.40); object(0x0117,0,0,249);
move(0.00,0.00,-0.20); object(0x0117,0,0,249);
move(0.00,0.00,-0.30); object(0x0117,0,0,249);
move(0.00,0.00,-0.30); object(0x0117,0,0,249);
move(-0.19,1.79,-0.30); object(0x0117,0,0,229);
move(0.31,-0.46,-0.10); object(0x0117,0,0,235);
move(-2.78,5.89,0.60); object(0x0121,0,0,229);
move(-0.28,0.44,-0.20); object(0x0121,0,0,229);
move(-0.71,-0.52,-0.40); object(0x0121,0,0,229);
move(0.00,0.00,0.40); object(0x0121,0,0,229);
move(-13.23,-6.11,5.60); object(0x0F90,0,0,273);
move(-1.47,7.71,0.00); object(0x0F90,0,0,273);
move(-0.42,0.22,-4.00); object(0x0F90,90,0,298);
move(0.14,-7.93,0.00); object(0x0F90,90,0,332);
move(-44.36,-1.63,2.70); object(0x0F90,90,0,359);
move(0.00,0.00,0.00); object(0x0F90,90,0,359);
move(-0.16,6.49,0.00); object(0x0F90,90,0,359);
move(-12.93,0.90,1.40); object(0x0F90,90,0,359);
move(0.27,-10.58,-1.90); object(0x0F90,90,0,359);
move(-17.54,5.53,3.60); object(0x0F90,90,0,49);
move(-2.03,-6.40,-0.30); object(0x0F90,90,0,36);
move(-11.51,4.88,1.50); object(0x0F90,90,0,95);
move(-0.12,-4.52,0.00); object(0x0F90,90,0,76);
move(-13.87,3.46,4.70); object(0x0F90,90,0,114);
move(1.42,-5.94,0.00); object(0x0F90,90,0,39);
move(-21.52,-4.91,2.80); object(0x0F90,90,0,46);
move(-1.40,4.05,0.00); object(0x0F90,90,0,96);
move(-28.18,-16.03,0.00); object(0x0F90,90,0,57);
move(-6.25,11.78,0.00); object(0x0F90,90,0,144);
move(156.03,17.97,-17.10); object(0x01B7,90,270,267);
move(0.15,-2.50,0.00); object(0x01B7,90,270,267);
move(-3.94,-0.24,0.00); object(0x01B7,90,270,267);
move(-0.18,3.09,0.00); object(0x01B7,90,270,267);
move(-2.55,-0.15,0.00); object(0x01B7,90,270,267);
move(0.13,-2.20,0.00); object(0x01B7,90,270,267);
move(-4.65,-0.28,0.00); object(0x01B7,90,270,267);
move(15.84,1.45,-0.30); object(0x01BF,90,0,89);
move(-14.37,0.57,0.10); object(0x01B8,90,0,93);
move(0.00,0.00,0.00); object(0x01B8,90,0,93);
move(0.49,-0.72,0.00); object(0x01BF,90,0,85);
move(0.16,-1.69,0.00); object(0x01BF,90,0,85);
move(15.32,1.45,0.00); object(0x01BF,90,0,85);
move(-0.74,7.86,0.00); object(0x01BF,90,0,85);
move(6.91,0.65,0.00); object(0x01BF,90,0,85);
move(0.58,-6.07,0.00); object(0x01BF,90,0,85);
move(-6.01,-9.71,0.00); object(0x01BF,90,0,85);
move(11.25,8.50,0.00); object(0x01BF,90,0,267);
move(0.72,-7.77,0.00); object(0x01BF,90,0,267);
move(-5.89,-0.35,0.00); object(0x01BF,90,0,267);
move(-0.15,2.60,0.00); object(0x01BF,90,0,267);
move(-6.58,-3.72,-0.02); object(0x01BF,90,0,266);
move(-1.03,7.57,0.00); object(0x01BF,90,0,262);
