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Liste des sujets

Mises A Jours

obyan
obyan
Niveau 10
21 février 2014 à 18:28:12

--VERSION DEVELOPPEUR--
21/02/14
182 Mo

KNOWN ISSUES
Crash in the Showcases / Challenges menus

DATA
Fixed: One motorized group was still missing its text label (http://feedback.arma3.com/view.php?id=17438)
Headgear randomization script for civilians should no longer add headgear if a new player joins
Fixed: Broken particle spawn (http://feedback.arma3.com/view.php?id=17429)
Added: 1 x full new Radio Protocol and 1 x placeholder Radio Protocol (for another actor we’re recording for ‘Win’)
New word for targeting sentences in Stealth Radio Protocol
Stealth targeting sentences fixed / improved
New parameter in animal sites. Animals now can stay in and around the site (they will run away only in danger).

ZEUS
Fixed: Misc. modules were not preloaded by default
Added: "Remote Control" module. When placed over an AI unit, it will give Zeus full control over it. Pressing the Zeus key ('Y' by default) will return you back to the Zeus interface again.
Fixed: Zeus group create handler
Added: New command for getting object under mouse in UI (Zeus) - curatorMouseOver

ENGINE
New CheckBox implementation (RscCheckBox class). Very customisable - support for all possible CheckBox states textures, colors and background colors. Scripting support - cbChecked, cbSetChecked
Added: Difficulty option for enabling / disabling stance indicator
Fixed: An issue with ragdoll in MP

obyan
obyan
Niveau 10
24 février 2014 à 21:58:16

--VERSION DEVELOPPEUR--
21-02-2014 (hotfix)
21 MB

DATA
Changes required for new CheckBox implementation:
RscToggleButton no longer exists - replaced by new RscCheckBox (just RscDisplaySingleMission)
New RscCheckBox is using CT_CHECKBOX which was already defined but unused until now
Old RscCheckBox was renamed to RscTextCheckBox
Required changes in displays (just a rename of RscCheckBox to RscTextCheckBox)
Style definition added to avoid no entry errors

ENGINE
Fixed: Crash in Showcases / Challenges displays
Fixed: Problem with missing action on weapon holder when holder is near an object with a big envelope

---------- Post added at 14:29 ---------- Previous post was at 14:27 ----------

--VERSION DEVELOPPEUR--
24-02-2014
120 MB

DATA
Fixed: Shaking at low speeds and turning to one side of Buzzard
Fixed: Opening config or functions viewer in curator interface will no longer close it
Added: BIS_fnc_itemType now sorts Glasses, Headgear, Vest, Uniform and Backpack into new category Equipment
Rooster added into poultry animal site
Updated order of voice actors by their credits
Snakes? Why does it have to be snakes? (fixed http://feedback.arma3.com/view.php?id=17492)
Darter is able to rotate better on spot (configured backRotorForceCoef)

Potential campaign spoilers:
Spoiler:
show spoiler

ZEUS
Fixed: Some system objects (e.g. weapon holders or empty parachutes) are no longer available for Zeus
Added: Zeus in ZGM missions can now place individual weapons and items
Fixed: Scripting error at the beginning of ZGM missions
Added: Pressing '[Num] Enter' while in Zeus interface will now switch camera to the first selected unit. Pressing the same key again will return the view back to the camera. This can be used to check what specific unit can see.
Fixed: Remotely controlled units were unable to leave vehicle or change roles (e.g., from gunner to driver). The restriction is now lifted.
Added: Hint about switching to camera view
Added: Curator add-on for player's list in the diary

