De rien jackbauer1988..
Mais ta carte 8800 GT..!! ben a changer pour avoir au max "4"
Ma config à moi # Voir le profil de jeremynos
- Posté le 2 avril 2011 à 13:52:09 topic suivant:
https://www.jeuxvideo.com/forums/1-21272-273744-1-0-1-0-pc-create-crysis2-autoexec-cfg-super.htm
Mon tweak "System.CFG" à moi et fluide:
- Note j'ai désactivé le "Blur" plus net..
- et je peux aussi améliorer le tweak, sans problème..
; crysis2
sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
r_ShaderCompilerServer=192.168.14.180;192.168.14.1
81
log_IncludeTime = 1
sys_languages = "english,french,spanish,german,turkish"
log_verbosity = 0
r_displayInfo = 1
sys_PakLogInvalidFileAccess=0
sys_float_exceptions=0
sys_spec = 4
sys_spec_DrawDistance
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
sys_flash_edgeaa = 4
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 1
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
q_ShaderWater = 4
g_skipIntro= 1
d3d10_TripleBuffering = 1
d3d10_TextureFilter= trilinear
gpu_particle_physics= 1
sys_physics_CPU= 1
sys_EarlyMovieUpdate = 1
sys_flash_curve_tess_error = 2
cl_zoomToggle= 0
i_mouse_smooth= 0
i_mouse_accel_max = 1
hud_inputprompts_enabled=1
bind np_2 hud_inputprompts_enabled 1
cl_fov=65
pl_movement.power_sprint_targetFov=65
r_MultiThreaded = 1
r_MultiGPU = 2
r_ShadersRemoteCompiler = 0
r_ShaderCompilerServer = 0
r_BeamsSoftClip = 0
r_EnableAltTab = 0
r_PostMSAA=1
r_FSAA=1
r_FSAA_samples = 8
r_FSAA_quality = 2
r_TexMaxAnisotropy = 16
r_DepthOfFieldBokehQuality = 1
r_ColorBits = 32
r_CoronaFade = 1.5
r_CustomVisions = 1
r_DrawNearFoV = 75
p_Players_Can_Break = 1
g_blood = 1
g_useHitSoundFeedback=1
g_battleDust_enable = 1
g_corpseMinDistance = 100
g_corpseMinTime = 90
g_corpseUnseenTime = 20
g_breakage_particles_limit = 640
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
g_postEffect.FilterRadialBlurring_Amount= 0.01
i_lighteffects = 1
mfx_Timeout = 0.01
ca_AttachmentCullingRation = 600
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_decals = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 60
e_Dissolve = 2
e_LodMin = 0
e_LodRatio = 40
e_Lods = 0
e_LodsForceUse = 0
e_MaxViewDistSpecLerp = 2
e_ObjQuality = 4
e_OcclusionCullingViewDistRatio = 2
e_ProcVegetation = 1
e_Terrain = 1
e_TerrainDetailMaterials = 1
e_TerrainDetailMaterialsViewDistXY = 4096
e_TerrainDetailMaterialsViewDistZ = 1024
e_TerrainOcclusionCullingMaxDist = 400
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_TerrainLodRatio = 1
e_TerrainLodRatioHolesMin = 2
e_TerrainOcclusionCulling = 1
e_TerrainOcclusionCullingMaxDist = 130
e_TerrainOcclusionCullingMaxSteps = 50
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 3
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_TerrainOcclusionCullingVersion = 1
e_TerrainTextureLodRatio = 1
e_TerrainTextureStreamingPoolItemsNum = 64
e_VegetationAlignToTerrainAmount = 1
e_vegetation_wind = 1
e_VegetationBending = 2
e_VegetationMinSize = 0.5
e_VegetationSpritesDistanceCustomRatioMin = 15
e_VegetationSpritesDistanceRatio = 20
e_VegetationUseTerrainColor = 1
e_ViewDistMin = 20
e_ViewDistRatio = 390
e_ViewDistRatioCustom = 600
e_ViewDistRatioDetail = 380
e_ViewDistRatioLights = 150
e_ViewDistRatioVegetation = 500
e_streamCgf = 0
e_ParticlesQuality = 4
e_Particles = 1
