http://www.stalker-game.com/index.php?t=engine&rnd=5617 < == moteur du jeu
Graphics:
* Support for all second generation D3D compatible accelerators ( TNT/Voodo2/etc), optimized for Geforce2 and up
* Visualization optimized for hardware TnL ( both FF and shading capable parts)
* Continuous level of detail technology for all the geometry
* ~300 000 polygons per frame at 60 fps on average hardware
* Detailed character models ( 500-10 000 polys)
à l´écran d´accueil, pensez à cliquer sur " game"
" World
The world of the Zone is a huge derelict territory of half-ruined buildings unruffled for 20 years, woodlands and anomalous greenery. The Zone world features neglected underground and ground laboratories, dead military bases and proving grounds for new technologies. Radioactive land is covered with ulcers of scorched earth, poisonous fogs, deadly gravitational anomalies. This is the world of a disastrous industrial and ecological catastrophe. And in the hub of this man-caused hell the wreckage of Chernobyl atomic facility rests.
We create the Zone based on reconstruction of Chernobyl atomic power plant and the 30-kilometer zone around it. Players, while progressing through the game, will see the Dead Forest, cities of Pripyat´ and Chernobyl, sneak inside the Chernobyl atomic facility sarcophagus, go through the memorable areas, really existing in the epicentre of the tragedy to have occurred some 16 years ago. "
Which multiplayer modes will there be in the game?
A: There will be a multitude of modes, standard ( team deathmatch, CTF), as well as some more exotic ones. The developers understand the importance of a good implementation of net play modes and will definitely not neglect it. < == ^^