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Liste des sujets

[PC] Cheat Codes

lidda3
lidda3
Niveau 3
14 novembre 2015 à 14:17:40

bonjour voilà un fichier txt avec pas mal de code bon jeu

http://uptobox.com/uzgcu81eyt8j

ogmios24
ogmios24
Niveau 18
14 novembre 2015 à 16:15:28

Mister, merci ! J'ai pu me TP :)

Jlab, merci aussi pour ta réponse, oui sur la map ça marche, j'étais juste tellement chargé... ;)

VDD merci pour ton lien, je n'ai pas pu le dl car je suis sur tel portable.

SinKniS
SinKniS
Niveau 5
14 novembre 2015 à 20:07:04

Quelqu'un saurait ce qu'il faut rentrer comme code pour augmenter une aptitude en particulier ou alors juste nous rajouter des points d'aptitudes ?
Parce que j'ai regardé un peu partout et testé pas mal de choses mais rien ne marche, soit je m'y prend mal soit je passe à côté de quelque chose...

Merci d'avance !

SinKniS
SinKniS
Niveau 5
14 novembre 2015 à 22:10:26

UP

Quelqu'un ?

Memnochir
Memnochir
Niveau 8
15 novembre 2015 à 09:09:36

Je vais essayer de te faire la liste dès que je retrouve mon PC fixe

Pseudo supprimé
Pseudo supprimé 15 novembre 2015 à 09:13:41

Pas de console sur ps4 j'imagine?

Pseudo supprimé
Pseudo supprimé 15 novembre 2015 à 09:53:06

http://fallout.wikia.com/wiki/Fallout_4_console_commands

Debugging and mappingEdit

tmm 1 - Fully activates all Pip-Boy map markers, making them both visible on the map and available as fast travel destinations. Note, however, that it does not update the "locations discovered" statistic in the Pip-Boy 3000. tmm 1,0,0 should allow you to see unknown locations without fast travel.
tgm - Toggles "god mode" which gives the player invincibility to damage, radiation and oxygen underwater. It also gives unlimited ammo, carrying capacity and AP (reloading does use AP with some weapons) and stops item degradation. In addition, it enables building items at Settlements without using resources.
tim - Toggle Immortal Mode. Character will still take damage, but their health will never reach zero. No radiation invincibility, no infinity AP and ammo.
tcl - Toggles clipping, which enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from a location. Make sure to click on an empty space to clear any IDs that are being used in the console for this to work, "prid" with no parameters also serves the same purpose.
fov Changes the Field of View. The higher the number the more of a fish eye effect. Defualt is set at 70. Example: fov 90
tfc - Toggles freefly camera. tfc 1 freezes all animations, useful for screenshots.
sucsm 20 - Changes the Freefly camera movement speed. 20 is default.
tm - Toggles UI Overlay (including console, type TM again to show.)
cl - Enable/Disable/Edit the lighting emitted from the character.
gr - Enable/Disable/Edit God-Ray
coc <cell edid> - Teleports the player to the specified cell. For example, to teleport to the Pre-War Sanctuary Hills from the beginning of the game type coc PreWarSanctuaryExt01 Red Rocket gas station which is next to Sanctuary would be "coc RedRocketExt".
scof <filename> - Writes console output to the specified file.
bat <filename> - Executes specified list of commands as defined by a text file (.txt)
help <itemName> <int from 0 to 4> - Searches for documentation in the help files. Good for hunting down item codes, perk lists etc.
Example: "help leather 0" - This will list all items with "Leather" in the name. Use PageUp and PageDown keys to scroll.
tg; - Toggle "Grass Display"

QuestsEdit

setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
sqt – Generates a list of current quest targets. Can also be used to find Quest IDs.
completequest <QuestID> – Completes the given quest.
movetoqt <QuestID> – Moves the player to the target of the current quest (if there is one marked).
completeallobjectives <QuestID> - Completes all current objectives for the given quest.