ENGINE
Fixed: Airplanes would sometimes not start moving
Fixed: Problem with setVariable command sending empty value
Added: File name parameter for MP admin command #captureFrame to export server frame directly into file
Added: Helicopter parameter - backRotorForceCoef

obyan
obyan
Niveau 10
25 février 2014 à 14:52:22

--VERSION DEVELOPPEUR--
25/02/14
159 Mo

KNOWN ISSUES
Zeus is not able to insert units

DATA
Fixed: Cargo parachute sunk into ground because of wrong geometry model. Now it folds when its bottom part hits the ground.
Fixed: AI paratroopers should now be able to eject from helicopters without killing themselves
Fixed: Name of Kerry's helmet
Tweaked: FoV for airplanes
Changed: Coefficient for walking / idling goats and sheep
Optimized: Artillery shell effects
Fixed: BIS_fnc_groupVehicles would not have return value when grpNull or no group was sent to the function
Fixed: Animals in formation wanted to walk / run a way more often than out of formation
Fixed: Forbid large satchel charge to be placed inside vests as it is not supposed to fit at all

ZEUS
Added: Basic item management UI
Added: Placing or editing an ammo box will now open window where Zeus can configure contents of the box
Added: Accessories are listed in weapon names
Renamed: Classnames of animal modules, they were missing '_F' suffix:
ModuleAnimalsSheep > ModuleAnimalsSheep_F
ModuleAnimalsGoats > ModuleAnimalsGoats_F
ModuleAnimalsPoultry > ModuleAnimalsPoultry_F
ModuleAnimalsSeagulls > ModuleAnimalsSeagulls_F
ModuleAnimalsButterflies > ModuleAnimalsButterflies_F
Fixed: Shooting friendlies with remotely controlled unit (and becoming hostile to everyone) resulted in player being hostile as well. In some cases, it even prevented Zeus from taking over another unit.
Added: Pressing Ctrl+F1..F12 will now save camera position, which can be afterwards restored by pressing F1..F12

Potential campaign spoilers:
Spoiler:
Fixed: Bingo Fuel: Possible tasks-related error message when eliminating the HVT manually

ENGINE
Fixed: Duplicated parachutes
Fixed: Radio protocol: Playing ‘combat shouts’ for members of the player’s group
Sound: Added triggers for gear and flaps (not yet configured in our content)
Fixed: Weapon fire mode SFX were not updating with the player position

gobelin7
gobelin7
Niveau 7
25 février 2014 à 15:01:40

Depuis la dernière mise a jour de la version développeur je peut plus ouvrir les arborescences en mode zeus et je peut plus rien placer c'est normal ? o_0

Pseudo supprimé
Pseudo supprimé 25 février 2014 à 15:06:31

:d) KNOWN ISSUES
Zeus is not able to insert units

c'est bien la première fois qu'il y a un problème majeur dans la branche de dev pour moi.

gobelin7
gobelin7
Niveau 7
25 février 2014 à 15:37:13

Du coup je suis obliger de mettre en stand-by la création de mon mode Wargame ><

gobelin7
gobelin7
Niveau 7
25 février 2014 à 15:44:46

Y'a eu une autre mise a jours qui a régler le problème, c'est bon ^^

Pseudo supprimé
Pseudo supprimé 25 février 2014 à 16:28:21

--VERSION DEVELOPPEUR--
25/02/2014
~1 Mo

DATA
Fixed: Zeus was not able to place units

Pseudo supprimé
Pseudo supprimé 26 février 2014 à 11:50:30

--VERSION DEVELOPPEUR--
26/02/14
61.6 Mo

KNOWN ISSUE
Zeus interface crashes the game. Sorry for Zeus being broken twice in a row - we’re looking at making this more robust. Hotfix incoming.

