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Liste des sujets

Le patch !!!

vince78194
vince78194
Niveau 3
21 octobre 2009 à 06:01:46

Voici quelques infos sur ce que le patch contiendra sur PS3, pour la version 360 il faudra attendre encore un peu....

GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.

La date de sortie est visiblement pas prévue pour tout de suite..... :(

Vince78194

[JV]michaelJ
[JV]michaelJ
Niveau 10
21 octobre 2009 à 10:20:12

très bonne liste un peu compliqué à traduire mais ça va y a pas mal de truc que j'ai réussi à piger surtout pour association, gameplay, presentation et general

JOHNDOEUF78
JOHNDOEUF78
Niveau 10
21 octobre 2009 à 10:40:24

PARcontre je viens de feuilleter le topic concernant ce patch et ce qui me désole c'est qu'ils n'ont toujours pas taffé sur le rajout des Musiques perso sur PS3
les stats visibles avant les rencontres onlines
ou pire les quarts de 12 minutes dans le mode my player

vince78194
vince78194
Niveau 3
21 octobre 2009 à 11:51:15

je pense pour que pour la durée des quarts temps en mode mon joueur c'est résolu... il me semble.
Pour ma part je suis impatient de voir si le mode mon joueur va fonctionner correctement...

A plus

Nico_S24
Nico_S24
Niveau 7
21 octobre 2009 à 12:00:08
  1. vince78194 Voir le profil de vince78194
  2. Posté le 21 octobre 2009 à 11:51:15 Avertir un administrateur

#

je pense pour que pour la durée des quarts temps en mode mon joueur c'est résolu... il me semble.

Moi ce qui m'inquiete, c'est que je n'ai pas vu d'éventuelle modification des durées des 1/4 temps en 'my player' dans les infos sur le patch... Si tu ne peux tjs pas modifier la durée des qt et/ou la difficulté/sliders, ça sert à rien de faire un patch...

vince78194
vince78194
Niveau 3
21 octobre 2009 à 12:26:33

5-The main thing I was worried about was the sim and my player quarter length issue? Are we going to be able to change the quarter length in My Player once we start? And will we be able to change the Quarter length for CPU and simmed games??
You can do that now. If I am understanding, the patch will not let you do this anymore. So do it now while you can if you want.

Trouvé sur le forum de ronn, un des mecs de 2K... pour lui on pourra! a voir.....

vince78194
vince78194
Niveau 3
21 octobre 2009 à 12:29:06

enfin je crois mon anglais à ses limites....

:(

Nico_S24
Nico_S24
Niveau 7
21 octobre 2009 à 12:31:32

Le mec est à la rue!

En fait, le mec prétend qu'on peut le changer genre aujourd'hui, mais qu'après le patch, on pourra plus... Qu'il nous explique comment le changer alors...

vince78194
vince78194
Niveau 3
21 octobre 2009 à 12:31:35

En fait j'ai dit une betise... visiblement la question est pas réglée.... Oh mer....... :(

vince78194
vince78194
Niveau 3
21 octobre 2009 à 12:36:21

Pour l'instant il semble que la seule solution c'est comme celle que j'ai choisie, a savoir importer mon joueur de draft combine en ayant changer les paramètres avant... mais pour ça il faut acheter draft combine avec un compte live US !!

Nico_S24
Nico_S24
Niveau 7
21 octobre 2009 à 12:57:33

Nan, mais c'est n'importe quoi...

A quoi ca sert de mettre des 'étapes' telles que "prendre 25 rebonds" , "mettre 10 contres" ou "marquer 30000 points en carrière"?

Honnetement 2k touche le fond...c'est dommage parce que ce mode à un vrai potentiel :(

JOHNDOEUF78
JOHNDOEUF78
Niveau 10
21 octobre 2009 à 13:50:53

YA une polémique qui se crée autour de ça
apparement ceux qui ont draft combine et ont bénéficié des 48 minutes par match ont pu remplir les objectifs plus vite.
En sachant qu'il ya des etapes à remplir comme marquer 60pts par match pour obtenir un nombre conséquent de points
D'autres ont même trouvé une combine dans les sauvegardes.
Ce qui fait qu'on se retrouve dejà avec pas mal de joueurs crées avec 99 de moyenne dans le classement. Imaginez le déséquilibre en match pick up.
Alors d'après Ron, 2K va mettre tout le monde à 5min après le patch et par la même occase reset les points de compétences des joueurs cheatés.

Moi Ce que je comprends pas, pourquoi aulieu de cette solution radicale ils n'ont pas remis tout le monde à 12 min.
Surtout que ce ne va pas arranger le problème des stats ou des succés puisque les matchs NBA sont simulés à 12 min.

Koulamata
Koulamata
Niveau 10
21 octobre 2009 à 13:57:12

oué c'est complètement incompréhensible, j'ai l'impression qu'ils s'imaginent que les gens ne jouent pas en majorité en 4x12 donc ils prennent le 4x5 comme standard :honte:

shukamera
shukamera
Niveau 9
21 octobre 2009 à 14:24:08

j'aime 2K ... mais là, je me dis, que c'est le jeu le moins complet et le plus buggé de l'Histoire ... ( je compare pas avec les daubes qui sont " daubes " patchées ou non )

vince78194
vince78194
Niveau 3
21 octobre 2009 à 14:36:35

Si c'est ça que veut faire 2K c'est tout simplement NUL!!!! C'est un mode pour ceux qui adorent la NBA et la simulation pointue !!!! on veut des vrais matchs avec de vraies durées de QT!!!! ON devrait faire une pétition NATIONALES ou INTERNATIONALE pour changer ça!!! NON? vous en pensez quoi?

AUX ARMES JOUEURS DE BASKET !!!!!

vince78194
vince78194
Niveau 3
21 octobre 2009 à 14:50:00

G crée une pétiton en ligne qui est interessé?

kookoobao
kookoobao
Niveau 1
21 octobre 2009 à 15:32:53

C'est vrai que c'est bidon si on peut pas régler la durée des 1/4 temps.
J'ai une autre question qui pourrait sembler toute bête mais comment fait-on pour récuperer le patch?

CKentiin0
CKentiin0
Niveau 4
21 octobre 2009 à 16:16:11

Patch sur PS3 et celui sur 360 est bien loin d'arrivé..

kookoobao
kookoobao
Niveau 1
21 octobre 2009 à 16:34:57

precise le fond de ta pensée Quentin!!!

dadidou76
dadidou76
Niveau 2
21 octobre 2009 à 16:42:39

vince78194 où est ta pétition?