On vous a casser ![]()
C´est censé prouver quoi? meme sur un pc moin puissant que la ps2 ce jeux est plus beau....
myst 3 sur ps2=>16
myst 3 sur pc=>18
During the cutscenes where the game reveals certain aspects of the storyline, the characters are as finely detailed as can be imagined. You see clearly the facial expressions, body language, and even detailed skin blemishes. It is not quite as good as the computer generated movie "Final Fantasy" but it comes close. You will see some very disturbing images during these cutscenes and if you have young children, do not let them watch unless you want them to be too scared to sleep in their own bed!
haru94 Posté le 28 novembre 2005 à 22:30:19
myst 3 sur ps2=>16
myst 3 sur pc=>18
C´est un jeu adapter pour le pc et le pc est + puissant que la ps2
![]()
If you thought Silent Hill 2 made better use of polygons than any other survival/horror game, you were right. But now, against all odds, Konami has improved the graphics. I didn´t doubt them, but I did doubt the PS2 -- could it really go beyond SH2? Could it really do more? Now we know that yes, it can, and just did. The lighting is virtually the same, though with less of an emphasis on impressive shadow work (they already blew our minds once, so apparently they didn´t think they needed to do it again). What has been improved, and to an unbelievable level might I add, is the characters. Whether in a real-time cut scene or during actual gameplay, Heather looks absolutely stellar. Her skin color is realistically toned, her hair has individual strands that move independently, and her facial expressions are some of the best a PS2 game has ever had. The car sequence looks amazing, with rain pouring down on the windshield. The mouth movements are pretty close to CG-movie quality, lining up very close to what the characters are saying. This makes it much easier to enjoy the story and care about what the characters are saying.
Silent Hill 3 features some fantastic graphics! The dark chilling atmosphere is portrayed beautifully with clean sharp textures and lighting effects. Character animation has also been superbly created, the monsters within the game don’t just wonder around like brain dead zombies as they do in most ‘horror’ games, they actually move in a distinct and intelligent fashion, also the various dog-like monsters lunge at you like real dogs and the actions of everything ‘living’ (or not!) in the game are smoothly done. One of the most impressive characters in the game is the main character, Heather. In most games the ‘hero’ of the game will look like a super model whether they be male or female and usually this takes an element of realism from the game. Heather on the other hand actually looks, acts and behaves like a real human being from the way she looks at objects as she passes them to her facial expressions I feel that Silent Hill 3 has one of the most realistic main characters I’ve even seen in a video game.
Cutscenes within the game also deserve a mention, Silent Hill 3 is already backed up by a solid and engrossing storyline yet the cut scenes improve on this and will have players glued to the edge of their seats as if they were watching the latest Hollywood blockbuster! This coming from a person who is notorious for skipping cut scenes no matter how important they happen to be in the game is a real honour
Silent Hill 3 is already backed up by a solid and engrossing storyline yet the cut scenes improve on this and will have players glued to the edge of their seats as if they were watching the latest Hollywood blockbuster! This coming
sony_au_chiotte Posté le 28 novembre 2005 à 22:28:34
haru94 Posté le 28 novembre 2005 à 22:18:32
Mon dieu si sony n´a pas mentie ça veut veut dire que les jeux sur xbox peuvent resembler a des vrai film(avec des acteurs) ben oui vue que la xbox est plus puissante que la ps2....
N´oublie le fantastique Emotion Engine qui grâce à l´intervention du Saint Esprit peut afficher des scènes photoréalistes.
D´ailleurs c´est facile de les avoir ces images photoréalistes, il suffit de lire un film sur DVD, et tu auras des scènes super photoréalistes. C´est quand même formidable Sony, ils font des miracles !
Graphics: 9.1
Lighting, shadows and mutated dogs, oh my! Seriously, this game has put the graphical "emotion" back into the Emotion Engine (the graphic processor powering PS2, remember?). Four words can be used to sum up this game´s beauty: real-time movie sequences.
Kutargi a mentie alors c´est moutontk et haru,sony03 qui mente la ps2 c´est une console pour les devellopeur de talent!!!!!
Casser
![]()
haru94 Posté le 28 novembre 2005 à 22:29:24
C´est censé prouver quoi? meme sur un pc moin puissant que la ps2 ce jeux est plus beau....
pourquoi tu me parle du pc? OSSEF
moi je te prouve que c´est possible sur ps2 apres que ca soit plus beau sur un autre support c´est pas mon probleme
haru94 Posté le 28 novembre 2005 à 22:29:24
C´est censé prouver quoi?
quel la ps2 s´est approche des demos de presentations,or la xbox et la GC:jamais!mais bon les fanboys vont encore se mettre les doigts dans les yeux.
Mythotoxa Posté le 28 novembre 2005 à 22:31:14 Avertir un administrateur à propos de ce message !
haru94 Posté le 28 novembre 2005 à 22:30:19
myst 3 sur ps2=>16
myst 3 sur pc=>18
C´est un jeu adapter pour le pc et le pc est + puissant que la ps2
ben toi tu peut comparer deux note graphique et pas moi
et moi qui pensait qu´a l´époque la ps2 était plus puissante que les pc existant
"
moi je te prouve que c´est possible sur ps2 apres que ca soit plus beau sur un autre support c´est pas mon probleme"
de quoi qui est possible? de beau décord figé sans personnages sans mouvement? j´ai jamais dit que ce n´était pas possible...
