CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Liste des sujets

Le processeur CELL ?

Telombre
Telombre
Niveau 23
20 octobre 2004 à 21:46:39

En effet, des informations au sujet des stations de travail équipées du processeur CELL ont été divulguées, processeur qui équipera la future console de salon du leader du marché. Outre une puissance d´affichage phénoménale et des performances multimédia de folie, nous avons ainsi appris que les premières machines équipées de CELL pourraient être disponibles à la fin de l´année comme le dit jeux-france.com.
Ca a dû être lourd pour les développeurs de prevoir des systèmes de LOD pour pallier au manque de puissance lorsque la PS3 aura que son propre processeur CELL à disposition vous pensez pas ?

Bobaldinho
Bobaldinho
Niveau 10
20 octobre 2004 à 21:49:01

Merci de nous apporter des informations. :noel:
Par contre je n´ai pas tout compris ce qu´est la CELL et le reste, je vais relire. ^^

Bobaldinho
Bobaldinho
Niveau 10
20 octobre 2004 à 21:50:40

C´est un peu compliqué, mais je crois avoir compris... :(
En fait, ils auront une genre de puce nommé CELL directement intégré dans la PS3, ce qui la rendra plus puissante. C´est sa ?

Buddzy
Buddzy
Niveau 10
20 octobre 2004 à 21:57:19

se que j´adore du cell c´est le fait qu´il est conçu pour le réseau plug&
fini les foutu probl`me de réseau d´entreprise
chaque PS3 est comme un serveur lui-même
se qui crée une infinité

le principe est encors a c´est début mais IBM sera la pour exploiter le procédé a fond

Mizerable
Mizerable
Niveau 10
20 octobre 2004 à 21:58:41

je sent que ce topics vas ètre un concentré de n´importe quoi

Telombre
Telombre
Niveau 23
20 octobre 2004 à 22:01:40

Le processeur CELL ne sera certainement pas le dernier des processeurs de sa catégorie c´est clair. Dans à peine 3 ans ils auront déjà exploité ce système.
Mizerable ? :doute:

Bobaldinho
Bobaldinho
Niveau 10
20 octobre 2004 à 22:02:47

TElombre ~> Mizerable dit sa, car je pense qu´il n´a pas compris grand chose, c´est complqué quand même. :)

Buddzy
Buddzy
Niveau 10
20 octobre 2004 à 22:07:39

la je sais dure comme fer que je sais de quoi je parle

on ne fait pas 2 plaquet de 32 processeur chaqun brancher en paralelle en large bande don la plus grand difficulté est de fusionner la ram et le CPU en un block ( edram je crois)

si le but n´est pas sa
alor je tire officiellement ma révérence
c´est comme trop évidant et de plus c´est officiel quand on pensse comme un petit japonnais dont son seule butde vue est le top du top de la technologie

le but est une machine puissante en multimédia
la voila
du traitement en temps réel

source
cherche sur google sa fait trop longtemps

Buddzy
Buddzy
Niveau 10
20 octobre 2004 à 22:20:11

j´oubliai
c´est la conception des semi-conducteur
la recherche technologique la plus hardu et la plus chère au monde

comme je sais que le CELL n´est que le premier de sa génération
il serai fort dommage que la PS3 faille
le CELL c´est comme la solution qui va remplacer les CPU des ordinateur d´aujourd´hui a long terme

Les CPU arrive a bout de souffle tellement qu´il évolue vite,la loie de moore qui dit que a chaque année les processeur son 2x plus puissant et s´use 2x plus vite

le CELL invalide la loi de moore
pour continuer a évoluer la puissance des CPU sans avoir la contrainte de cette loi

Les CPU d´aujourd´hui commence vraiment a consommer beaucoup d´énergie et crée beaucoup de chaleur
d´ici peu, il serat impossible a un CPU de contenir autant d´énergie et de chaleur sans fondre

le CELL lui consomme très peu et na pas besoin pour le moment d´être refroidit

merde la XBOX2 va avoir 3 CPU 2ghz 64bit pour faire face a la PS3
il en faut de la ressource a la technologie actuel pour faire face au CELL de première génération

bientôt quand on va vraiment se rendre compte que le CELL est la pour remplacer les CPU
pour bien comparer c´est le pentium1 dans son évolution

Telombre
Telombre
Niveau 23
20 octobre 2004 à 22:21:22

Je sais oui. :ok:

