Je reprends le commentaire d'un des membres du forum afin de poster tous les changements relatifs à TOUS les persos.
Source : Site officiel
Character Specific Fixes
Aquaman - Fixed an issue where Aquaman’s trident could disappear if From The Deep Gear Ability was interrupted
Bane - Fixed a bug causing Legendary Straight Damage Augment to use the default cooldown timer instead of its own (1 second at level 1, 2 seconds at level 2, and 3 seconds at level 3)
Batman - Greatly reduced meter build when executing Batarang Toss & Up Batarang Toss
Batman - Release Bat, Bat Spin, and Bat Spawn Gear Ability no longer build meter on use
Batman - Fixed lingering visual effect on 122 if practice mode reset is performed at a specific time
Batman - Straight Kick (Jump + Medium) has it’s hit region slightly adjusted and has 5 less hit advantage
Batman - The hit advantage on Straight Grapple on an airborne opponent now more closely matches the hit advantage of hitting a grounded opponent
Batman - The cooldown on Mechanical Bats has been increased to 12 secs (up from 9 secs)
Black Canary - Low Parry and High Parry are now available in Practice Mode Reversal and Wakeup options
Black Manta - Victim region near the head slightly adjusted
Black Manta - The 2nd hit of Speared And Seared (Super move) will no longer sometimes cross up the opponent if the first hit is blocked while standing in the corner
Blue Beetle - Adjusted hit regions on several normal attacks
Blue Beetle - Slightly reduced combo damage scaling on Seeking Reach (Towards + Medium, Hard) & Flying Scarab
Blue Beetle - Reduced combo damage scaling on Blade Stab Meter Burn & Blade Barrage Meter Burn
Blue Beetle - Shield Slam has 17 less recovery frames on miss & Mandible Strike has 6 less recovery frames on miss
Blue Beetle - Blue Beetle's wings no longer sometimes appear during moves while the Alien Cloak Gear Ability is active
Blue Beetle - Fixed view being obstructed when performing Mandible Strike Meter Burn in the left corner of Arkham Asylum Cell Blocks
Blue Beetle - Fixed a bug causing Legendary Character Power meter to sometimes stop recharging after an Arena Transition occurs
Captain Cold - Big Freeze Meter Burn duration reduced to 3 seconds (down from 5)
Captain Cold - Fixed a bug causing Glacier Grenade’s 14 recovery animation frames to be skipped
Captain Cold - Glacier Grenade duration reduced to 5 ⅓ seconds (down from 6 ⅔)
Captain Cold - Greatly reduced combo damage scaling on Cryogenic Blast
Captain Cold - Fixed bug which could cause Darkseid's Punishment (Medium, Light) combo to sometimes destroy the Glacier Grenade’s collision
Catwoman - Slightly reduced forward walk speed
Catwoman - Low Evade is now much easier to execute with Input Shortcuts off
Catwoman - Fixed a bug that prevented Cat Dash from being able to be parried
Catwoman - The airborne 2nd and 3rd hit of Rising Claw can no longer be parried
Cheetah - Legendary Claws of Death now appears in Practice Mode reversal/wakeup options
Cyborg - Added new Cybernetic Sweep special move (Down, Away + Hard Attack)
Cyborg - Cyber Attack (Medium, Hard) now attacks with the weaponized big arm, has its hit region adjusted, has 2 more active frames, 1 less recovery frame on miss, and 1 more recovery frame on hit / block
Cyborg - Power Fist has 10 more block stun frames, 10 more block recovery frames, and can now be Meter Burned on block / miss
Cyborg - Power Fist Meter Burn now has increased pushback on block, 15 more block stun frames, 15 more block recovery frames, and recovers 5 frames faster on miss
Cyborg - Increased base damage of Techno Tackle and Techno Tackle Meter Burn by 2
Cyborg - Cyber Trip (Down + Hard) is now -8 on block and +25 on hit (from -16 / +17) and has 8 less miss recovery frames
Darkseid - Fixed a bug which could cause the Character Power Demon Blast to be pre-maturely destroyed when used on the right side of Slaughter Swamp
Deadshot - Reduced the meter gain when executing all Wrist Shot and Rifle special moves
Deadshot - Increased combo damage scaling on Assassin Knee
Deadshot - Wrist Cannon now has 14 startup frames (up from 11), 10 more recovery frames on block / miss, 6 less recovery frames on hit, and 6 less hit advantage
Deadshot - Deadly Assault Meter Burn can now be clashed.
