Voila j´ai trouvé sa sur un site, merci de le traduire :
The sixth installment of the SmackDown series is set to touch down on November 2nd, bringing with it many changes that have the many vocal fans of the series, and wrestling games in general, salivating for the opportunity to play it. Key additions like new random starting scenarios, such as stare down and shoving battles for matches, gauged by new meters, can make a world of difference for fans, as can the addition of new legends.
Folks like Bret " the Hitman" Hart and the icon, Andre the Giant, join the legends roster this year. And additions such as a new elimination meter for the Royal Rumble can help you stay alive in the game. The new challenge mode should be something special as well, unlocking a secret that can’t be had unless you complete every challenge. The only new mode this year is the parking lot brawl where wrestlers fight in a area surrounded by cars. Which they can interact with and jump off.
Last year with Smackdown Here comes the Pain, THQ introduced the risk vs reward gameplay system. This year, THQ has upped and revamped the risk vs. rewards system for the grapples, with signatures and quick grapples doing less damage than power and submission moves, but with different countering levels between them. There is also a new face vs. heel dynamic in the game. Before each match in exhibition mode, you’ll be able to choose what alliance your wrestlers chooses for that particular bout, each one will feature its own unique move you can pull off when you fill up that meter. Say you’re a heel, well, if you do heelish tactics like hang onto the rope after you’re supposed to break, and throw the rulebook out the window, that meter will fill, allowing you to pull of a grand heel move, such as a shot with brass knucks. Like the other additions to the game, time will tell if these features work out in the game’s favor, but by all accounts, they should.
Perhaps the biggest new change for the gameplay comes in the form of online play. As of now, THQ has only confirmed that one-on-one play can be done over broadband-only connections. Theoretically, this can be quite awesome, and will THQ follow Mikes advice where he listed the top 5 things that they must include in the online mode. One of the most popular requests that has been mentioned by fans is the ability to defend your created titles online against other. So if your buddy wins the match online he gets your title and its automatically deleted off your memory card and saved on his.
Speaking of which, THQ has finally added the ability to create your own title belt. With out a doubt a huge new addition to the series, as the game allows you to make a belt from separate parts, piece it together, and potentially form the belt of your dreams. For many long-time wrestling fans, the inclusion of classic belt designs in this mode will help determine how useful it is. Being able to have a Magnum TA vs. Tully Blanchard match for the NWA United States title, for example, is something that classic fans would buy a game for. So far we have seen what looks like the old light heavyweight title belt in the cab mode. Which you can see here in this exclusive screenshot from THQ.
The create mode has been streamlined and enhanced from last years game. A huge addition this year is the ability to take a snapshot of your created wrestler’s face for character selection, adding just a little more realism to the game, and enhancing the feel that your created wrestler is a true part of the action in SmackDown vs. Raw. The polygon count for the created wrestlers has been doubled this year, which should help them blend in with the in-game wrestlers, unlike previous entries, where they stuck out like sore thumbs.
The increase for CAWs is nothing compared to the massive increase of visual quality for the in-game superstars, one that has seen the wrestlers’ bodies look more defined than ever before.
Sadly, the clothing still appears to be grafted onto their skin, but at least the animation has been beefed up, with more frames added with many of the submissions and transitions.
The SmackDown vs. Raw title isn’t just a name, it’s a philosophy in this game. You’ll be able to hear from both the Raw and SmackDown announce teams in this game, something that hasn’t been done before. You will also be able to decide what front end interface you would like to see at the start of the game. Are you a Monday Night Raw warrior then choose the Raw front end. Which features all of the graphics from the real show. If you want to lay the SmackDown then you can pick the SmackDown front end complete with its own graphic front end. THQ has spent a considerable amount of time with voice overs from all of the regular roster wrestlers that are in the game. THQ actually traveled with the WWE superstars to capture all of the audio. The legends will not have voiceovers however.
In the story mode which has also recieved a significant upgrade. You’ll also be hearing from the in-game wrestlers, as every line they say is now said, instead of simply being text. The story mode is more RPG like this time where decisions made during the game effects what story line your wrestlers is involved in. The story line will have multiple branches where much like the Lucasarts RPG, Star Wars: Knights of the Old Republic where your actions rather there heel like or face like will determine the outcome.
Time will tell whether this feature, and the others mentioned, will help make SvR the ultimate WWE game on the PS2. It could easily be one of the finest wrestling games ever, if not, it may be a missed opportunity, and will leave fans wondering what might have been. I wouldn’t bet against the team at Yukes and THQ.
Look for our exclusive hands on report as well as exclusive screens and movies in the next upcoming month.