e_ParticlesLod = 2
e_ParticlesLights = 1
e_ParticlesPreload = 1
e_ParticlesThread = 1
e_ParticlesForceAnimBlend = 1
e_ParticlesForceGI = 1
e_ParticlesCoarseShadowMask = 1
e_ParticlesPreLoadExtentsInTask = 1
e_ParticlesHalfResCoverageTreshold = 3
e_ParticlesLightsViewDistRatio = 2048
e_ParticlesMaxScreenFill = 2048
e_ParticlesMaxDrawScreen = 2
e_ParticlesMinDrawPixels = 2.5
e_ParticlesMinDrawAlpha = 0.095
e_ParticlesObjectCollisions = 10
e_ParticlesPoolSize = 32768
e_ParticlesEmitterPoolSize = 16384
e_CullVegActivation = 200
e_FoliageWindActivationDist = 100
e_PhysFoliage = 2
e_PhysOceanCell = 0.25
e_Clouds = 1
e_max_view_dst=5000
e_dynamic_objects_dist=2000
e_dynamic_terrain_dist=5000
e_DynamicLightsMaxEntityLights = 32
e_dynamic_light = 1
e_GI = 1
e_GIMaxDistance = 200
e_GINumCascades = 1
e_SkyType = 1
e_SkyUpdateRate = 1
e_GsmCache = 0
e_GsmLodsNum = 5
e_GsmRange = 3
e_Shadows = 1
e_ShadowsClouds = 1
e_ShadowsCastViewDistRatio = 1.6
e_ShadowsCastViewDistRatioLights = 1
e_ShadowsMaxTexRes = 2048
e_ShadowsOnAlphaBlend = 1
es_MaxPhysDist = 400
es_MaxPhysDistInvisible = 50
es_DebrisLifetimeScale = 10
p_max_debris_mass = 10
p_gravity_z = -13
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.4
p_max_MC_iters = 12000
p_max_object_splashes = 6
p_max_substeps_large_group = 10
p_num_bodies_large_group = 200
p_splash_dist0 = 14
p_splash_dist1 = 60
p_splash_force0 = 20
p_splash_force1 = 200
p_splash_vel0 = 9
p_splash_vel1 = 20
v_vehicle_quality = 4
r_UseSoftParticles = 1
r_Coronas = 1
r_DepthOfField = 2
r_Flares = 1
r_GlowAnamorphicFlares = 1
r_MotionBlur = 0
r_MotionBlurShutterSpeed= 0
r_RainMaxViewDist_Deferred = 200
r_UseEdgeAA = 1
r_colorgrading = 2
r_sunshafts = 1
r_Driver = "DX10"
r_driver = dx10
r_ShadersDX11 = 1
r_ShadersDX9 = 1
r_ColorGrading=1
r_DetailDistance = 24
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.025
r_EyeAdaptationBase = 0.2
r_EyeAdaptationFactor = 1
r_HDRGrainAmount= 0
r_HDRRendering = 2
r_HDRBloomMul= 1
r_HDRBlueShift = 1
r_HDRBrightLevel = 1.0
r_HDRLevel = 1
r_HDRBrightOffset = 5
r_HDRBrightThreshold = 8
r_HDRFlaresCache = 3
r_HDROffset = 20
r_HDREyeAdaptionCache = 4
r_SSAO = 4
r_SSAO_amount = 50
r_SSAO_blur = 2
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAODownscale = 1
r_SSAOQuality = 4
r_SSAO_radius = 50
r_TexturesFilteringQuality = 0
r_UsePom = 1
r_refraction = 1
r_ShadowBlur = 0
r_ShadowJittering = 3
r_ShadowsMaskResolution = 0
r_DynTexAtlasCloudsMaxSize = 64
r_DynTexAtlasSpritesMaxSize = 64
r_DynTexMaxSize = 160
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_ImposterRatio = 0.5
r_TexAtlasSize = 4096
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexSkyResolution = 0
r_TexturesStreaming = 0
r_VegetationSpritesTexRes = 512
r_Beams = 20
r_BeamsDistFactor = 0.25
r_BeamsMaxSlices = 400
r_CloudsUpdateAlways = 1
r_WaterReflections = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.025
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.01
r_WaterUpdateFactor = 0.025
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 20
e_WaterTesselationSwathWidth = 20
e_WaterOcean = 1
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.01
s_ReverbType = 3
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.1
log_IncludeTime = 1
log_verbosity = 0
g_language = French