voila la liste de ce qui a deja ete repare c est en anglais j ai la fleme de traduire
- Implemented passive offsides - ie where the flag only goes up if the player(s) goes on to touch the ball within 10 seconds
- Quicker whistle for blatant offsides
- If goal scored with last kick force kick off before final whistle as per IRL
- Cut down on injury time a little
- Cut down effect of morale
- Improved and increased chances of defensive blocks and deflections
- Tweaked player passing AI in terms of when to take a risk
- Tweaked player passing AI in terms of where to place the ball ahead of team mate
- Improved player AI as in when to clear ball and when to bring it under control
- Improved timing of shots when clean through as too many were from far out
- Tweaked AI re direction of clearances
- Improved choice of shot type
- Less stupidly inaccurate shots from players too good for that
- Big tuning to player closing down AI - when to do it, according to attributes etc
- Improved player dribbling direction and decision making AI
- Improved player covering for team mates AI
- Improved player letting ball run out AI
- Improved defensive interception judgement AI
- Improved defensive ariel challenges at set pieces a bit
- Tweaked goalie positioning for non one-on-one situations in open play
- Tweaked AI of " should defender go to the ball player or not" code
- Made certain players go " gung ho" in certain situations for human teams even if its not set
- Fixed bug where 2 players could be in same position at kick off
- Fixed bug where too many pls could be in the centre circle at kick off
- Improved general AI at indirect free kicks in the opposition area
- Tweaked player " spacial awareness" AI
- Improved goal kick positioning
- Stopped defence moving too far up pitch for attacking throw ins
- Fixed bug where certain formations would lack players making themselves available at throw ins
- Improved team shape in terms of depth and width
- Fixed occasionally dodgy keeper positioning on free kicks
- Reduced repetitive instances of long throws then floating header over bar
- Fixed very rare incidence of never taken free kick
- Reduced incidence of overly short goal kicks
- Improved marking at set pieces
- Fixed bug where certain human team players wouldnt follow marking instructions
- Improved default human team tactic instructions for throw ins
- Made players staying back at corners more likely to come to meet cleared ball
- Fixed bug where AI managers´ teams used tight marking too often
- Tweaked AI decisions of when to man mark and when not to in and around the danger area
- Tweaked AI manager team depth settings
- Made AI managers more likely to sit back or replace key players when they have a big game around the corner
- Improved AI managers´ decisions as to their team sitting back or pushing for goals in matches
- Increased effect of red cards on AI manager attacking mentality
- Improved team shape for AI managers where they have < 11 players on the field
- Improved AI managers´ decisions as to how hard their team should tackle
- Improved AI managers´ decisions as to how often to counter attack
- Fixed bug where a couple of preset formations were never used in match by AI managers even if chosen on the day
- Try and make stronger teams go more for " all out attack" if being frustrated by smaller teams
- Improved effect of team blend ( ie how long pls have been at the club and how many games they have pld etc )
- Simulated blend factor for " grey" players...this was low in v313 affecting their performance
- Slowed down player acceleration from a standing start
- Improved realism of players turning while moving
- Bumped up player speed a notch all round