Bobaldinho
Bobaldinho
Niveau 10
20 octobre 2004 à 22:23:14

J´ai strictement rien compris la, vous venez de m´embrouiller. :o))

Buddzy
Buddzy
Niveau 10
20 octobre 2004 à 22:23:17

bordel sa serai cool un upsilandre dans les environ :cool:

Bobaldinho
Bobaldinho
Niveau 10
20 octobre 2004 à 22:24:20

Si c´est bon j´ai à moitié compris. :)
Mais vraiment qu´a moitié. :rire:

Mizerable
Mizerable
Niveau 10
20 octobre 2004 à 23:21:43

je me disais bien que tu comprenais rien

Telombre
Telombre
Niveau 23
21 octobre 2004 à 22:12:52

:sarcastic:

Buddzy
Buddzy
Niveau 10
24 octobre 2004 à 02:58:55

Un peu de concrèt pour le CELL

Collaborating engineers from IBM, Sony and Toshiba have wrapped up the design for the inner workings of a mysterious new chip called the " Cell."

The new multimedia processor, touted as a " supercomputer on a chip," is well on the way to completion, IBM says. The chip could end up inside the PlayStation 3 game console, and elements of its design are expected in future server chips from IBM.

Cell has nearly " taped out"--an industry term meaning that the chip´s pen and paper design and layout have been completed. Soon these will be handed over to engineers in manufacturing, who will craft samples. Meanwhile, the engineers have been testing various elements of the processor, both separately and together, before the manufacturing unit connects them inside actual Cell chips.

While details remain vague, Cell will differ from existing microprocessors in that it will have multiple personalities. The chip will not only perform the heavy computational tasks required for graphics, but it also will contain the circuitry to handle high-bandwidth communications and to run multiple devices, sources say.

Ultimately, Cell will provide a " much more interactive way of delivering content, including advertising, sports and entertainment such as video," to a wide range of Internet-ready devices, said Jim Kahle, director of broadband processor technology and a research fellow at IBM.

This would be possible because a single chip will contain multiple processing cores, or cells--an esoteric design concept that´s rapidly emerging from the labs, sources said. Communications features expected to be in the chips might also allow devices to form powerful, peer-to-peer networks, some analysts believe.

More than games
So far, the chip triumvirate of IBM, Sony and Toshiba, which pledged $400 million to the project and sent engineers to a joint development center in Austin, Texas, has been short on details of how Cell could benefit each company.

The processor has always been associated with Sony´s PlayStation 3 and peer-to-peer computing, but will do more than allow players to battle opposing characters in multiplayer Internet games, Kahle said.

From his own analysis, Doherty believes Cell will create a new extensible computing platform. A set-top box containing a Cell chip could, for example, combine to share processing power with a Cell-powered high-definition television to render the graphics of an animated movie.

This ability to change rapidly between states will make devices more flexible, but also give the living room a big boost in computing power when devices interact, making for much livelier games, movies and other entertainment-related experiences. That spells opportunities for Sony and its PlayStation line.

For IBM, Cell represents a technology showcase. The new chip will not only illustrate IBM´s design prowess, but it will also display the company´s manufacturing expertise. To mint Cell, IBM will use its bag of chipmaking tricks, including silicon-on-insulator ( SOI) processes and low capacitance dielectrics.

Analysts say it´s not as clear what Toshiba will get from Cell. The company could also use Cell to create new consumer devices such as high-definition televisions. Or, it could use Cell in its components business; Toshiba sells a wide range of components for set-top boxes and other consumer electronics products.

What´s behind Cell?
While the processor´s design is still under wraps, the companies say Cell´s capabilities will allow it to deliver one trillion calculations per second ( teraflop) or more of floating-point calculations. It will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz.

Cell will likely use between four and 16 general-purpose processor cores per chip. A game console might use a chip with 16 cores, while a less complicated device like a set-top box would have a processor with fewer, said Peter Glaskowsky, editor in chief of influential industry newsletter Microprocessor Report. Some of these cores might perform computational functions, while others could control audio or graphics.

But not everyone thinks this approach is groundbreaking, given that some processors already use inter-chip multiprocessing. " I just don´t see that Cell is revolutionary, except in its marketing impact," Glaskowsky said

Indeed, a host of other chipmakers produce chips--known as system-on-a-chip processors--that use multiple processor cores to power systems ranging from networking equipment and automobile electronics devices to cellular phones.

