HO YEAH
All Monsters
Minor maintenance and improvements
There is now a cooldown after each stealth pounce
All monsters can see recent damage on their health bar to help make burst damage visible.
Kraken
Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
Kraken’s flight speed is no longer slowed by Tranqs and Stasis grenades since they pull him to the ground where running speed is affected.
Aftershock
Fixed a bug that was causing Aftershock to not break harpoon traps, Arc Mines or Sound Spikes.
Wraith
Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
Warp Traversal
Speed reduced 25%
Supernova
Duration decreased by 50%
Decoy
Wraith becomes visible for half a second when shot while cloaked.
Cooldown increased by 2 seconds.
Warp Blast
Speed reduced by 40%.
Radius levels up now instead of range.
Max travel distance set to 30 meters for all levels.
Damage increased by 10%.
Trappers
Increasing the Trapper's effectiveness.
Mobile arena
Can no longer be heard by the Monster player (equipment sfx and VO callout.) Monster players need to be more aware and see the location of the Hunters rather than just listening for the Mobile Arena audio.
Markov
Balancing the Arc Mines a bit.
Arc Mine
Damage reduced by 20%
Fixed a bug where damage extended past the trigger radius.
Health reduced by 75% (they pop real easy now with flame breath, etc.)
Arm time increased by one second.
Hyde
Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde's overall damage output.
Toxic Grenade
DPS increased by 50%
Now explodes in proximity to a monster (works vs airborne Kraken now)
Throw rate reduced
Toxic cloud lifetime reduced by 15%
Minigun
Accuracy increased by 12%
Damage increased by 20%
Parnell
Multifire Rocket launcher
Has better accuracy while jumping and jetpacking
Maggie
Harpoon Trap
Arm time increased by one second.
Griffin
Sound Spike
Detection range increased to 60 meters
Now detects stealthing monsters within a 15 meter radius
Bucket
Guided Missile Launcher
Damage increased 11%
Cabot
Rail Cannon
Damage reduced by 30%
Reload time increased by 25%
Val
Increasing her overall effectiveness. Made her Medgun a bit more bursty. This makes capacity and reload perks useful for Val.
Medgun
Heals 20% faster
Consumes ammo 2.5x faster.
Takes 50% more time to recharge.
Tranquilizer
Duration increased to 10 seconds on all monsters (was already 10 seconds on Wraith, now other monsters match)
Caira
Acceleration Field
Cooldown increased by 15 seconds.