hum non pas que les tanks rumeur du fameux patch
Don't get too excited. These are reposted from another forum and are apparently from the internal testing build. Will probably change a lot before release-- this many changes and such intense ones usually don't get through Q&A.
Protoss
Zealot
• Build time increased from 33 seconds to 38 seconds.
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
Carrier
• The build time for this unit has decreased from 120 to 105.
• Build Interceptor now defaults to auto-cast.
• Flux Vanes research now also increases Carrier speed from 1.875 to 2.25.
Mothership
• Cloaking Field radius increased from 5 to 6.5.
• Speed increased from 1.4 to 1.875.
Warp Gate
• Units now take 25% additional damage while warping in.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked and burrowed units.
Sentry
• Forcefields are now team-colored.
Colossus
• Colossi are no longer targetable without vision of high ground.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Attack priority decreased.
Marauder
• Bonus damage no longer applies to structures.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Siege Tank
• Damage changed from 50 to 35(+15 armored).
• Weapon upgrade bonus decreased from +5 to 2(+3 armored).
Reaper
• Build time increased from 40 to 45 seconds.
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repairing an attacking unit or building now increases SCV attack priority.
Thor
• Thor model updated to reflect availability of 250mm cannon research.
• 250mm Cannon can now be used on neutral and friendly structures.
• Can now use Javelin missiles on Colossi. Player must manually Target the Colossi while outside of the range of Thor’s Hammer to activate.
Missile Turret
• Damage has been decreased from 12 to 8(+4 armored).
Battlecruiser
• Ground attack damage decreased from 10 to 8.
• Speed increased from 1.41 to 1.875.
Zerg
Queen
• Spawn larva energy cost decreased from 25 to 20.
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva every 50 seconds. Cannot attack or use abilities while nested.
Burrow
• Zerg units now receive +1 regeneration while burrowed in creep.
Roach
• Burrowed move speed increased from 1.4 to 2.
Infestor
• Neural Parasite research requirement removed.
• Can no longer be used on unit type psionic.
Ultralisk
• Head Attack removed. Kaiser Blades now used against buildings.
• Kaiser Blades damage decreased from 15 (+25 armored) to 15 (+20 armored).
Nydus Worm
• Now benefits from Burrow research. When using burrow, the Nydus Worm retreats beneath ground over 10 seconds. If it burrows without being destroyed, its 100/100 resource cost is returned to the player.
Overlord/Overseer
• Pneumatized Carapace cost decreased from 100/100 to 50/50.
Bug Fixes
• Fixed an issue with cloaked units casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Multi-threading improved.
• Rally points can now be issued an attack move command.
• Players may now rebind keys through the UI.
• In the gameplay options menu, players may now toggle whether or not control groups are clickable.
• Players may now adjust the gamespeed of challenges.
A prendre avec des pincettes