IBM entered the dual-processor core market with the Power4, the first server processor to use a multiple-core design. Power4 pairs two 64-bit PowerPC cores on the same processor, linked by a high-speed communications pathway.

But efforts to create similar, more generic multiple-core processors--including MAJC ( pronounced " magic"), a very similar effort by Sun Microsystems--have missed their intended mark.

The first MAJC chip was originally slated for multimedia processing, a job similar to Cell´s. But instead of selling the chip to set-top box and game machine manufacturers, Sun repositioned the dual 500MHz MAJC 5200 chip as a high-end graphics processor for workstations.

Software--the road ahead
While Cell´s hardware design might be difficult, it´s creating software for the chip that will be the trickiest part of establishing it in the market. " It´s going to take an enormous amount of software development," Doherty said. " We believe the chip architecture is going to be on time and ahead of the software wizardry that is going to really make it get up and dance."

Furthermore, creating an operating system and set of applications that can take advantage of the Cell´s multiprocessing and peer-to-peer computing capabilities will be the key to determining if Cell will be successful, he said.

Knowing this, the three chip partners have so far set a goal of crafting Cell as a system, creating operating system and application software alongside Cell hardware.

Cell´s designers are engineering the chip to work with a wide range of operating systems, including Linux.

But the chip triumvirate is also developing a purpose-built Cell operating system and applications, which Cell´s developers will use to test the chip´s various features, such as its multimedia processing capabilities. They are also likely to form the basis of a Cell software development kit and also the Cell OS and applications for end-devices, such as game systems, sources said.

_______________________________
:ouch:
What´s behind Cell?
While the processor´s design is still under wraps, the companies say Cell´s capabilities will allow it to deliver one trillion calculations per second ( teraflop) or more of floating-point calculations. It will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz.

putin j´y crois pas :ouch2:
c´est réellement possible même pour une nouvelle technique de transmission des donnés???

Mistho
Mistho
Niveau 10
24 octobre 2004 à 03:01:36

Ah c´est légèrement inférieur à ce que j´avais lu il y a quelque mois :doute:
Au fait tu aurait pu mettre un texte en français parce que je doute que beaucoup de gens comprendront ce que ça veut dire à part vers la fin ^^

Buddzy
Buddzy
Niveau 10
24 octobre 2004 à 03:04:42

un dernier

cette foi j´ai pas oublier la source
http://www.ps3insider.com/itex.php?iid=260

Dissecting “Cell” Architecture
Posted By Andrew on Sep 19 2004

Audience

Please note that this paper is written with the average computer-literate gamer in mind. You do not need a degree in computer science to understand the dissection. In fact, I hope that anyone with even the slightest knowledge of computers will be able to understand this article. However, this document does utilize some terminology that is technical oriented. Wherever possible technical jargon has been replaced with laymen´s terminology to expand readability of this document.

Notice of Living Document

Understand that this is not a final draft, and will not be until I am satisfied that it meets all of the criteria that I have set for it. It must be complete and easy to understand, even for those with the most modest of computer knowledge, vis-a-vis; has experience with computers, understands that TCP/IP is a rule set that governs how computers communicate, and simple terminology related to computers. I also will append this document with diction explaining any of the possibly complicated terminology, as necessary.
I welcome others to assist with this document, if they believe that they possess a better understanding or identify corrections to the information contained herein; please feel encouraged to contribute. All information added to this document from sources other than myself will, of course be properly credited.

Playstation 3 Cell Architecture: The Future of Computer Technology

Upon reading the Cell Patent recently filed, I realized that the Cell Architecture is nothing like that which has come before. While I have been hearing for a few years now, quips about the Cell design and how " revolutionary" it was, until now, however I had never been privy to any concrete evidence of such a revolution..

The Cell Architecture is designed specifically around network communication. Every design concept that has gone into the Cell Architecture is done to facilitate communications amongst various Cells. Every aspect of the Cell Architecture including processing, data storage, data manipulation, and general resource sharing, are all available to every Cell using the same ISA ( Instruction Set Architecture). It is this massive multimedia intercommunication that will be the heart of the next generation playstation, or PS3 for simplicity. This constitutes a paradigm shift from conventional computer architecture, whereby intercommunication is an afterthought and every device is architecturally different. The Cell Architecture represents not only the future of multimedia computer design but the future of computer technology as a whole.

