Merci mais ca ne change pas enormement.
Ma cfg ->
cl_ejectbrass 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_muzzleflash_dlight_3rd 0
cl_muzzleflash_dlight_1st 0
cl_ragdoll_fade_time "1"
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_smooth 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_wpn_sway_scale 0
cl_minmodels 0
cl_min_ct 2
cl_min_t 2
cl_forcepreload 1
cl_c4dynamiclight 0
cl_detaildist 400
cl_detailfade 200
commentary 0
dsp_enhance_stereo 0
dsp_slow_cpu 1
mat_antialias 0
mat_bumpmap 0
mat_bloom 0
mat_bufferprimitives 1
mat_clipz 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_mipmaptextures 0
mat_fastspecular 0
mat_specular 0
mat_forceaniso 0
mat_forcemanagedtextureintohardware 1
mat_picmip 2
mat_trilinear 0
mat_softwareskin 0
mat_fastnobump 1
mat_compressedtextures 1
mat_filtertextures 1
mat_loadtextures 1
mat_mipmaptextures 1
mat_texturelist_directories 0
mat_texture_list_all 0
mat_texturelist_files 1
mat_parallaxmap 0
mat_proxy 0
mat_diffuse 1
mat_debugdepth 0
mat_debugdepthmode 0
mat_norendering 0
mat_depthbias_normal 0
mat_showlightmapcomponent 0
mat_show_texture_memory_usage 0
mat_softwarelighting 0
mat_forcehardwaresync 0
mat_reducefillrate 1
mat_texture_limit -1
mat_envmaptgasize 16
mat_envmapsize 32
mat_filterlightmaps 0
mat_disable_bloom 1
mat_bloomscale 0
mat_bloomamount_rate 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_wateroverlaysize 16
r_rootlod 2
r_cheapwaterstart 1
r_cheapwaterend 1
r_drawdetailprops 0
r_dynamic 0
r_lightinterp 0
r_propsmaxdist 100
r_RainSimulate 0
r_rainsplashpercentage 0
r_rainradius 0
r_rainalpha 0
r_rainspeed 0
r_shadows 0
r_renderoverlayfragment 0
r_decal_cullsize 5
r_drawflecks 0
r_radiosity 4
r_skin 0
r_worldlights 0.9
r_teeth 0
r_lod 0
r_rootlod 7
r_modellodscale 0.1
r_fastzreject 1
r_maxdlights 0
r_maxnewsamples 0
r_minnewsamples 0
r_maxsampledist 0
r_occlusion 0
r_worldlightmin 1
r_lightmap -1
r_lightstyle -1
r_PhysPropStaticLighting 0
r_shadows 1
r_shadowrendertotexture 0
r_shadowmaxrendered 1
r_avglight 0
r_avglightmap 0
r_lightaverage 0
r_lightcache_numambientsamples 162
r_forcewaterleaf 0
r_waterforceexpensive 0
r_waterdrawreflection 0
r_waterdrawrefraction 0
r_waterforcereflectentities 0
r_cheapwaterend 0.1
r_cheapwaterstart 0
r_drawbatchdecals 1
r_drawmodeldecals 1
r_spray_lifetime 1
r_maxmodeldecal 50
r_drawropes 0
r_eyeglintlodpixels 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyegloss 0
r_eyemove 0
r_eyesize 0
r_eyes 0
r_flex 0
rope_smooth 0
rope_averagelight 0
rope_subdiv 0
rope_shake 0
rope_collide 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
gl_clear 0
g_ragdoll_fadespeed 10
r_lod -3
r_decal_cullsize 1
mat_show_texture_memory_usage 1
cl_ragdoll_collide 0
mp_decals 8
r_decals 10
r_3dsky 0
rope_wind_dist 0
r_worldlights 1
r_modellodscale 0.6
r_mmx 1
r_sse 1
r_sse2 1
r_3dnow 1
mat_dxlevel 70
cl_cmdrate 100
cl_updaterate 100
cl_interpolate 1
cl_interp 0,01
rate 25000
cl_predict 1
cl_smoothtime 0.01
cl_downloadfilter nosounds
demo_recordcommands 1
muzzleflash_light 0
props_break_max_pieces -1
r_drawdetailprops 0
zoom_sensitivity_ratio 0.8
net_graph "3"
net_graphheight "80"
cl_lagcompensation 1
cl_lagcomp_errorcheck 1