j´arrive pas a compiler ma map ( j´ai déjà réussi avec d´autres avant) quand je la compile ya marqué ca :
- Executing...
- Command: " c:\program
files\valve\steam\steamapps\*****\sourcesdk\bin\vb
sp.exe"
- Parameters: -game " c:\program files\valve\steam\steamapps\*****\counter-strike source\cstrike" " C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***"
Valve Software - vbsp.exe ( Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\*****\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***.vmf
Brush 151: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: BRICK/BRICKWALL009A
- Executing...
- Command: " c:\program
files\valve\steam\steamapps\*****\sourcesdk\bin\vv
is.exe"
- Parameters: -game " c:\program files\valve\steam\steamapps\*****\counter-strike source\cstrike" " C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***"
Valve Software - vvis.exe ( Dec 15 2004)
1 threads
reading c:\documents and settings\propriétaire\bureau\*****\map hl2\aim_***.bsp
c:\documents and settings\propriétaire\bureau\******\map hl2\aim_****.bsp is not a IBSP file
- Executing...
- Command: " c:\program
files\valve\steam\steamapps\*****\sourcesdk\bin\vr
ad.exe"
- Parameters: -game " c:\program files\valve\steam\steamapps\*****\counter-strike source\cstrike" " C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***"
Valve Software - vrad.exe ( Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from ´lights.rad´]
[1 texlights parsed from ´lights.rad´]
Loading c:\documents and settings\propriétaire\bureau\*****\map hl2\aim_***.bsp
c:\documents and settings\propriétaire\bureau\*****\map hl2\aim_***.bsp is not a IBSP file
- Executing...
- Command: Copy File
- Parameters: " C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***.bsp" " c:\program files\valve\steam\steamapps\*****\counter-strike source\cstrike\maps\aim_***.bsp"
chui comme steam, j´ai peur du piratage ( et je veu pas dévoiler le nom de ma map) donc ma map s´appelle aim_*** ( elle a un autre en principe)
pour ceux qui veulent pas lire tout voila quelque passage importants:
C:\Documents and Settings\Propriétaire\Bureau\*****\map hl2\aim_***.vmf
Brush 151: num_entities == MAX_MAP_ENTITIES
Side 5
Texture: BRICK/BRICKWALL009A
c:\documents and settings\propriétaire\bureau\******\map hl2\aim_****.bsp is not a IBSP file
voila tout y est
merci a tous