on en sait aujourd'hui un peu plus sur le système de combat sur la xbox: IGN review:
http://uk.xbox360.ign.comom/articles/110/1108057p1.html
"2. The combat is being refined.
The combat in Dragon Age Origins was very tactical, allowing you to issue orders to the folks in your party. For the sequel, BioWare is aiming to keep that tactical aspect but also make it more action packed, if players wish it to be. Today we got a taste of the new combat system with a mountaintop battle against an army of orcs. They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference.
Different attacks are mapped to the X, Y, and B buttons of your controller (we were playing on an Xbox 360). Hawk, the hero of the game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a twirl that would take down all the enemies around him mapped to B. By holding the right trigger you can access a second set of attacks, so it seems you'll have six moves available to you at a time. Each move has a recharge time, so you can't just keep mashing the X button to chop through enemies.
Speaking of chopping through enemies, you literally do that. The violence is quite visceral, as a sword swipe might leave just an enemy's torso or even their feet standing before you.
With the bumpers you can switch between characters in your party. Anyone you're not controlling will be handled by the AI. If the action is getting a little too hectic you can still stop it and issue commands to your party by holding the left trigger. This ability seems to work much like the squad commands in Mass Effect. You can also pause the action to carefully set spell target areas. Alongside our hero Hawk we had a female mage fighting with us in this battle. Her fire spells deal damage in a radius, and we were able to pause the fight and move the circle of death around the battlefield before casting. "
j'en retiens:
- 6 attaques différentes avec le pad
- un systeme de cooldown pour chaque styles de frappe
- des décapitations a tout va
- la pause est toujours présente (je m'étais donc planté à ce sujet, méa culpa)
-et pour les dialogues, apparemment, nos compagnons pourront intervenir : "in conversation you'll have the opportunity to let your companions handle a situation"
- enfin, l'intro recapitulera ce qui s'est passé dans DA:0, c'est donc surement la qu'intervient la reprise de nos sauvegardes, mais jusqu'à quel points?J'avais cru comprendre que lorsqu'on commence DA2, les évènements de DA:O étaient toujours en cours.