de joie ![]()
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Merci pour tes infos plus que régulière Spartan012
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[ NEWS ] Quelques précision pour le trailer du 4 décembre...
[...]
Même si la dite vidéo sera originellement visible sur ESPN (chaîne sportive américaine), elle sera aussi téléchargeable sur le Marché Xbox Live en Haute Définition (720p) et donc supposément sur Internet. Rien de tel pour capter un peu plus l´ambiance que les développeurs tenteront de retranscrire pour la fin de la trilogie, sans pour autant "officialiser" (comprenez "finaliser") certains rouages du jeu et par la même occasion révèler certains détails.
Ce sont les petits gars de chez Digital Domain qui sont à la charge du précieux et pour information ils ont travaillé par le passé sur des films comme Charlie et la Chocolaterie, I Robot, Le Jour d´Après, Titanic et X-Men, rien que ça !
[...]
[ Halo.fr ]
http://www.halo.fr/index.php?p=news&r=2308
http://www.nofrag.com/2006/nov/16/23687/
cela dit , ne vous préocupez pas de nofrag , apparement ils ne sont pas au courrant que halo 2 sort dans 1 ans , et que même sans aucun effet mplanté dans le jeu , il y a quand même quelque diffèrence entre halo 2 et le 3
[ SCEENSHOT ] Halo 3 en 19 screens
Nos chers confrères de chez 1UP nous offrent aujourd´hui 19 screenshots de Halo 3 en meilleure qualité que les screens que nous vous avions proposé dernièrement via des scans.
La diffèrence avec Halo 2 n´est pas très flagrante en globalité, mais ce n´est qu´une versionalpha, en un an le studio Bungie à encore largement le temps de nous montrer son talent.
http://www.livegen.fr/viewimg/images/news18308/00037956.jpg
http://www.livegen.fr/viewimg/images/news18308/00037957.jpg
http://www.livegen.fr/viewimg/images/news18308/00037958.jpg
http://www.livegen.fr/viewimg/images/news18308/00037959.jpg
http://www.livegen.fr/viewimg/images/news18308/00037960.jpg
http://www.livegen.fr/viewimg/images/news18308/00037961.jpg
http://www.livegen.fr/viewimg/images/news18308/00037962.jpg
http://www.livegen.fr/viewimg/images/news18308/00037963.jpg
http://www.livegen.fr/viewimg/images/news18308/00037964.jpg
http://www.livegen.fr/viewimg/images/news18308/00037965.jpg
http://www.livegen.fr/viewimg/images/news18308/00037966.jpg
http://www.livegen.fr/viewimg/images/news18308/00037967.jpg
http://www.livegen.fr/viewimg/images/news18308/00037968.jpg
http://www.livegen.fr/viewimg/images/news18308/00037969.jpg
http://www.livegen.fr/viewimg/images/news18308/00037970.jpg
http://www.livegen.fr/viewimg/images/news18308/00037971.jpg
http://www.livegen.fr/viewimg/images/news18308/00037972.jpg
http://www.livegen.fr/viewimg/images/news18308/00037973.jpg
http://www.livegen.fr/viewimg/images/news18308/00037974.jpg
[ Live360.fr ]
http://www.live360.fr/news/18308/Halo-3-en-19-screens.html
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[ NEWS ] Bungie Weekly Update du 17 novembre :
So the end of the Halo birthday week draws to a close, and what a week it’s been. We’ve had a ton of announcements and news, showed the first ever shot from the Halo 3 campaign and generally celebrated Halo and our fans for a week. If you missed the story…
STOP RIGHT NOW AND READ THIS!
As we close out, it’s time for some thoughtful retrospective on the events of the week.
First off, the screenshot. Here’s the deal. Brian grabbed a controller, moved the Chief up against a wall from a level in Campaign, and typed a debug command to take a shot. We ran the shot in Newsweek and then later, right here on Bungie.net. We took the shot at 2X so you could use it for wallpaper or whatever. But just to be clear, it’s a very ordinary, if atmospheric moment from the game. Well, ordinary in the graphical sense. Naturally that building is crawling with the Chief’s foes, and he’s not really going to get a chance to stand around chewing the fat.
http://www.bungie.net/images/news/inlineimages/AnniversaryNwsWeekshots.jpg
http://www.bungie.net/images/news/inlineimages/H3_e32006_ChiefIntro.jpg
There’s been some speculation that it’s totally different than that showed in the E3 trailer. Well, that’s just lighting. There have been some minor tweaks to the Chief model, but he’s about 99% identical.
We were on a bunch of stuff this week, including a upcoming 1UP podcast, and the Official Xbox Magazine podcast, talking about stuff while they tried to trick us into admitting other stuff. The OXM one is live now, and you can listen to it here. The 1UP podcast will have more swearing in it and goes live next Wednesday.
One of the reasons the update is short this week, quite apart from the fact that we already spilled our guts pretty good, is that I have been in two very important (and fun) meetings. Actually, three if you count one yesterday afternoon.
One (yesterday afternoon) was about something collectible you can probably buy next year. One was about some Halo fiction you can enjoy next year (we were chatting with Marvel comics and a couple of very famous comic book creators of some repute) and the other was about the Halo TV commercial that’s going to air on Monday Night Football in early December.