Communication: the Heart of the Beast

As outlined in the opening, communication is the design philosophy behind the entire Cell Architecture. First, I am going to detail how different Cells interact with one another in general, barring media / encapsulation-protocol type ( communication over TCP/IP and other media will be described later). The basic architecture is comprised of various Cells or PE ( processing elements) which themselves are comprised of a processing unit ( PU), a direct memory access controller ( DMAC) and a multiple number of attached processing units ( APUs). In a “preferred” embodiment ( as the Patent outlined it), a PE comprises eight APUs.

The PU and the APUs interact with a shared dynamic random access memory ( DRAM) preferably having a cross-bar architecture. The PU schedules and orchestrates the processing of data and applications by the APUs. The APUs perform this processing in a parallel and independent manner.

The DMAC controls accesses by the PU and the APUs to the data and applications stored in the shared DRAM. In accordance with this modular structure, the number of PUs employed by a device ( PC, PS3, PDA, HDTV, HD-DVD, etc.) of the network is based upon the processing power required by that particular device. For example, a server may employ four PUs, a workstation may employ two PUs and a PDA may employ only one PU. The number of APUs of a PE assigned to processing a particular software cell ( data and application to be processed) depends upon the complexity and magnitude of the programs and data within the cell.

Basically, there are a number various types of devices or member Cells contained within a network ( diag1). This network is comprised of all types of media / protocols and is on a WAN scale. However, there are two important commons involved. First, all member Cells transmit Software Cells via IP which allow for these SoftCells ( for short) to be routed on any network. The second common; all of the member cells have a similar Instruction Set Architecture ( ISA) to facilitate a distributed programming model for transmitting data and applications over a network, and for processing data and applications among the network´s members. This programming model employs software cells transmitted over the network for processing by any of the network´s member cells. Each software cell has the same structure and can contain both; instructions and data. As a result of the high speed processing and transmission speed provided by this modular computer architecture, these cells can be rapidly processed.

How Intercommunication Can Assist Processing

Softcells each contain a Global Identification ( GID) and information describing the amount of computing resources required for that particular softcell´s processing. Additionally, these softcells contain a date/time stamp to help provide sequence data to the Cell systems. Since all computing resources have the same basic structure and employ the same ISA, the particular resource performing this processing can be located anywhere on the network, and dynamically assigned. Meaning that, if a particular member cell is busier than another, the requesting softcell will be routed to the least utilized cell or “best metric” cell for processing. Keep in mind that the best metric can be a multitude of variables including distance, delay, processing load, multiple of PU´s, etc.

So concludes Part I, the network communication layer of the Cell Architecture. In subsequent articles I will detail the actual communication that takes place. Additionally, if time allows, I will squeeze in some thoughts about how this new design will affect multimedia computing.

Please feel free to post your comments, criticisms, concerns, corrections, or questions, on the ps3insider.com discussion boards.
______________________

quand que je disait que chaque PS3 est comme un serveur!!!
l´infinie de l´information
un neuro résau

sa fait quand même flipper
de plus pour les IA on est servie :cool:

Mistho
Mistho
Niveau 10
24 octobre 2004 à 03:05:56

Cool mais une fois de + en anglais :(

Buddzy
Buddzy
Niveau 10
24 octobre 2004 à 03:09:59

bah... la traduction vous vous donnerez la peinne de la faire vous autres même pour ceux qui on de la difficulté à comprendre l´anglais :doute:

je ne dit pas sa pour être méchand

PS:c´est quoi que tu veu dire par lég`rement inférieur???
la j´ai des doutes pour la XBOX2 avec c´est 3 processeur 64bit 2ghz

moi qui m´attendait à se les les consoles next-gen soit quand même équilibrer
avec sa c´est carrément démesuré :ouch:
je ne veu pas passer pour un mouton mais . .. si c´est chiffre savère véridique :malade:

Sous forums
  • Super Nintendo
  • Gameboy
  • PlayStation
  • PlayStation Portable
  • PlayStation 3
  • Gamecube
  • Dreamcast
  • Gameboy Advance
  • PlayStation 2
  • Nintendo DS
  • Megadrive
  • Saturn
  • Nintendo 64
  • Xbox (2001)
  • PlayStation Vita