" dans DMC2, a la fin quand Dante passe la porte des enfers il dois battre 2 boss : d´abor tout les bosses du jeu réuni en 1 puis après tu a le Diable"
Ah ouais c´est vrai j´avais oublié ( en meme temps j´lai fini que 2 fois DMC 2..................) mé bon enfin ce que je voulais dire c´est avoir un boss au début et un a la fin du nivo, mé bon c la meme
Sinon voici une " interview" a propos de ces 7 niveaux
This time Capcom granted us access to a build featuring the first seven missions of the game, ( the limited demo that was recently released in Japan with Resident Evil Outbreak contained only 2) fleshing much in the way of plot, gameplay components, bosses, characters and weapons, and delivering many more moments of giddiness-inducing cool. It´s safe to say from what we´ve sampled that the final game will be jam-packed with quips and improbably choreographed fight scenes and stunts. And they´re not all reserved for Dante. The mysterious demon-huntress Lady has a major role in the game´s plot, popping up in cutscenes sporting a line in heavy weaponry, gruff repartee and a repertoire of moves equally acrobatic as Dante´s.
The game functions as a prequel to the original Devil May Cry, which not only explains his Clearasil-clear complexion, but why he has a brother called Virgil hanging around. An evil brother lurking at the top of a rather spooky looking tower with a Lurch-like henchman called Arkham at that. Quite what Virgil´s problem is, other than being evil, we have no idea. During the course of the game Dante will learn of his demon heritage including the origins of the mysterious pendant hanging around his neck, which we believe to be a gift from his dearly-department mother. Presumably Virgil will feel the sharp end of Dante´s sword too, what with his no-show in the original Devil May Cry. But then again, when dealing with demons and indeed Capcom, anything is possible.
We feel it rather important to point out that the game is rock hard. Even on easy mode. Wading into the fray indiscriminately is a sure fire way to have half of your energy bar lopped off. Boss encounters too are savage - requiring equal parts evasion and weak spot exploitation - no wonder the Trickster style is so suited to beginners. What this means is players will be have to knuckle down and learn the art of fighting Devil May Cry-style - the damaging combos and damage evading tactics. It might sound like a chore to some, but Capcom knows exactly how to craft a fighting system and Devil May Cry 3´s is the most explosive and enjoyable since Viewtiful Joe featuring a choice of fighting styles and the ability to swap between a variety of weapons in an instant. In an era when Capcom Fighting Jam starts to a little stale, it´s great to see fighting fans so well catered for.
Three bosses featured in the build we played - a Grim Reaper styled fiend early on, the icy Cerberus-like dog we told you about last time and a giant flying centipede-like beast. The Grim Reaper style boss appears at the end of the first mission, and takes quite a bit of battering before retreating. At first we thought he might be a recurring enemy throughout the game, however in the next cutscene he is skewered by a nonplussed Virgil - rather worrying considering how tricky we found him. Dante will obviously need to power-up significantly throughout the game before taking on his sibling.
Next we got reacquainted with the three-headed mutt that Dante less than affectionately calls Fido. The tactic of choice is still to blast of the icy barrier that forms on his heads and legs. Somehow we had forgotten the sheer gore that is released when doing so, not to mention the fact that it´s possible to totally decapitate the fellow, only for each head to sprout back. He´s quite the bad boy, but sensing Dante´s worth he relinquishes his soul ( we´re not sure what that´s all about to be honest) and awards Dante his second melee weapon - the sanshaku, a three sectioned nunchaku variant, naturally endowed with ice powers.
The final boss we confronted, the centipede, is perhaps even more imposing than Cerberus - snaking mid-air and firing blue plasma balls as it retreats. Thankfully some deft scaling of a nearby cliff-face allows Dante to leap onto the giant insectoid´s back, stabbing into the fleshy bits between scales. It´s quite an experience, literally taking a boss for a ride.
Gunslinger
If Neo of Matrix fame were to describe Gunslinger he´d just murmur ´Guns, lots of guns.´ Because that is what gunslinger is all about. It´s also blessed with flamboyant gunplay that makes the Gunkata from Equilibrium look old fashioned - Rain Storm, Twosome Time and Fireworks. Rain Strom sees Dante take to the air before spiralling to the ground, guns blazing, while Twosome Time is the kinky name for a little twin gunplay with Dante´s dynamic duo of pistols - Ebony and Ivory, each cocked at strange angles. Fireworks is the real crowd pleaser though - is it a shotgun or is it a set of bullet spewing nunchaku? The answer is: both. Sort of.
Sword Master
No points for working out the onus of this particular fighting style - it´s all about a tang in your hand and a good dose of steel in your enemy. In true swashbuckler vein though, Dante can hurl his sword around using the Sword Pierce manoeuvre and fight hand-to-hand before retrieving it, which has a particularly high style quotient. That´s not all, as there´s the obligatory whirly-twirly swordplay too in the form of Prop Shredder and the high-flying Aerial Rave.
Royal Guard
The newly introduced fourth fighting style in Devil May Cry 3 draws from the philosophy of Chelsea boss Jose Mourinho - a strong defence should be the foundation to attack. When utilising Royal Guard Dante adopts a Kung Fu ready stance and can absorb enemy attacks without taking damage, this includes both normal attacks and special attacks including ice, so Cerberus is just waiting to be exploited. We still haven´t managed to explore Royal Guard as fully as we would like and infuriatingly are unable to confirm or refute rumours that Dante will utilise a Ryu style Dragon Punch using this style.
We like Lady, enough to dedicate an entire boxout to her. Not only has she got it in for Dante from the off - firing missiles at him, being boisterous with a motorcycle in his general direction, and later shooting him square in face ( it´s ok, he´s a demon, he can withstand such attacks), she also utilises her missile launcher to propel herself into the air or stab into a wall to stop her falling. She´s rather attractive too, even if she does have two distinctly different colour eyes. With this in mind look at a picture of Arkham. Notice anything? No? Neither do we. Neither do we...
La Traduction
( c pas de moi ^^)
Lady aura autant de scènes classes que Dante, surtout en ce qui concerne les acrobaties.
Aprés 7 missions toujours aucune idée de la raison pour laquelle Virgil en veut à Dante
Vous pouvez vous préparer à avoir des crampes au doigts parce que le jeu est super dur, même en mode easy ( super!!!) Va falloir apprendre à se servir des attaques de Dante avant de se la jouer.
Apparemment le boss de la fin de la mission 1 se fait découpé en rondelle par Virgil dans la cinématique! Sur les boss rien de nouveau
Gunslinger: c´est du Matrix et Equilibrium réuni multiplié par 10000
Royal Guard: Dante pourra " absorber" les attaques ennemies, mais on ne sait pas si il utilisera bien les techniques de Ryu, style Dragon punch ( Street Fighter?)
Les enigmes ne seront pas casse têtes, ça on sait.
Lady se bat à coup de missiles et elle s´en sert pour se propulser et s´accroche au mur pour se rattraper!
http://www.playfrance.com/forum/viewtopic.php?t=37657&postdays=0&postorder=asc&start=105
( Page 9 pour les screens de mauvais qualités ^^)
Ya tellement de news infos que j´crois que je vait devenir fou ^^
( Prend la voix d´Arkham)
IT WILL BE MINE, AH AH AH AH AH AH
hmmmmm, j´crois que j´ai un peu trop abusé sur la boisson hier soir
^^