We just saw one of Digital Domain’s final submissions before the thing gets finished and has Mart-Music added to it, and I have to say, jaws were dropped. I am not going to overpromise to you guys, but the Bungie folks who saw it were very, very impressed. And there are a surprising number of clues and glimpses into the finished game, although it contains not a lick of gameplay in it.
We also asked the female players out there if they would like to have an option to change their multiplayer Spartan voice to female. We had a huge response, with literally 99% saying yes, they would like it. A couple of women had the legitimate concern that it would encourage pre-pubescent misogynists to give them a hard time, and of course, one or two dudes who thought that their opinion on the matter was somehow more important to the discussion than the females it actually concerned. And a lone voice who felt that the death screams themselves were uncalled for.
The good news is that we collated all the data, requests, polls and news stories and will look seriously at implementing the feature. So thank you for your input.
And that won’t be the only MP feature we’re going to let you customize, but more on that another time.
And now the part where I throw Ninja to the wolves. Matchmaking is a complicated business and juggling the playlists and the population available to make sure that most people are having a satisfactory experience, is incredible difficult and taxing. Please try t show some understanding and restraint when reacting to changes that you perceive as negative, and realize that we would not make these decisions were they not necessary for the smooth functioning of Matchmaking. There’s some news in here that will freak people out. And it’s not Ninja’s choice (or anyone’s really) so don’t blame him.
NinjaOnFire sez:
Last week we hinted at some of the changes that would occur in the next matchmaking update. We told you all about our plans to consolidate our total number of playlists in an effort to condense the population into fewer pools, making matchmaking function more effectively. We told you that Team Carnage was being put on hold over the holiday season, though we do plan to bring it back early next year. We also told you that Team ActionSack is being removed, with all of the popular gametypes from it being moved into Team Training or Team Skirmish.
All of these changes are being made to accommodate the population fluctuation that occurs around the holidays. New systems, new games and vacations all equate to less activity. While we have maintained an excellent population over the past 2 years and don’t expect it to drop drastically, the matchmaking system can be very delicate when the population drops suddenly, so we’re making these changes as a precaution. Moving forward into 2007 we may decide to bring some of these playlists back, it’s hard to say right now – we’ll have to examine our population and activity after the holidays.
This week we have finalized the changes to the hoppers and we’re almost done with the testing phase. In addition to Team Carnage and Team ActionSack, we will be removing the Multi-Team and Team SWAT playlists. These playlists both have unique aspects that set them apart from the rest, so it is sad to see them go, for me as well since they are two of my favorites.
Multi-Team has had quite the run, for a flavor playlist; perhaps we’ll be seeing this playlist again at some point. Team SWAT has been very popular over the past few months and has been a great flavor playlist. We let you experience it as both ranked and unranked and with a variety of gametypes. However, popularity isn’t the deciding factor in these changes. While it is a lot of fun and will remain in matchmaking; it will no longer have a playlist of its own. Gametypes from Team SWAT will be moved into the Team Training playlist with some extra weight, including SWAT Magnums which was removed from Team SWAT in a previous update.
Anytime we remove a playlist, we know there are people who are very passionate about the change. Please keep in mind that these changes are being made out of a necessity. We’ve explained that necessity in detail, so if you still have questions please visit the Optimatch forum. Perhaps your favorite playlist is being removed, make sure to tell us… as we move forward with future updates we will be looking at this feedback to determine what may or may not be brought back.
Over the next week we will be wrapping up final testing on these changes, so stay tuned to the Optimatch forum for more details!
Thanks Ninjer. We will not reveal your top secret undisclosed location. In 123 Fake Street, Bellevue.
Next week – high res versions of the multiplayer shots (at last) and some chat aout what they do and don’t contain. Anyway, somebody asked me who would win in a fight between bender and Mister Chief, seeing as how “they both have crazy teefs.” Apologies to Matt Groening and Co.
http://www.bungie.net/images/news/inlineimages/benderfight.jpg
What´s wrong with standin´ toe to toe and saying, "I am?"
[ Bungie.net ]
http://www.bungie.net/News/TopStory.aspx?cid=9194
[ NEWS ] Top 10 Xbox Live :
Aujourd´hui c´est une semaine un peu particulière pour le Xbox Live puisque le mastodonte Gears of War est sorti chez nous. C´est une première, Halo 2 est détrôné et c´est Gears of War le jeu le plus joué cette semaine, toutes plateformes confondues.
Xbox 360 :
1 Gears of War
2 Call Of Duty 3
3 Contra
4 Call of Duty 2
5 Madden NFL 07
6 RAINBOW SIX VEGAS Demo
7 Tony Hawk´s Project 8 Demo
8 Splinter Cell Double Agent
9 Ghost Recon 3
10 Need for Speed™ Carbon
Xbox Live Arcade :
1 Contra
2 Defender
3 UNO
4 Ultimate Mortal Kombat 3
5 DOOM
6 LUMINES LIVE!
7 PAC-MAN
8 Street Fighter II´ Hyper Fighting
9 DIG DUG
10 Texas Hold ´em
Xbox :
1 Halo 2
2 Battlefield 2: MC
3 Madden NFL 07
4 Counter-Strike
5 Rainbow Six 3 BA
6 Star Wars: Battlfrnt 2
7 Call of Duty 3
8 Forza Motorsport
9 Call of Duty 2
10 Rainbow Six 3
[ Xboxygen.com ]
http://www.xboxygen.com/index.php?file=News&op=suite&news_id=2820
Quelqu´un pourrait résumer la weekly update?
