EDIT : type 7
Les devs ne sont pas arrivé au résultat escompté avec le T7 lors du changement, ils vont donc apporter des corrections. Notamment, le répartiteur était pas voulu (ils visent un 4 et pas un 6, contre le 3 du live), et dépasser l'aspX n'est pas leur objectif. Ils vont donc garder le fsd 5 mais alléger le vaisseau pour lui donner plus de portée, sans le faire dépasser l'aspX et les autres explorateurs.
Ils gardent le slot 2 supplémentaire par contre.
Dans les effets positifs de ce nouveau changement, ça évitera désormais de passer les 100% température à chaque saut malgré un réacteur A sans ingés 
Hi Folks,
Thanks for the feedback on the Type 7 beta changes. We have read the feedback here and on other social media and we hear you. Some of the changes we made to the T7 were intended to make it more versatile compared to ships like the Python and offer a real option for longer range traders.
One of the benefits of the beta is it allows us to test changes like these and gage the response. In this instance it appears that the changes made didn’t deliver the results we intended.
We agree that the Type 7 should not out jump the explorer ships. With this in mind we have decided to go in a different direction to give the T7 some love while making sure it still fits under the explorer ships in raw jump range.
Here are the new planned changes.
Instead of giving it a size 6 FSD, as we have in the beta, we are going to lower the mass of the Type 7 slightly so that its existing size 5 FSD will push it a bit further than it currently jumps. From an in-game context perspective, Lakon will now be using lighter materials to manufacture the Type 7.
It will be keeping the extra size 2 optional slot to give it some versatility and we will up the power distributor from 3 to 4 (not 6, this was a bug) so that it can work better as a mining/exploration/utility ship.
The other slot size changes will be put back to their previous sizes.
This should achieve our aim of giving the Type 7 a clearer role in the game for traders and offer some more versatility, while not making any of the other ships obsolete.
As you can imagine, in a game like Elite with continuous updates, these types of balancing tweaks and changes can happen from time to time. I’d like to pass on our sincere thanks for all your support, testing and feedback during the beta.
Fly safe, Commanders.
Steve K