Dr Fate - Can no longer Meter Burn Displacer Orb while Backdashing, during hit stun / block stun, knocked down, or performing a block escape
Dr Fate - Sharidum's Lock Meter Burn is no longer immune to throws
Firestorm - Added new Heat Flux special move (Down, Away, Medium) which will gain Character Power meter while being charged
Firestorm - Atom Bomb gear ability input is now Down, Back, Hard and It now replaces Atomic Burst
Firestorm - Reduced the hit advantage of Molten Trap Meter Burn by 24 frames
Firestorm - Character Power fully charged time is now 12 secs (down from 12.5)
Firestorm - Eternal Flame now has 37 recovery frames (down from 58)
Firestorm - Heat Wave (Away + Hard) has 5 less hit recovery and can now be directed forward for increased range while adding 5 more recovery frames on block / miss
Firestorm - Vapor Jab (Jump + Light) now has 5 startup frames (down from 9)
Firestorm - Double Burst (Jump + Medium) had its hit region adjusted
Flash - Flip stance no longer slightly moves Flash forward or back and no longer causes visual issues when used repeatedly
Flash - Visual effects for Speed Zone Character Power no longer conflicts with "Unrivaled Speed" Epic Gear bonus when Quick Cooldown is active in practice mode
Flash - Fixed visual effects for Super move lingering on miss in certain circumstances
Flash - Fists of Fury’s follow up attacks have had their hit regions adjusted to hit more consistently
Gorilla Grodd - Straight Paw (Down + Light) has had its hit region adjusted
Green Lantern - Armor on Mechanized Assault (Super move) increased to 30 frames (up from 20)
Joker - Added new Death Spin special move (Down, Back + Hard)
Joker - Added new Stab-Aroo normal attack (Away + Medium)
Joker - The input for Chattering Teeth and Surprise Box Gear Ability is now Down, Down + Hard
Joker - Adjusted hit regions on several normal attacks
Joker - Crowbar Slam (Away + Hard) now recovers 5 frames faster on hit
Joker - BANG! has increased pushback on hit with +5 hit advantage (up from 0)
Joker - Side Order of Pie Gear Ability now has 20 frames of recovery on miss after the armor wears off and recovers 40 frames faster on block
Poison Ivy - Added New Chompy and Bitey Bash special move (Down, Towards + Medium)
Raiden - Victim region near the head adjusted slightly
Raiden - Fixed lingering FX from Power Bolt Gear Ability in certain situations
Raiden - Fixed Raiden's victory cinematic blue dragon sometimes appearing one frame too early
Raiden - Character Power startup is now 1 frame faster, recovers 3 frames faster, has 1 sec longer duration, and the cooldown is 1 sec shorter
Raiden - Raiden's throw now does additional damage if Character Power is active
Raiden - Raiden's Lightning Trap Meter Burn Gear Ability no longer builds meter on block
Raiden - Fixed issue with the camera sometimes quickly moving when the Thunder Cloud (Light, Light, Medium, Away + Hard) combo is done in some corners
Red Hood - Victim region near the head adjusted slightly
Red Hood - Lethal Lunge Meter Burn base damage reduced by 1
Red Hood - Lethal Lunge has 5 more recovery frames on block and 5 less block stun frames
Red Hood - Lethal Lunge Meter Burn has its hit region adjusted, has 5 less recovery frames, 5 less block stun frames with reduced pushback, and 2 less hit advantage
Red Hood - Ground Mine base damage reduced by 2
Red Hood - Air Akimbo Blaze & Air Akimbo Blaze Meter Burn can now be clashed
Scarecrow - Character power base damage is increased to 1.5 (up from 1 per hit, with damage ticking every 90 frames (up from 60)
Scarecrow - Character power does reduced damage (2/3) while scarecrow is in hit stun
Scarecrow - Panic-Port startup is now 14 frames (down from 21), has 27 recovery frames (down from 29) and becomes projectile invulnerable after 6 frames
Scarecrow - Fixed Panic-Port smoke visual effects sometimes being misaligned if performed immediately following a jump
Scarecrow - Panic-Port can now be special canceled into Death Bed (Super move) after he teleports
Scarecrow - Ground Shaker (Hard) now has 15 startup frames (down from 17) and 1 less active frame
Scarecrow - Fixed issue with the view becoming obstructed during a forward throw in the corner of some Arenas
Scarecrow - Legendary Traumatize Meter Burn attack is now unblockable
Scarecrow - Fully holding Toxin Breath while Black Adam hits Scarecrow with his Character Power no longer sometimes causes Scarecrow to become unresponsive in some instances
Sub-Zero - Max base stat attributes changed to Health - 1150, Defense - 1450, Strength - 1600, Ability - 1650 (from Health - 1050, Defense - 1500, Strength - 1700, Ability - 1600)
Supergirl - Legendary Kryptonian Laser cancels no longer auto correct her facing
Supergirl - Fixed a bug where Air Straight Laser could sometimes auto correct her facing as it completed
Supergirl - Fully holding Frost Breath while Black Adam hits Supergirl with his character power no longer sometimes causes Supergirl to become unresponsive in some instances
Starfire - Max base stat attributes changed to Health - 1100, Defense - 1450, Strength - 1600, Ability - 1700 (from Health - 1050, Defense - 1500, Strength - 1700, Ability - 1600)
Swamp Thing - Refoliation & Trunk Punch (Hard) now have armor when executed while Swamp Thing is standing in Abigail's Garden Character Power
Swamp Thing - Refoliation startup is now 16 frames (down from 17), active frames increased to 8 frames (up from 4), 7 less miss recovery frames, 3 less hit / block recovery frames
Swamp Thing - Refoliation Meter Burn startup is now 5 frames (down from 12) and has 1 more hit recovery frame
Swamp Thing - Log Kick startup is now 20 frames (down from 22) and has 10 less miss / block recovery frames
Swamp Thing - Bayou Bash can now be held to increased its range, when then results in longer recovery on block /miss depending on held time up to an additional 7 frames
Wonder Woman - Fixed Lasso Grab and Lasso Grab Meter Burn visual placement on Starfire
Wonder Woman - Adjusted input buffer window for doing a jump attack from Hermes' Blessing (Air) Dash
Wonder Woman - Fixed Wonder Woman sometimes being hit by Poison Ivy's Up Rooted (Down + Medium) or Quick Bloom (Away + Hard) after successfully parrying them