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Liste des sujets

Elite Dangerous : Dev Diaries 2

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 18:28:32

Le 01 octobre 2020 à 18:25:46 Sanger a écrit :
Ça serait super cool oui :oui: . Tu retiens le numéro du hangar où tu t'es garé avant de rentrer dans le hub et ensuite tu peux y revenir facilement.

Ou alors il n'y y aurait peut-être pas un seul hub par stations mais ça serait un hub par hangar ? :(

Ouais mais si y'a un hub par hangar, on croise jamais les autres joueurs :( c'est dommage

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 18:37:35

Ce que je trouve surtout curieux c'est que le prochain dev diaries est censé être consacré aux hubs sociaux :(

Alors soit finalement ce n'est plus le cas et ses hubs qu'on nous a montré correspondent aux hubs sociaux, soit ce qu'on nous a montré ne sont pas les hubs sociaux :(

Ou alors j'ai rien compris. Parce qu'au début je pensais que quand on parlait d'hubs sociaux on parlait d'un endroit où croiser facilement des vrais joueurs. Parce que ici la probabilité de croiser un vrai joueur se dockant dans cette station est très faible :hap:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 18:41:17

bah vivement le prochain dev diaries pour nous éclairer alors :hap:

parce que si le hub des stations est juste dupliqué pour chaque piste c'est un peu nul :(

ou sinon en vérité à la fin du couloir côté hangar y'a une porte qui nous tp direct au hub :hap:
parce que bonjour le complexe de couloir à réaliser pour les grandes station avec leurs 42 pads :hap:

Message édité le 01 octobre 2020 à 18:41:38 par Pseudo supprimé
Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 18:45:50

Bah déjà ce soir il va y avoir une FAQ donc on en sera un peu plus :oui:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 19:45:46

Le stream est à 20h, donc on aura dans la soirée une FAQ nous éclaircissant sur certains points :oui:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 21:53:42

Ce qu'on apprends du livestream :

Suits can be upgraded and customised
Suits can be collected, not just keeping one at a time
Multiple copies of same suit can be owned and upgraded differently
Three types of social hubs, in starports, outposts and surface ports (was in Polygon article)
Talk face to face with mission givers
Can negotiate for mission rewards from mission givers
Negotiation success dependant on your reputation, influence, experience, faction status
Combat and non-combat missions
Many missions locations can simply walk to
Some missions you will need to travel to (via your ship or Apex)
Apex travel will be discussed in another Dev Diary
Missions can have items need collecting
Scavenger missions available: search/scan area for wreckage & loot
Boxes to be searched, unlocked, looted
Items carried to ship, or large ones picked up by SRV
NPCs can attack you unprovoked
Space Legs version of CQC
Seamless walking in and out of hangar
New rank of Exobiologist
Ships will be visible through port glass
Mocap used to get fluid human motion, then cleaned-up
Plus handkey animations used where needed and appropriate
No plans to change in-cockpit animations for Odyssey
No answer for emotes at this time (in another Dev Diary?)
A lot of different weapon animations
Tons of info to come over the coming months
"Odyssey is the largest update Elite has ever had"
Nothing to discuss on Crossplatform at the moment
Nothing to announce on SRVs right now
NPCs will differ based on factions that control them
Certain services and mission givers will be affected by BGS
New missions that will affect BGS
Suits must be worn outside of stations
Suits will have shields, battery powered
NPCs will interact with each other
Settlement airlocks are seamless transition
No need to wear suit inside sealed environment
Settlements can affect BGS, and BGS will affect settlements
All of the "pre-alpha development footage" is in-engine game footage
No, NPCs do not stand on tables

https://forums.frontier.co.uk/threads/some-quick-notes-from-the-official-discovery-scanner-dev-diary-2-livestream.555580/

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 21:58:09

Donc confirmation qu'il n'y aura pas de temps de chargement entre le hub et le hangar du vaisseau :fete:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:02:08

Nice les négociations pour les missions :bave:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:07:57

J'aime le fait que dans les hubs on puisse porter nos tenues plus civils :bave:

Et le fait que le FPS va prendre en compte tes stats des armes et armures, qu'on pourra ingénieuriser ses équipement, qu'on pourra avoir plusieurs combinaison du même type pour se faire plusieurs builds, ça c'est génial ! Ca sera pas du FPS style call of duty et heureusement :fete:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:14:33

Perso j'ai acheté une tenue avec mes ARX, donc on pourra garder nos vêtements de base en station ? :hap:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:17:19

Moi aussi j'ai acheté une tenue :hap:

Oui voilà, quand tu es dans un environnement clos (vaisseau ou hub social, y compris le hangar et le chemin pour te rendre au hub) tu peux garder ta tenue. Mais quand tu es dans une colonie (uniquement sur les planètes), tu dois obligatoirement garder ta combinaison je pense, surtout si des PNJs peuvent t'attaquer sans prévenir :hap:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:26:36

Ha c'est nice ça
Sinon curieux de voir le hub des grosses stations avec accès à tout les pads si c'est sans chargement :noel:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:31:52

J'aimerais bien que ça soit comme tu dis avec tout les hangars qui sont reliés au hub. Ca serait très cool donc de pouvoir accéder aux autres hangars, de pouvoir admirer les vaisseaux des PNJs / vrais joueurs. Et même de pouvoir rejoindre le vaisseau d'un ami depuis le hangar pour le multi-crew :bave:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:35:25

Voir aussi les PNJ qui atterrissent et sortent du hangar direction le hub :hap:

Pseudo supprimé
Pseudo supprimé 01 octobre 2020 à 22:56:38

Autre nouvelle très intéressante : le service APEX ne sera pas instantané. C'est plus un genre de Taxi de l'espace qu'un téléporteur. Et il ne sera disponible que là où il y a la présence de ce groupe pour rejoindre un autre groupe.

FD reviendra dessus dans le prochain dev diaries.

Si c'est un genre d'intérieur de vaisseau où on attends le temps qu'il nous amène à notre destination, ça me botte grave :hap:

Pseudo supprimé
Pseudo supprimé 02 octobre 2020 à 12:52:33

Known stuff from Polygon article:

Social Hubs: 3 types (spaceports, outposts, ports) [16m50s]
Careers: Similar roles as in space. Combat, Explo, Scavenging. [17m50s]
Suits: Extra suits for explo, combat, scavenging. Are upgradeable. Will be a special show just on this. [19m+]
Settlements: Will be different if agricultural, mining based etc. Some will be harder to combat if the faction is strong. You might have a bad experience if you have a bad rep with the minor faction, or a good experience if have good rep. [20m45s]
Apex Interstellar [taxi service]: Could play Odyssey without ever owning a ship. The travel distances & times etc still being balanced. Will be based in 'sim roots'. [22m30s]
'Personal narrative': Don't nesc need a mission. Can 'make your own story'. (IE in same way as ships). [23m50s]

Interview with Luke Betterton (Designer)

Big change to work on Odyssey? 'Core of Elite is still there'. The base stuff, the BGS etc. Odyssey involves working in a completely different scale though. Going down a scale means you need missions that point you to the correct places, need compelling reasons to go to them, reasons to do things for people. [30m20s]
Suits: Can upgrade them, can modify them to make them more appropriate to your game style. As with ships you can buy multiples. Can modify identical ones in slightly different ways. They're 'the ship of Odyssey'. [32m30s]

Walkthrough of a scavenger mission:

You pick up missions via current mission board, or people that you talk to.
Occasionally they'll know about an abandoned ship or wreck. They'll get your attention, and try and make their case for why you should go there.
When you're talking to a person you get to have 'your side of the argument'. You negotiate. If they're offering '10k' for example, and you think, not enough, this is a bit risky, you can push for a bit more, a chunk more, or loads more. Whether or not they respond well will depend on your rep with that faction, the people that they work with and if they like you, your reputation/skill in that area. If it doesn't go well... He doesn't say what happens.
You get to location, the way that you want. Find the wreck, if you're good with your scanners.
Rifle around through the wreckage. When stuff crashes, boxes get thrown around, contents will be scattered about. Some boxes will need to be broken open. Some will need special tools to break open. Can use SRV to pick up bigger items,
The person who sent you only wanted one thing. The rest is yours.
Head back, chat, give them their item. Then drop off the rest at a drop off store.
If someone follows you down they could steal stuff off you (?). Equally you could tail someone else.
Can of course scavenge without a mission.

Mission effects on the BGS: It's still alive and well in EDO. If you attack or help a minor faction, that will be reflected. There are 'helpful' missions. Scavanging has an effect. Every time you find a faction, they will have representatives in the starports etc. All the guys on the mission board, you can meet them. [41m45s]
What most excited about? Missions of course! But there's nothing like ED out there, so if it wasn't missions, just excited to see everyone getting stuck in to the on foot version of it. [44m30s]

Q&As

Q: Can I be attacked by NPCs without provocation? A: Yes. [21m20s]

Q&A with Luke [45m30s+]

Nothing to announce for SRVs
What happens when you die? Answering in future.
Will the NPCs be 'voice active'? Yes. They'll be chatting to you.

