Tiens stunter, voilà mon tweak en qualité "medium", teste le et dis moi si il y a une amélioration :
;Optimum Tweak by cry82
;Medium
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;Game Settings
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con_restricted = 0
sys_spec_Full = 2
sys_spec_shading = 3
r_displayinfo = 0
sys_spec_physics = 3
sys_spec_Texture = 3
sys_spec_water = 3
sys_spec_shadows = 3
sys_spec_sound = 3
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;Optimisation
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sys_physics_cpu = 0
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;PostProcessing
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R_UseEdgeAA = 2
r_DepthOfField = 2
R_ColorGrading = 1
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;Objects
==========================
R_coronas = 1
E_max_entity_lights = 5
Ca_UseDecals = 1
E_decals_life_time_scale = 7
e_decals_allow_game_decals=1
G_ragdollMinTime = 420
G_ragdollDistance = 220
r_FSAA = 0
E_lods = 1
E_lod_max = 3
E_lods_ratio = 8
Sys_LowSpecPak = 0
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 200
e_Clouds = 1
r_CloudsUpdateAlways = 0
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;Water
==========================
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.05
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
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;Texture
==========================
R_TexResolution = 0
R_TexturesStreaming = 0
R_UsePOM = 1
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;Particles
==========================
E_particles = 1
I_particleeffects = 1
R_UseGSParticles = 1
R_UseSoftParticles = 1
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;Shader
==========================
E_dynamic_light = 1
R_ColorGradingDOF = 0
R_Flares = 1
R_Glow = 1
R_sunshafts = 1
q_Renderer = 3
e_particles_lights = 1
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 2
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadows = 3
q_ShaderSky = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1
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;Motionblur
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R_MotionBlur = 1
G_radialBlur = 1
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;Shading
==========================
R_SSAO = 1
R_SSAO_amount = 0.4
R_SSAO_darkening = 1.4
R_SSAO_quality = 2
R_SSAO_radius = 2
R_SSAO_blur = 1
E_gsm_range = 1.5
r_TerrainAO = 7
==========================
;Shadows
==========================
e_shadows = 1
r_ShadowBlur = 1
e_shadows_max_texture_size = 768
e_gsm_lods_num = 5
e_gsm_range = 2.2
e_shadows_cast_view_dist_ratio = 0.425
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 1
e_shadows_from_terrain_in_all_lods = 1
e_gsm_cache = 0
==========================
;Hdr Lighting
==========================
R_HDRRendering = 1
r_EyeAdaptationBase = 0.25
R_HDRBrightOffset = 30.2
R_HDRBrightThreshold = 7
r_HDRlevel = 0.75
==========================
;Vegetation
==========================
E_vegetation_min_size = 0
E_vegetation_sprites_distance_ratio = 2
E_view_dist_ratio_vegetation = 45
==========================
;Physics
==========================
e_foliage_wind_activation_dist = 20
g_breakage_particles_limit = 200
p_max_object_splashes = 3
p_splash_dist0 = 7
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 100
p_splash_vel0 = 4.5
p_splash_vel1 = 10
==========================
;Sound
==========================
s_FormatSampleRate = 48000
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
==========================
;Screenshot
==========================
e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg
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