c'est caché dans le coeur du jeu, voila la reponse exacte qu'il m'a ajouté:
That is somewhere hidden away in the game engine where we cannot access it. All I know is that it applies to the ship with ID 164 .
That's the reason for this line in PROGRAM\Ships\ships.h:
- define SHIP_CURSED 164 // Fudge Dragon: Re-enable skeletons
And also why the cursed Black Pearl is the only ship with such a "weird" ID line in ships_init.c:
//------------------------------------------------
-------------------------
// Cursed Pearl by Bonjourmonami, texture by Legendary Spider
// <SWS - Willemstad Builders' Trials Winter 09 S/N 120> (WBT4HF) - Faster due to removal of habitation related items
//------------------------------------------------
-------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "CursedPearl";
refShip.SName = "CursedPearl";
refShip.id = SHIP_CURSED; // Fudge Dragon: Re-enable skeletons
The switch(CursedShip) above it is to allow changing the cursed ship into another, which works by executing these lines:
CursedShip = "Crimson Blood";
ShipsInit();
Preprocessor_Init();
voili voilou