DATA
Added: "Loadout" module, which allows Zeus to set which respawn loadouts are available to players
Added: When ending the mission using "End Mission" or "Countdown" module, Zeus can now set custom debriefing text
Updated: BIS_fnc_ctrlSetScale now returns an array - target control position

ENGINE
Fixed: An issue where AI was getting killed when opening a parachute
Fixed: An issue in multiplayer where tank tracks appeared to be underground
Fixed: An issue in multiplayer where server-owned vehicles caused FPS drop (http://feedback.arma3.com/view.php?id=16849)
Removed: SuperAI difficulty setting (part of a larger difficulty adjustments - OPREP soon)

Pseudo supprimé
Pseudo supprimé 26 février 2014 à 14:34:36

--VERSION DEVELOPPEUR--
26/02/14
3 Mo

DATA
Fixed: Zeus interface no longer crashes the game

Pseudo supprimé
Pseudo supprimé 27 février 2014 à 12:38:49

--VERSION DEVELOPPEUR--
27/02/14
196 Mo

DATA
Various units and weapons have been added to cfgPatches
Removed Super AI from difficulties ListBox
Added CheckBox control to GUI editor
Fixed: "TEST: Underwear" soldier was visible in list of Zeus units
Fixed: Display names for various weapon, item, headgear and vest holders
Added: Specific ground holder for caps to prevent them from levitating

ZEUS
Fixed: The most critical issue which caused the eagle not to circle Zeus' camera when Zeus was a client
Fixed: Ordnance module didn't work in the editor (http://feedback.arma3.com/view.php?id=17548)
Fixed: "Play Sound" module played the sound on clients event after it was deleted (http://feedback.arma3.com/view.php?id=17368)

ENGINE
Now ignoring animals in statistics

Pseudo supprimé
Pseudo supprimé 27 février 2014 à 12:49:03

Je suis le seul à avoir le message
"no entry 'config.bin/CfgDifficulties/Recruit/Flags.UltraAi"

?

Pseudo supprimé
Pseudo supprimé 28 février 2014 à 13:25:26

--VERSION DEVELOPPEUR--
28/02/2014
130 Mo

DATA
Fixed: Bandana Mask weapon holder
Added: Safety measures to prevent stalling boat engines
Fixed: Wrong mission name in dedicated server mission selection for Headhunters and Escape from Stratis
More uniforms, vests and headgear items have been added to cfgPatches
Added: New display names for rebreathers to make them easily distinguishable in inventory
Added: New display names for NVGs to make them easily distinguishable in inventory

ZEUS
Added: Road block compositions (available in Empty side when Groups tab is selected). More compositions to follow.

ENGINE
AV Camera - Can't be invoked after releasing AV controls as a gunner
Hotfix for ultraAI removal
Fixed: Writing a too lengthy callsign into chat with message
Optimization of visual states code (behind-the-scenes)
Stance indicator is now displayed for CameraOn instead of PlayerOn

LibertyCity2027
LibertyCity2027
Niveau 11
28 février 2014 à 15:32:49

Je vois marqué optimisation partout ! :bave:

Pseudo supprimé
Pseudo supprimé 28 février 2014 à 16:05:36

L'optimisation est un travail à long terme, mais c'est en cours :-)))

Pseudo supprimé
Pseudo supprimé 03 mars 2014 à 12:50:13

--VERSION DEVELOPPEUR--
03/03/2014
70 Mo

DATA
Fixed: Order of vehicles in motorized infantry guerrilla groups
Fixed: Simulation Manager: Ships were being brought to a halt sometimes
Fixed: Callsign module didn't accept localized strings

ZEUS
Added: Alpha military outpost
Fixed: Tasks of "Control Sector" and "Attack & Defend" modules were not updated when Zeus moved them to a different position
Added: Various compositions to Zeus missions. There is still an issue with composition objects being placed in incorrect height; fix coming soon.
Added: "Respawn Loadout" module now allows Zeus to give players loadout of any unit he can place
Added: On-screen warning when trying to add community made addon to Zeus (using "Manage Addons" module) which is misconfigured
Added: IEDs and explosives which were recently made available for Zeus can now be also placed in 2D editor from "Mines" category
Renamed: PP effect templates

ENGINE
Fixed: AI aiming error after saving and loading
Fixed: Sound: Gear & flaps
Fixed: Sound: Gear: Changed up / down
Fixed: Sound: Sample length calculation did not consider number of channels properly

