En gros d'après ce que je dis en-dessous , Batman,Red Hood, Catwoman et Deadshot ont pris chère surtout Batman pour ceux qui jouaient "reset" avec lui
Après le buff des mid et low-tier
Swamp Thing:
-3 and D,B,2 have armor in trait
-B,F,3 can be held to move further
-D,B,1 now safe on block
Joker:
-New B+2, overhead combo starter
-The old B+2 is now a special move (D,B,3) it is a semi invincible wakeup attack
-D,F,1 is now +5 on hit. Knocks back further
Cyborg:
-D,B,3 is a new special move, low swipe. It's a wakeup attack
-2,3 has increased range and active frames
-D+3 now safe on block
-D,B,2 MB now can come out on block and whiff
Poison Ivy:
-D,F,2 is a new special move. Fully invincible wakeup attack
Catwoman:
-Walk speed decreased
Batman:
-Increased charge time for bats, 9 → 12 seconds
-Decreased meter gain dramatically for batarangs (now builds about half)
-J+2 hitbox changed to be more horizontal (no more vortex??)
Red Hood:
-Gotham stars build less meter
-Mine, MB lunge, do less chip and build less meter
-Meter less lunge now more punishable on block
Deadshot:
-Wrist shot builds less meter, slower startup on wrist shot, slightly more recovery on whiff
-Projectiles build less meter
-Raw D,B,3 MB now clashable
Blue Beetle:
-Decreased damage scaling on a lot of moves
-Some hitbox fixes on attacks
Firestorm:
-Has D,B,2 to charge up trait
-Trait passively charges faster
-U+1 now has 5 frames startup
-Charging B+3 becomes more negative but goes further (still safe)
Captain Cold:
-Puddle lasts for 3 seconds (down from 5)
-Chip damage bubble lasts 1 second less
-Level 3 trait has significantly reduced damage scaling (also increased damage on normal moves)
Scarecrow:
-Trait chip damage does more damage per tick but happens less frequently (lower DPS)
-While in hitstun (like a combo) trait chip damage reduced by 1/3
-Faster teleport, now has projectile invulnerability on frame 6 (5 frames startup)