"Des changements qui ne seront peut-être pas tous bien accueillis ou faciles à justifier (et encore, attendez de voir les cornes qui ont poussé sur les Qunari)"
rien que ça justifie à croire que l'auteur en sait moins que nous.
"l'impression que cette suite chassera plutôt sur les plates-bandes de Baldur's Gate : Dark Alliance. La volonté des développeurs de créer un jeu où "chaque pression de bouton génère un truc awesome" saute vraiment aux yeux lors des combats et il faut voir Hawke moissonner comme un dératé sorti de Ninja Gaiden pour le croire"
il est pas au courant que le mitraillage n'est pas obligatoire
"Mike Laidlaw:
@StefanJohnson: You were asking about the combat system, I can field that one: The combat in DA2 is very much like origins. You can pause and play, issue orders and so on, just like you could before. Where it's different, though, is that when you issue an order, or fire off an ability, your character charges forward into battle and near-immediately enters the fight. No more shuffling forward into position. "
et surtout ça qui mettra tout le monde d'accord:
"Mike Laidlaw:
12:26 [federico.valeri75]
Many PC players who played the demo stated that you have to click for each attac[...]k like a Diablo II clone
. Is it true? Or just a misunderstanding?
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While they certainly can click repeatedly, it's not necessary. You can simply right click on a target and your character will continue to attack on the PC until that target is dead, or cannot be reached anymore."
Rassuré vous êtes ???