Inventory manipulationEdit

player.additem <base_id> <amount> - Add any item to your inventory. Use the "help" command to find an item name (see above).
player.showinventory or player.inv - Lists Inventory with object IDs. Suitable for use with player.removeitem
player.equipitem <object_id> equip item from the inventory; useful for equipping items that don't appear in Pip-Boy inventory.

NPC ManipulationEdit

player.placeatme <#######> Replace ####### with item or NPC ID to spawn it next to the player.
showinventory Lists NPC's Inventory with object IDs.
resurrect Resurrects NPC.
killall - Kills all NPCs and creatures in the area except for companions and "essential" NPCs that are too important to die. They will instead slump down until healed with a Stimpack.
openactorcontainer 1 - Opens any NPC's Inventory as if they were a container. Equipped clothes do not show.
tai - Toggles the AI on an NPC. This basically freezes them until toggled again.
sexchange - WARNING:I DON'T RECOMMEND DOING THIS TO FOLLOWERS OR ESSENTIAL NPCS I ONLY RECOMMEND THIS ONLY FOR ENEMIES: Changes the sex of the NPC note that this doesn't always come out pretty.

Stats and character manipulationEdit

player.setav <variable> <amount> - Sets actor values to a given amount (S.P.E.C.I.A.L., skills, resistances, actionpoints, health, etc). Using setav will affect the perk chart and unlock new perks for the player to select from.
player.modav <variable> <amount> - Modify an actor value. S.P.E.C.I.A.L. set using "modav" will change in the Pip Boy but will not affect the Perk chart - use "setav" for this instead. The value will max out at its normal maximum value (100 for skills, 85 for resistances, 10 for S.P.E.C.I.A.L., etc.). A negative number lowers the variable.
player.forceav <variable> <amount> - Set a value player.advlevel 100)
player.addperk - Adds a specified perk. For a list of perks see Fallout 4 perks
player.removeperk - Removes a specified perk.
player.sexchange - Change player character's gender
player.setlevel <level> - Set level. Note that this cannot be used to level your character down.
advancepcskill <advskill> - Advance a point on a specific skill branch.
showlooksmenu player or SLM player - Edit player characters appearance.
getgs <string> - Show game settings value.
player.resethealth - Refills health bar, leaves radiation sickness.

WarningsEdit

Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command 'tcl' to prevent falling.
Refrain from using ForceAV instead of ModAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength.

Items & world manipulationEdit

This is easiest if you first click on something in the world with the console open, to target it.

Disable- Removes the selected object.

Attachmod- Adds a mod onto the selected item.

Removemod- Removes a mod from the selected item.

coc qasmoke- Transports you to a room with access to all items in the game.Use "coc RedRocketExt" to get back to the world.

setScale- Set the scale of an item in game. It's usually required to "disable" then "enable" the item for the new scaling to fully take place.

getScale- Prints out the scale of the item in the console.

unlock- Unlock doors, safes, terminals or any other locked container; you can of course also lock. Adding a number after lock sets the difficulty to that of the Lockpick skill. For example, lock 50 would create an Average lock, lock 0 a very easy, and lock 255 would create a lock that requires a key and so on. Unlock will not work on doors that are "locked from the other side".

activate - Activate an item, say a door, that is normally operated by a switch

markfordelete - Similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.

setopenstate - Similar to activate, but will open and close it without the player having to use it 0 = close 2 = open.

setownership - Make the item yours. (for instance a cabinet or a bed, but if you try to make a safe or cash register and things like that yours, you will still lose Karma and there's almost no point.)

player.placeatme <base_id> <stack amount> <quality> - Place an item next to the player; for many items only a stack amount of 1 is valid

player.moveto <ref_id> - Move the player to a nearby item. Player needs to be within the same location cell.

set timescale to <scale> - Sets the timescale, the ratio determining how fast game time moves relative to real time; the default setting is 30. For example, setting the timescale to 1 would cause one second to pass in game time for every second in real time.

Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or movetoplayer enter into combat.

set gamehour to <time> - Sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour using GetCurrentTime might be useful.

fw <ID>- changes weather

:ok:

Memnochir
Memnochir
Niveau 8
15 novembre 2015 à 12:26:44
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