ben justement j´ai pas fait , j´ai juste trouvé le model...
aussi j´ai modifier l´image du perso car il choisi son image d´apres le modele , definit par un switch.
voici comment proceder :
a la base :
switch (rCharacter.model)
{
case "black_corsair": rCharacter.FaceId = 0; break;
case "bocman1": rCharacter.FaceId = 1; break;
case "bocman3": rCharacter.FaceId = 2; break;
case "bocman4": rCharacter.FaceId = 3; break;
case "brodyaga": rCharacter.FaceId = 4; break;
case "capitan": rCharacter.FaceId = 5; break;
case "capitan1": rCharacter.FaceId = 6; break;
case "chameleon": rCharacter.FaceId = 7; break;
case "chelovek": rCharacter.FaceId = 8; break;
case "chelovek1": rCharacter.FaceId = 9; break;
case "corsair1": rCharacter.FaceId = 10; break;
case "corsair1_1": rCharacter.FaceId = 11; break;
case "corsair1_2": rCharacter.FaceId = 12; break;
case "corsair2": rCharacter.FaceId = 13; break;
case "corsair3": rCharacter.FaceId = 14; break;
case "danielle": rCharacter.FaceId = 15; break;
case "blaze": rCharacter.FaceId = 16; break;
case "fawn": rCharacter.FaceId = 17; break;
case "killer": rCharacter.FaceId = 18; break;
case "korsar": rCharacter.FaceId = 19; break;
case "korsar1": rCharacter.FaceId = 20; break;
case "lucas": rCharacter.FaceId = 21; break;
case "maltese": rCharacter.FaceId = 22; break;
case "man1": rCharacter.FaceId = 23; break;
case "man1_1": rCharacter.FaceId = 24; break;
case "man1_2": rCharacter.FaceId = 25; break;
case "man2": rCharacter.FaceId = 26; break;
case "man3": rCharacter.FaceId = 27; break;
case "man3_1": rCharacter.FaceId = 28; break;
case "man6": rCharacter.FaceId = 29; break;
case "man6_1": rCharacter.FaceId = 30; break;
case "offic_fra": rCharacter.FaceId = 31; break;
case "old_man1": rCharacter.FaceId = 32; break;
case "old_man2": rCharacter.FaceId = 33; break;
case "researcher": rCharacter.FaceId = 34; break;
case "sailor1": rCharacter.FaceId = 35; break;
case "sailor2": rCharacter.FaceId = 36; break;
case "sailor3": rCharacter.FaceId = 37; break;
case "sailor4": rCharacter.FaceId = 38; break;
case "sailor5": rCharacter.FaceId = 39; break;
case "sailor6": rCharacter.FaceId = 40; break;
case "animists2": rCharacter.FaceId = 41; break;
case "storeman": rCharacter.FaceId = 42; break;
case "storeman2": rCharacter.FaceId = 43; break;
case "will_2": rCharacter.FaceId = 44; break;
case "huber_eng": rCharacter.FaceId = 45; break;
case "blackman": rCharacter.FaceId = 46; break;
}
modifier ceci en
switch (rCharacter.model)
{
case "black_corsair": rCharacter.FaceId = 0; break;
case "bocman1": rCharacter.FaceId = 1; break;
case "bocman3": rCharacter.FaceId = 2; break;
case "bocman4": rCharacter.FaceId = 3; break;
case "brodyaga": rCharacter.FaceId = 4; break;
case "capitan": rCharacter.FaceId = 5; break;
case "capitan1": rCharacter.FaceId = 6; break;
case "chameleon": rCharacter.FaceId = 7; break;
case "chelovek": rCharacter.FaceId = 8; break;
case "chelovek1": rCharacter.FaceId = 9; break;
case "corsair1": rCharacter.FaceId = 10; break;
case "corsair1_1": rCharacter.FaceId = 11; break;
case "corsair1_2": rCharacter.FaceId = 12; break;
case "corsair2": rCharacter.FaceId = 13; break;
case "corsair3": rCharacter.FaceId = 14; break;
case "danielle": rCharacter.FaceId = 15; break;
case "blaze": rCharacter.FaceId = 16; break;
case "fawn": rCharacter.FaceId = 17; break;
case "killer": rCharacter.FaceId = 18; break;
case "korsar": rCharacter.FaceId = 19; break;
case "korsar1": rCharacter.FaceId = 20; break;
case "lucas": rCharacter.FaceId = 21; break;
case "maltese": rCharacter.FaceId = 22; break;
case "man1": rCharacter.FaceId = 23; break;
case "man1_1": rCharacter.FaceId = 24; break;
case "man1_2": rCharacter.FaceId = 25; break;
case "man2": rCharacter.FaceId = 26; break;
case "man3": rCharacter.FaceId = 27; break;
case "man3_1": rCharacter.FaceId = 28; break;
case "man6": rCharacter.FaceId = 29; break;
case "man6_1": rCharacter.FaceId = 30; break;
case "offic_fra": rCharacter.FaceId = 31; break;
case "old_man1": rCharacter.FaceId = 32; break;
case "old_man2": rCharacter.FaceId = 33; break;
case "researcher": rCharacter.FaceId = 34; break;
case "sailor1": rCharacter.FaceId = 35; break;
case "sailor2": rCharacter.FaceId = 36; break;
case "sailor3": rCharacter.FaceId = 37; break;
case "sailor4": rCharacter.FaceId = 38; break;
case "sailor5": rCharacter.FaceId = 39; break;
case "sailor6": rCharacter.FaceId = 40; break;
case "animists2": rCharacter.FaceId = 41; break;
case "storeman": rCharacter.FaceId = 42; break;
case "storeman2": rCharacter.FaceId = 43; break;
case "will_2": rCharacter.FaceId = 44; break;
case "huber_eng": rCharacter.FaceId = 45; break;
case "blackman": rCharacter.FaceId = 46; break;
case "TON_MODEL": rCharacter.FaceId = LE_NUMERO_DE_LA_FACE; break;
}
Explication : il identifie le model, et si le model est egal au nom entre les guillemets , alors il affichera l´image qui porte le numero qui le suit.
ex :
case "huber_eng": Character.FaceId = 45; break;
si le model est huber_enf, ce sera l´image 45 qui le representera.
malheureusement , je n´ai pas encore trouvé le script qui definit les images par rapport au numero si quelqun le connait ca pourrait m´aider ^^