Q&A with Arthur & Stephen No 1:

Will all planet ports have the same hubs? Says they'll be varied based on local economy, but you won't be slogging around for miles. They'll be very similar in layout, but not identical. [52m15s]
Will there nefarious missions? Yes. Luke alluded to quite a lot to the things you can do in settlements. Will give another example mission later. You can be very nefarious. You don't necessarily have to have a mission to create a 'moment'. [53m30s]
Will walking around inside be seamless? Yes it's seamless. You can walk into a hangar, walk around your parked ship in the hanger, all seamless etc. [54m30s] (NB comment below about airlocks not being hidden loading screens too).
What's Genomics (sp). That's where you sell off exploration data from planets. The exobiologist role that you can rank up in etc. [54m55s]

Q&A 2 [1h17m00s]

There will be a CQC style mode for on foot. [1h17m00s]
This is the largest add-on that ED's ever had. There's a lot to discuss.
Does social hub mean cross-platform? No, not discussing that.
NPCs will differ in social hubs based on the factions that control them [1h19m40s]
Mission givers will be affected by the BGS.
Can't go outside without a suit. Will need to 'manage' your suit.
Nothing to report on Fleet Carrier interiors at the moment. (Kept emphasising 'at the moment', but it's kinda like a game).
Will NPCs respond differently to you depending on your faction status? Yes. (Can't say more for now, or David Braben's ethereal hand will descend and choke him for accidentally divulging too much. Not allowed to answer.)
Suits will have battery-powered shields. They're a huge subject. They're as important on foot as they are in space. Customisable etc. Can't say more due to future surprises. [I'm guessing shielding against different environmental effects may be part of this?]
Will NPCs interact with each other? Yes.
Inside you don't need a suit, there's an airlock. But it is seamless, it's not a hidden loading screen. [1h23m]
Can settlement factions change or be taken over? Yes, "they play a huge role in the tone and timber to the given system", and this plays out most clearly in settlements, which can be taken over etc / affect & reflect BGS etc.
All of the footage is 'in-engine' and not 'pre-rendered'.
Has never seen NPCs standing on tables.

Oscar Biggs Q&A - Assistant Producer [57m]

Oversees with character team, social hubs etc
Character team = artists, animators, couple of conceptors, & 1 coder. [59m]
One thing the animations etc bring = 'people watching' / making up stories about the AI you see walking around. [1h1m]
Sitting watching the ships fly by = a great aspect of the hubs. Could see a friend arrive. (Or land badly ;)). It's quite hypnotic etc.
Mocap helps to get 'weight' behind actions. Hard to get when hand-keying. They use a layer of hand-keying over top of mocap. [1h3m]
Fun animations gone wrong as with other games? Sure, characters glitch through the floor etc, but it's usually an easy fix.
Can we talk to a bartender? Can't announce at this time. [1h7m40s]
Excited for the community 'to have this new experience'. It's not required, but it's a new awesome dive into a different experience. Space is inherently lonely, but community balances that. Being on foot, on planets, in hubs, brings those elements together for him.
Will animations in the cockpit be changed? No plans as yet. Feel that they're all very fit for purpose.
No answer on emotes. Will say more later.

https://forums.frontier.co.uk/threads/dev-diary-2-q-as-some-longer-notes.555598/

Pseudo supprimé
Pseudo supprimé 02 octobre 2020 à 19:15:39

Il semblerait que le service APEX soit un genre de taxi. Et c'est pas un téléporteur, et le temps de trajet dépendra de la distance. FD cherche un équilibre entre l'aspect simulation et la rapidité du transport.

Ça marcherait un peu comme le multi-crew. Tu es assis sur un siège et un pilote t'emmène à la destination de ton choix. Cela peut se faire seulement d'un point APEX a un autre donc impossible d'explorer avec.

Je pense que ça sera un genre de vaisseau de transport avec une très grande portée de saut

GPERDU1COMPT
GPERDU1COMPT
Niveau 9
02 octobre 2020 à 19:43:16

Mais.. La map est tellement grande, il y a tellement de choses à explorer, mais il n'y a que 10 voir 15000 co simmultané sur steam grand max.

On ne va pas se sentir seul au final?