Pseudo supprimé
Pseudo supprimé 04 mars 2014 à 15:46:37

--VERSION DEVELOPPEUR--
04/03/2014
157 Mo

DATA
Changed interaction with water for class Plane_Base_F
Fixed: Non-PhysX vehicles were not supported by Vehicle Respawn module
Increased Satchel Charge power by 50% but decreased its range to 33%. It should be therefore safer for use yet more than enough powerful to level down buildings and severely damage or even destroy armored vehicles if placed properly. Scaled IEDs accordingly.
Decreased weight of thermobaric RPG HE rocket to 2/3 of standard RPG rocket so OPFOR Rifleman may now carry one more
Updated ammo boxes load-outs:
Added powerful Satchel Charges into Explosive boxes
Added side-specific flare composition into Grenade boxes.
Introduced 3-round 3GL grenade mags into BLUFOR Grenade boxes
Fixed: cfgPatches for Black MX Rifles
Fixed: cfgPatches for Katiba rifles
Various particle optimizations

ZEUS
Fixed: Placing multiple Remote Control modules in a row broke down the system (http://feedback.arma3.com/view.php?id=17590)
Fixed: Getting killed after leaving a vehicle as remotely controled unit didn't return player back to Zeus interface (http://feedback.arma3.com/view.php?id=17592)
Fixed: Returning back to Zeus interface from remotely controlled unit sometimes didn't move camera to the unit (http://feedback.arma3.com/view.php?id=17477)
Fixed: Vignetting while in remotely controlled unit was perhaps a little bit too strong
Added: Tab and Ctrl+Tab can now be used for browsing editing modes (as a replacement for F1-F4 keys, which are now used for storing camera positions)

ENGINE
Fixed: black holes in the sky (http://feedback.arma3.com/view.php?id=17588)
Optimization: animals no longer provide ‘supply’
Fixed: Problem when calling CreateVehicleCrew on Linux
Hotfixed: CTD in MP during Zeus

obyan
obyan
Niveau 10
05 mars 2014 à 17:58:26

--VERSION DEVELOPPEUR--
05/03/2014
538 Mo

DATA
Added: Slammer UP
Improved: Armored vehicle optics

ZEUS
Fixed: The first Post-Process set by Zeus appeared instantly for players, without any transition
Added: Placing or moving "Custom Objective" and "Move" module over another object will attach them to the object. Using this, you can for example simply snap an objective to a vehicle.
Added: New objective modules - "Neutralize", "Protect" and "Get In Vehicle"
Fixed: Community addons were not recognized by Zeus, even when they had costs registered correctly and their addon was added using addCuratorAddons or 'Manage Addons' module
Added: BIS_fnc_taskCreate and BIS_fnc_setTask now supports "AUTOASSIGNED" state - it will automatically assign the task when no other task is assigned yet
Added: Objectives (e.g., "Move" or "Neutralize") are now assigned automatically to players when they have no assigned tasks yet

obyan
obyan
Niveau 10
05 mars 2014 à 18:04:04

--BRANCHE PRINCIPALE--
05/03/14
709 Mo

:cd: Spotrep #00019 :cd:

http://dev.arma3.com/spotrep-00019

Màj 1.12 : ajout d'un tank Slammer , optique des véhicules blindés améliorées , contrôle linéaire des voitures

Pseudo supprimé
Pseudo supprimé 05 mars 2014 à 19:11:35

Encore une fois ! Les avions arriverons avec le troisième épisode de la campagne et devraient être dispo en branche de développement la semaine prochaine !
http://dev.arma3.com/sitrep-00046 "operation" : "Ideally we'll be staging the assets on devbranch next week."

+ AUCUN avions cargo n'a été annoncé officiellement. Même si une image à fuité et des "morceaux" d'un "avion cargo" sont repérables dans la branche de développement.

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