All Platforms (Micropatch)
Hunter class special ability cooldowns are properly affected by Quick Reload Perk and Megamouth Elite wildlife Buff.
Jetpacks
Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.
Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.
Markov
Arc Mine deals 550 damage (was 500)
Torvald
Mortar cannon reloads in 6 seconds (was 4.5)
Val
Heal Burst recharges in 20 seconds (was 22)
Tranq duration reduced to 8 seconds (was 10)
Slim
Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate. Helps vs Kraken.
Heal Burst gives incapped players 302 health (was 275)
Heal Burst gives normal teammates 220 health (was 200)
Heal Burst heals Slim 192 health (was 175)
Kraken
Kraken has 11,500 health at Stage 2 (was 12,000)
Kraken has 16,000 health at Stage 3 (was 17,000)
Wraith
Warp Blast
Radius at lvl 1 now 6 meters (was 6.5)
Radius at lvl 2 now 7.8 (was 8.5)
Radius at lvl 3 now 10 (was 11)
Behemoth
Harpoon drag set to 25% during the roll (was 50)
Roll stamina is consumed at 6% per second (was 6.5)
Roll initial energy usage now 10% (was 15)
Blitzleopard
Monster climb speed now +75% (was 50%)
Consoles Only (Micropatch)
Max Glide Speed while Tranqed now 8 (was 9)
Max Glide Speed while in Stasis now 8 (was 9)
Harpoon Gun tether acceleration now 12 (was 10)
Harpoon Trap tether acceleration now 1.5 (was 1)
Gravity extra when Tranqued now 7 (was 6)
Gravity extra when in Stasis now 8 (was 7)
PC Only (Hotfix)
General Fixes for AI map traversal
Kraken
Now descends when hit with a tranq, dart, or harpoon even when using abilities
Behemoth
More fixes to holes in Rock Wall
Fixed a crash when using Tongue Grab
Fixed a server crash when using Fissure
Hunters
Added a cap to knockback velocity
Added a hard cap to how long you can be "locked down" and set it at .75 seconds.
After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)
The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter
Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.