sa va dévoiler mon niveau si je te le montre,mais si je ne le fé pas,mon niveau sera nul.
alors ok:
REM ********************************************
REM
REM Script for Level 207
REM
REM ********************************************
QUICK_OBJECTIVE(1,"Vos objectifs sont multiples ici.Protegez votre coeur du donjon en meme temps que de detruire ceux de vos trois adversaires.",PLAYER0)
QUICK_INFORMATION(2,"Votre allie peut seulement se defendre.Quoi que...",PLAYER0)
START_MONEY(PLAYER0,1000)
START_MONEY(PLAYER1,8000000)
START_MONEY(PLAYER2,400)
START_MONEY(PLAYER3,20000)
MAX_CREATURES(ALL_PLAYERS,100)
COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,3)
COMPUTER_PLAYER(PLAYER3,0)
ALLY_PLAYERS(PLAYER0,PLAYER2)
ALLY_PLAYERS(PLAYER1,PLAYER3)
ADD_CREATURE_TO_POOL(GIANT,100)
ADD_CREATURE_TO_POOL(BUG,80)
ADD_CREATURE_TO_POOL(FLY,80)
ADD_CREATURE_TO_POOL(VAMPIRE,80)
ADD_CREATURE_TO_POOL(BILE_DEMON,80)
ADD_CREATURE_TO_POOL(SKELETON,80)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,80)
ADD_CREATURE_TO_POOL(SPIDER,80)
ADD_CREATURE_TO_POOL(WIZARD,90)
ADD_CREATURE_TO_POOL(BARBARIAN,90)
ADD_CREATURE_TO_POOL(SAMURAI,100)
CREATURE_AVAILABLE(PLAYER3,GIANT,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,0,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,1)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0
)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,
0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,
1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,
0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,0,0)
SET_FLAG(PLAYER0,FLAG0,0)
IF_ACTION_POINT(6,PLAYER0)
SET_FLAG(PLAYER0,FLAG0,1)
IF(PLAYER0,FLAG0 == 1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BIG,5,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MAGIE,4,1)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ARMY,3,1)
CREATE_PARTY(BIG)
ADD_TO_PARTY(BIG,AVATAR,10,20000,ATTACK_DUNGEON_HE
ART,0)
ADD_TO_PARTY(BIG,KNIGHT,10,6000,ATTACK_DUNGEON_HEA
RT,0)
ADD_TO_PARTY(BIG,KNIGHT,10,6000,ATTACK_DUNGEON_HEA
RT,0)
ADD_TO_PARTY(BIG,KNIGHT,10,6000,ATTACK_DUNGEON_HEA
RT,0)
CREATE_PARTY(MAGIE)
ADD_TO_PARTY(MAGIE,WIZARD,10,800,STEAL_SPELLS,0)
ADD_TO_PARTY(MAGIE,WIZARD,10,800,STEAL_SPELLS,0)
ADD_TO_PARTY(MAGIE,MONK,9,500,DEFEND_PARTY,0)
ADD_TO_PARTY(MAGIE,MONK,9,500,DEFEND_PARTY,0)
ADD_TO_PARTY(MAGIE,WITCH,8,500,ATTACK_ROOMS,0)
CREATE_PARTY(ARMY)
ADD_TO_PARTY(ARMY,ARCHER,9,300,ATTACK_DUNGEON_HEAR
T,0)
ADD_TO_PARTY(ARMY,ARCHER,9,300,ATTACK_DUNGEON_HEAR
T,0)
ADD_TO_PARTY(ARMY,GIANT,10,800,ATTACK_DUNGEON_HEAR
T,0)
ADD_TO_PARTY(ARMY,GIANT,10,800,ATTACK_DUNGEON_HEAR
T,0)
ADD_TO_PARTY(ARMY,GIANT,10,800,ATTACK_DUNGEON_HEAR
T,0)
ADD_TO_PARTY(ARMY,BARBARIAN,10,600,ATTACK_DUNGEON_
HEART,0)
ADD_TO_PARTY(ARMY,BARBARIAN,10,600,ATTACK_DUNGEON_
HEART,0)
IF(PLAYER1,DUNGEON_DESTROYED == 1)
IF(PLAYER3,DUNGEON_DESTROYED == 1)
IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
WIN_GAME
ENDIF
IF(PLAYER0,DUNGEON_DESTROYED == 1)
LOSE_GAME
ENDIF
oups!je crois voir mon erreur!!!je v réctififier et je vous dirai si c t sa!
@+