le frame pacing n'est pas du à un manque de puissance de la PS4, mais a une erreur de logiciel.
C'est correctible avec un patch.
Source : http://www.eurogamer.net/articles/digitalfoundry-2015-bloodborne-performance-analysis
Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout. It's not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms - and sometimes higher. It's an unfortunate oversight by From Software. However, we have seen both Bungie and EA Gothenburg react to the issue in each case, correcting their games soon after launch. We hope this will be the case for Bloodborne as well.
Le patch day one va diminuer un peu les temps de chargements, pas le frame pacing.
Moi , je marche pour une pétition, mais il faut la faire sur le wiki de BB je pense.
Message édité le 25 mars 2015 à 11:27:37 par Pseudo supprimé