Pseudo supprimé
Pseudo supprimé 09 octobre 2020 à 19:08:54

C'est sur le forum officiel du jeu que le community manager nous fait part d'une FAQ concernant des questions auquel se pose les joueurs suite au dernier dev diary : https://forums.frontier.co.uk/threads/discovery-scanner-dev-diary-ii-forging-your-path-recap.556065/

Will Commanders be able to get out and explore smaller stations or just space ports?
At Odyssey's launch, there will be three types of social spaces;
Planetports, Spaceports and Outposts. Planetports will be in large surface installations, such as survey sights and observatories.
Spaceports will be found within larger starbases, such as the Coriolis and Orbis stations.
Outpost social hubs will be located in small orbital stations like mining outposts and trade depots.
Each of these categories will have a unique layout, with a degree of standardisation to help you find your way around. The visuals inside individual installations will be themed around the economy type of the star system.
These social spaces will be the main explorable area, which you will be able to access through the hanger bays. Social spaces will be available to Odyssey players in pre-existing and new locations throughout the galaxy.

Will there being long walks from one area to the next inside starports?
We want our Commanders to be able to enter a social hub and be able to do their business in a timely manner. This is why social hubs will be built for efficiency and quest givers and vendors will be 'roughly' in the same places from port to port. Accessible areas of the starport, such as the hangers where you disembark (and marvel at your ship), are connected by a system of elevators, this will ensure that you won't have to travel for hours to access your ship, to pick up missions or meet contacts - we don't want you to be late for your Apex Interstellar ride!

Can you share more about settlements? Are they controlled by factions?
Settlements are much larger than social hubs, and they will be comprised of multiple buildings which will match the nature of the settlement. There will be different types, such as extraction, agricultural or industrial, including buildings such as power reactors and habitats where workers will be able to stay. Not all settlements will have the same buildings.
Settlements are owned by factions and connected to the BGS, the NPCs in the social hubs will differ depending on which faction is in control of that system, with visual elements inside the social hub reflecting the current BGS. Players themselves won't be able to own settlements but they will be able to support a faction contesting territory - more on this later.

How seamless is the transition into buildings in Odyssey?
We are focused on creating a seamless experience for Odyssey, in the same way we have for the base game, this is why there will not be loading screens when entering or exiting the various buildings and structures. Everything is part of the same live environment, so in the same way you can see ships coming into land through the windows of the starport social hub, you'll be able to look through the windows of buildings and see commanders, starships and SRVs going about their business.

How does mission availability vary through the game?
The missions available from contacts and boards in the social hubs and settlements will depend on the BGS status, this means you will find different missions in different locations in the same way as you do in Elite Dangerous today.
Some missions given by vendors will ask Commanders to visit a certain location, retrieve a specific item, or even kill an NPC. However, you don't need a mission to go to a settlement; you can go wherever you want, when you want - creating your own story. This includes the ability to, if you decide, perform nefarious acts like looting or killing NPCs. Just remember your actions could have a negative effect on the controlling faction, which will in turn affect your reputation with them and the BGS.

How will NPCs react to players and each other?
Odyssey's NPCs will react to players and other NPCs based on a number of factors, from obvious status elements like having a weapon drawn right through to their current BGS affiliations. NPCs have a variety of professionally voice acted dialogue which really adds to the immersion of the galaxy. If you are on good terms with a faction they will be kind to you, if you are not in good terms... start ducking, as they might start firing on sight!

Can you give some examples of the suits that will be available?
Commanders will be able to purchase and switch between multiple suits to help them with different mission types. Outside of the Flight Suit (currently in-game) you will also be able to equip the Exploration Suit, the Combat Suit and the Scavenger Suit. You will also be able to purchase multiples of each suit and give them different loadouts, dependent on your particular playstyle/mission.
The suits we mention above will be geared towards different mission activities. You do not need to own that suit type to take on a specific activity, however doing so will certainly make life easier. Suits can be upgraded in a variety of ways to help improve their capabilities. We will be announcing more on the different suit types and upgrades in the future - stay tuned!

Will suits have shields? If so, how is this managed?
All suits will have shields installed, and they will use up your battery supply. You'll have to make sure you manage your power outlet and distribution between your shields and oxygen (similar to managing the pips in your ship).

Will I have an on foot inventory?
Yes, players will have an on foot inventory and Odyssey will introduce some new materials, which you will be able to gather on foot. This includes organic samples you've collected using the Field Sampler tool for the new Exo-Biologist rank.

Does the Apex Interstellar service now mean that it is viable to travel between systems by way of taxi flights, whilst theoretically never flying your own ship?
Yes exactly, you can now choose to play Elite Dangerous without a ship! Commanders will be able to use their ships, or the Apex Interstellar service, or even both, to move about the galaxy. That being said, there will be areas Interstellar will not take you.

We will continue to answer questions about Odyssey as time goes on, and we thank you for your passion and continued support.

Pseudo supprimé
Pseudo supprimé 09 octobre 2020 à 19:23:45

Hype :fete:

La vidéo du moment