--VERSION DEVELOPPEUR--
07/03/2014
94 Mo
DATA
Fixed: HEMTT get out animation has been
Increased explosionShielding parameter for artillery variants of turret guns was reverted back to the original value of 1 (it did not work well enough)
Added: Radio Protocol placeholder replaced with actual samples
Removed: Error message from getParamValue function
Added: New sound for church organs
Fixed: Sounds of ACP-C2
ZEUS
Added: Guerrilla camp compositions
Fixed: FIA units are now available only for BLUFOR
Added: Unarmed soldiers and survivors
Redesigned: Zeus Game Master (ZGM) rules. Before, Zeus started with limited assets (infantry + cars) and had to unlock new assets by completing challenges. Now, everything is available at the start, but for quite significant cost (e.g., Blackfoot will deplete most of resources). Every completed set of challenges will decrease all costs by 10%.
Fixed: Probable cause of inaccessible optics in remotely controlled units. Not sure about this solution, please test and report results in http://feedback.arma3.com/view.php?id=17488
Fixed: Role names changed from confusing "Rifleman" to more generic "Player"
Added: "Set Costs - Soldiers & Vehicles", "Set Costs - Modules" and "Set Costs - Objects" modules which allows mission designer to configure object costs for each object category (e.g. "Men", "Cars", ...)
Fixed: Trying to remotely control a vehicle in which player already sits resulted in player taking control over himself
ENGINE
Fixed: Cursor target in buildings
Fixed: clearWeapon\Magazine\Item\BackpackCargoGlobal commands no longer work on non-local objects (http://feedback.arma3.com/view.php?id=17655). Reverting this means the issues the change sought to fix are back, but another solution will take more time.
AI skills configuration changed: added Presets and Precision, removed Enemy-Friendly, redid the UI