Mais essaie de reproduire les scenne de FF les créature de l´esprit...
pacemaker1 Posté le 28 novembre 2005 à 22:36:03 Avertir un administrateur à propos de ce message !
haru94 Posté le 28 novembre 2005 à 22:29:24
C´est censé prouver quoi?
quel la ps2 s´est approche des demos de presentations,or la xbox et la GC:jamais!mais bon les fanboys vont encore se mettre les doigts dans les yeux.
oula le mot fanboy vennant de toi...
et puis entre prosony mettez vous d´accord, la ps2 s´approche des démos ou les surpasse?
Mais bon je serais pas surpris que tu me dise que l´on puisse faire un jeux resemblant a un film d´animation sur ps2...
During the cutscenes where the game reveals certain aspects of the storyline, the characters are as finely detailed as can be imagined. You see clearly the facial expressions, body language, and even detailed skin blemishes. It is not quite as good as the computer generated movie "Final Fantasy" but it comes close. You will see some very disturbing images during these cutscenes and if you have young children, do not let them watch unless you want them to be too scared to sleep in their own bed!
Haru ![]()
Mais bon je serais pas surpris que tu me dise que l´on puisse faire un jeux resemblant a un film d´animation sur ps2...
Graphics 10/10 – The graphics are perfect, it is almost impossible to find any fault with them. One glance at opening movie, one may think that the graphics have become worse as compared to the superb CG movie of SH2, BUT the truth is that the opening movie uses in-game graphics, not CG. It is totally amazing to come up with in-game graphics that can rival the CG movies of most of the games out there in the market. With the use of in-game graphics throughout the game, the flow of the game feels smoother and frankly speaking, with such beautiful and realistic in-game graphics, CG movies may seem redundant and out of place.
Ceratain jeux ps2 egale les CG movie ![]()
"It is not quite as good as the computer generated movie "Final Fantasy" but it comes close."
qui sort?
ton chere passage prouve ce que je dit, c´est pas du meme niveau... ![]()
haru94 Posté le 28 novembre 2005 à 22:39:10
pacemaker1 Posté le 28 novembre 2005 à 22:36:03 Avertir un administrateur à propos de ce message !
haru94 Posté le 28 novembre 2005 à 22:29:24
C´est censé prouver quoi?
quel la ps2 s´est approche des demos de presentations,or la xbox et la GC:jamais!mais bon les fanboys vont encore se mettre les doigts dans les yeux.
oula le mot fanboy vennant de toi...
et puis entre prosony mettez vous d´accord, la ps2 s´approche des démos ou les surpasse?
Mais bon je serais pas surpris que tu me dise que l´on puisse faire un jeux resemblant a un film d´animation sur ps2...
qui t´as dit que je suis prosony?encore ces accusations a la c**?moi je vois et je constate,la plupart des joueurs disent que sony ont menti avec la ps2,le resulat final etait tres loin,aucun jeu ne s´est approche de peu des demos de presentations...mais en effet la ps2 s´es bien parfois approche du rendu des demos de presentations.Qu´en est-il des concurrents?aucun jeu sur leurs consoles n´a pu au moins approcher le rendu promis.
http://www.freewebs.com/angmardevil/silent_hill3_08.jpg
emotion engine ![]()
Technically speaking, the facial animation and detail used to flesh out these varying characteristics is simply incredible. No longer do Silent Hill’s characters look as if they’ve sprouted from the same polygonal tree. These are real, living breathing people, and consequently Konami’s fantastic use of the PS2 hardware helps flesh out their idiosyncrasies very convincingly. An example is the fact that Silent Hill 3 doesn’t require the use of pre-rendered cinematics for close-contact cutscenes anymore - Its own in-game engine simply does a better job. Just as impressive is the environmental level of detail, for although texture quality remains roughly identical to Silent Hill 2, it’s the attention that’s been lavished which helps everything appear so utterly stark. Backing up this wonderful (or perhaps terrifying) combination of art, imagination and technology is Akira Yamaoka’s sound direction, who just as ever supremely crafts dark abstract styles into scathingly abusive uses of sound. If there is perhaps any criticism that can be levelled at Silent Hill 3 sonically, then it’s that the vocalised musical pieces accompanying a few of the cutscenes don’t entirely work, mostly because they sometimes interfere and impose themselves a little too much. In contrast, much of the gameplay is conducted under the guise of complete silence, which helps emphasis isolation and how alone the player often is as Heather.
Tu peut + parler mon pote avec silent hill 3 ce jeux annonçait la fin des scene pre-rendu!!!!!!
La ps2 est une console resever au devellopeur de talent et ce sera le cas de la ps3 qui une fois sera maitrisé nous assisteront la a une puissance sans limite!!!!!!!!!!!!!!
Sony n´a pas mentie c´est juste qu´il sorte un hardware puissant mais extrement difficile a maitriser!!
Je suis sidéré par le nombre de moutons qui ne voient pas la différence entre les vidéos de 1999 et la réalité de 2005. Ils veulent de beaux graphisme, mais on leur ferait bouffer des pixels en pot ils ne se rendraient même pas compte de la différence...
Sur les vidéos de 1999, l´eau était animée de façon conforme aux règles de la mécanique des fluides, y compris les intéractions de vaguelettes. Ca n´a jamais été le cas sur PS2. Sur les vidéos, les visages étaient parfaitement lisses et les cheveux étaient animés chacun séparément, mais la réalité c´est que les visages sont encore anguleux et que les cheveux sont tou d´un bloc.
Les moutons pro-S ont de la merde dans les yeux.
"Ceratain jeux ps2 egale les CG movie "
"that can rival the CG movies of most of the games out there in the market."
Il parle des GC des jeux, pas des films....