move(0.01,6.07,0.00); object(0x01BF,90,0,262);
move(-0.45,3.07,0.00); object(0x01BF,90,0,262);
move(1.45,-0.86,7.00); object(0x01BF,90,0,268);
move(2.20,-15.41,0.00); object(0x01BF,90,0,265);
//made using multi weapon lot tool
//Armor Pickup
setfloat(0x08e2d800, -484.82,-349.55,3.54);
setint(0x08e2d814, 0);
setchar(0x08E2D81C, 0xff, 0xff)
setshort(0x08e2d826, 0x24b)
setchar(0x08e2d832, 0x0f)
setchar(0x08e2d833, 0x00)
setchar(0x08e2d850, 0xff)
//Heath Pickup
setfloat(0x08E2E400, -485.24,-348.05,3.54);
setint(0x08E2E414, 0);
setchar(0x08E2E41C, 0xff, 0xff);
setshort(0x08E2E426, 0x22e);
setchar(0x08E2E432, 0x0f);
setchar(0x08E2E433, 0x00);
setchar(0x08E2D450, 0xff);
//Ak 47
setfloat(0x08e2d860, -473.36,-333.78,3.54);
setint(0x08e2d874, 0);
setchar(0x08E2D87C, 0xff, 0xff)
setshort(0x08e2d886, 0x114)
setchar(0x08e2d892, 0x0f)
setchar(0x08e2d893, 0x00)
setchar(0x08e2d8b0, 0xff)
//Shotgun
setfloat(0x08e2d8c0, -480.77,-329.16,3.54);
setint(0x08e2d8d4, 0);
setchar(0x08e2d8dC, 0xff, 0xff);
setshort(0x08e2d8e6, 0x115);
setchar(0x08e2d8f2, 0x0f);
setchar(0x08e2d8f3, 0x00);
setchar(0x08e2d910, 0xff);
//Mini Gun
setfloat(0x08e2d920, -474.52,-334.84,3.54);
setint(0x08e2d934, 0);
setchar(0x08e2d93C, 0xff, 0xff);
setshort(0x08e2d946, 0x122);
setchar(0x08e2d952, 0x0f);
setchar(0x08e2d953, 0x00);
setchar(0x08e2d970, 0xff);
//NewSnipers Rifle
setfloat(0x08e2d980, -472.11,-348.46,3.54);
setint(0x08e2d994, 0);
setchar(0x08e2d99C, 0xff, 0xff);
setshort(0x08e2d9a6, 0x11e);
setchar(0x08e2d9b2, 0x0f);
setchar(0x08e2d9b3, 0x00);
setchar(0x08e2d9d0, 0xff);
//made using multi car lot tool
//Enforcer
setchar(0x08E4Ebfc, 158);
setchar(0x08E4Ebfc + 0x18, 0x01);
setfloat(0x08E4Ec00, -518.11,-351.24,7.26,180);
//remove pmg title
off()

Si vous vouler la voiture pimper:

  1. cheat PimForce - PIMPED: 158-ENFORCR

setshort(0x992FDAE, 0x50, 0x69, 0x6d, 0x46, 0x6f,
0x72, 0x63, 0x65);
setshort(0x94422a0, 250);
setfloat(0x944229c, 2.375);
setfloat(0x945af04, 0.00375);
sethex(0x945af50, 0xa7, 0x81, 0x00, 0x04);
setchar(0x967E6FC, 0xFF, 0x00, 0xFF);
sethex(0x944fb1c, 0xFF, 0xFF, 0x00);
sethex(0x944fb40, 0xFF, 0x00, 0xFF);
setint(0x8E38988, 158);
sethex(0x8E389AE, 0x01, 0x00);
teleport(1155.71, -257.05, 17.30);
setchar(pplayer + 0xB84, 0x00);

pour le car il est a portland.

Voila!! !! :lol: !!

gtawipeout
gtawipeout
Niveau 66
25 juillet 2006 à 09:57:45

jvai la tester

gtawipeout
gtawipeout
Niveau 66
25 juillet 2006 à 10:04:29

tu n a pas mis le teleport comment on peut savoir ou il se trouve

mais le teleport stp

La vidéo du moment