--VERSION DEVELOPPEUR--
18/03/14
52Mo
DATA
Fixed: Multiple secondary explosions in MP (http://feedback.arma3.com/view.php?id=16765)
Fixed: Combined Arms showcase would not end correctly on a Dedicated Server if players had already died during the mission
Fixed: Getting out of HEMTT animation for launchers
FIA medic should have a medkit in his bag
ZEUS
Added: Improved version of Showcase Zeus, explaining the latest controls and features
Showcase Zeus titlecard video implemented
Added: "Set Costs (Default)" module, which will assign object costs automatically based on threat values (i.e. helicopters will be significantly more expensive than soldiers). It can be combined with other "Set Costs" modules, so scenario designers can further adjust costs per side or vehicle class.
ENGINE
Fixed: Heavy performance issues with _pos nearestObject ID (http://feedback.arma3.com/view.php?id=17856)

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Radio Silence: reduced the difficulty of destroying the guard towers with the mortar
Fixed: Air Superiority: The autorifleman squad mate was low on ammo and before actually joining the player, his temporary leader could send him to rearm at an APC, which could lead to the APC following him around
Paradise Found: Artillery is now checked for friendly fire
Paradise Found: The attacking units will now definitely cease fire when the AAF surrenders
Improved: Moral Fiber performance in Pyrgos
Game Over:
Saving disabled by function
Burning plane scene improved
End scene
Fixed: "Index out of range" error, discovered when transiting from Adapt to Win
Fixed: In Crossing Paths, there was no background while the quotation video was playing
Status Quo:
Optimization routines
Compositions tweaked: some less important objects and units deleted
Vehicle waypoints re-planned to lessen the CPU load caused by pathfinding
Journalist FSM updated to improve the "meeting with player" scene
Mission flow FSM adjusted to improve the ending scene; removing the occasional long delay before Nikos starts to talk
Saving was finally correctly disabled
Updated ending composition
Ending scene improved
Player now starts and plays with a weapon
Ending screen adjusted: nicer blackout screen
Worship music added to the Athira church
Fixed: There was a conversation in Preventive Diplomacy that was being played in the wrong radio channel
Fixed: Kerry's rank set correctly to Corporal in New Dawn
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