https://forums.station.sony.com/ps2/index.php?threads/patch-notes-4-3.181170/#post-2619957
Wieldable Knives:
You can run around with your knife out!
To equip your knife hold your quick knife key down or use the last equip slot hotkey (5 or 6 by default for most loadouts)
Quick knife functionality remains unchanged
Vehicle Secondary Weapon Balance:
M20 Basilisk
Basilisk is performing too well for being an all around weapon. Making some adjustments to reduce its effectiveness at range.
Reduced minimum damage range from 130 to 100 meters (Sunderer and tank version only)
Projectile speed reduced from 600 meters per second to 550
M12 Kobalt
Needs improvements to be a more competitive load out option. While certainly effective as a long range anti personnel weapon, it gives up a lot to do so. The changes below should improve that role and make it more effective against light armor.
Minimum damage increased from 143 to 154
Minimum damage range decreased from 130 to 110 (Tank and Sunderer versions only)
Projectile speed increased from 600 meters per second to 650
Pitch up limit increased from 65 degrees to 80 (same as walker and ranger)
C85 Canister
Still could use improvements in the anti-personnel and anti-light armor rolls.
Removed CoF penalty (pellet spread remains)
Downward elevation range increased from 17 degrees to 35, (25 to 35 degrees on Harassers) allowing the close range weapon to hit stuff at close range
Stock magazine size increased from 8 to 10
The following changes are intended to extend the range of 2 shot kills by a few meters
Headshot multiplier increased from 1.5 to 2
Legshot multiplier increased from 0.9 to 0.95
Minimum damage range increased from 40 meters to 42 (30 to 31 on Harasser variant)
ESF resistance to the C85 canister lowered from 80% to 75%
Harasser resistance to the C85 canister lowered from 72% to 69%
Saron HRB
It is too effective as an anti-infantry weapon.
Blast damage reduced from 367 damage to 200 damage (334 to 200 for Harasser version)
This makes it require 3 direct hits to drop non-infiltrators instead of 2
Inner blast damage radius increased from 0.5 meters to 1 meter
Enforcer ML85
It is too strong in the anti tank category. The below changes should bring it closer in line with other weapons like the Halberd.
Magazine size reduced from 10 to 8
Reload speed increased from 3 seconds to 3.25 seconds
Ammo capacity decreased from 100 to 80
Ammo capacity per rank decreased from 10 to 8
G30 Vulcan
The Vulcan is missing too many shots at 100 meters
Increasing CoF sight range from 75 meters to 100 meters
G40-F Ranger
Needs to perform a little bit better
Camera and muzzle flash has been adjusted to block less of the reticule
Flak damage increased from 45 to 50
Ammo capacity being increased from 490 rounds to 800
Ammo capacity per rank increased from 16 to 70
C75 Viper
The weapon is too effective in both anti-tank and anti-personnel. Both aspects are being toned down
Direct hit reduced from 400 to 345 damage
This makes it so all HEAT cannons kill tanks faster than the C75 viper.
Blast damage reduced from 600 to 500 damage
This reduces the radius for two hit kills by 0.5 meters
Can no longer one hit kill infantry on a direct hit
P2-120 HEAT
The double barrel is too effective against personnel; the following changes are intended to bring it more in line.
Blast damage reduced from 700 damage to 650 damage
Inner blast damage radius reduced from 1.5 meters to 1 meter
The above two changes reduce the effective two hit kill radius by 0.5 meters
P2-120 HE
Similar to the HEAT version, the damage is a bit too high, for the HE we are just adjusting the damage.
Blast damage reduced from 700 damage to 650 damage
The TR LC2 Lynx carbine has been completely revamped
Rate of fire has been increased to 910 RPM. All other weapon stats have been modified to match the new ROF.
New carbines
NCAF-4A Bandit
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm’s AF-A4 Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
TR HC1 Cougar
The Terran Republic’s Heavy Carbine project resulted in the HC1 Cougar. Utilizing a higher caliber cartridge than its LC cousins, the Cougar possesses unparalleled stopping power amongst other Terran carbines up to medium range.
VS Zenith VX-5
Vanu Labs’ close-to-midrange Zenith VX-5 uses advanced crystalline structures to significantly reduce weight without compromising on strength. It features both precision hipfire and increased movement speed while aiming.
Bug Fixes:
You will no longer play the death animation in the spawn tube after respawning
Hornet missiles should no longer appear to come from the cockpit of the plane when fired in first person
Infantry should no longer be able to move vehicles by jumping from underneath them
Fixed various animation issues