COD3 va peut-être être plus joué qu´halo 2 aussi.
Désolé ford455 mais je suis autant embêter que toi en anglais
j´attend avec impatience la traduction de halo.fr
[ NEWS ] 1UP a vu 17,25 secondes du solo de Halo 3
Lors de leur visite chez Bungie Studios, les Grands Reporters de 1UP ont pu admirer la partie solo de Halo 3 durant une séquence in game de 17,25 secondes. Il ne leur en fallait pas plus pour rédiger une bonne grosse preview où 1UP nous assure que les graphismes sont tellement formidables que certains d´entre vous en oublieront le nom de Gears of War.
The buildings in this snippet of Halo 3´s campaign look like the structures from the Metropolis and Outskirts levels of Halo 2 (i.e. human buildings in the middle of a city).
It is a warzone, and assuming this planet is Earth, Master Chief appears to be right in the middle of the mess he was flying toward at Halo 2´s conclusion. Is this before or after the announcement trailer? It´s hard to tell -- there weren´t any shots of the Chief´s armor for us to compare the damage with what we saw in the trailer.
[ Nofrag.com ]
http://www.nofrag.com/2006/nov/21/23738/
[ PREVIEW ] Tout ce que sait 1UP des modes campagne et multijoueur
"Just call it 17.25 seconds," laughs Halo 3 design lead Jaime Griesemer. "It was probably shorter than that, but just say it´s 17.25 seconds, anyway." No, Griesemer isn´t modifying his statements about 30 seconds of fun in game design; he´s talking about how many seconds of Halo 3 single-player footage I´d just watched.
At the end of the E3 Halo 3 teaser, Cortana declares, "This is the way the world ends." She´s referencing the T.S. Eliot poem "The Hollow Men," and the line that follows is "not with a bang, but with a whimper." If Halo 3 is the way the world ends, these 17 seconds are a part of the bang -- not the whimper.
The single-player footage opens in the middle of a gray warzone. It´s colored in a palette I haven´t seen in the Halo-franchise. Everything is painted in grays -- the colors look like the New Caprica encampment on SCI FI´s BattleStar Galactica. We´re on what appears to be Earth -- the large, blown-out buildings aren´t Forerunner architecture. It´s a city, not unlike the now-dismantled New Mombasa (which was destroyed by a Covenant cruiser´s Slipstream jump in Halo´s previous episode).
The footage is all in-game and being played (it´s been captured using Halo 3´s new Saved Films movie feature). Think back to the E3 2003 presentation -- it´s like that, but not dark. Master Chief´s Battle Rifle looks different; has it been upgraded? It almost looks partially cobbled together. There appears to be wear and tear on the weapon -- the muzzle, while open in Halo 2, seems to be even moreso right now (Bungie tells us it is the same Battle Rifle, despite any perceived aesthetic differences). The scope still reflects light, and now it appears to use the real time reflection we saw in the H3 announcement teaser.
http://www.1up.com/media?id=3095892
While this is from Valhalla, a multiplayer map, the architecture here is Forerunner in origin.
After a few quick steps forward, the Master Chief hops into the back of a Warthog with a Gauss cannon mounted on the back. There´s the familiar whirr of Warthog engines humming to life and the hog spins out from underneath the building´s overhang. After lurching out from beneath the overhang, the road opens into a staging area. Overhead there are explosions streaking the sky; in front of the Warthog is a Covenant Wraith tank. The familiar purple tank is swaying side to side and the Warthog screams past it. Master Chief rotates the gun backwards to target the Wraith tank and looks to the sky to see a Covenant Drop Ship taking off -- two banshees flying in formation fly by, right behind the Drop Ship. They don´t stop to attack -- they just fly by.
The familiar whine of a Covenant Ghost howls and Master Chief lowers the Gauss cannon. But this Ghost is unlike any Ghost we´ve seen before. Instead of the two small wings that normally frame a Ghost, this model is more tube-like in design. The sound is unmistakable, just like its bumpy hover. There´s a much larger driver at the back of this new Ghost-type vehicle -- a Brute. This is the first vehicle we´ve seen from what Griesemer describes as "the Brute Sandbox."
The vehicle appears similar in color to the Covenant Ghost. It sounds the same as well (but this is pre-Alpha code, so it could be placeholder sound), but the wings have been folded up and the result is a much thicker, tube-ish vehicle. As Master Chief lowers the Gauss cannon on the Ghost, the demo ends.
Visually, the demo is everything that it should be, considering the quality seen in the announcement teaser from E3 2006. While the game is technically in pre-Alpha with presumably a year left in development, the single-player footage looks incredible, so much so that it might make some people say "Gears of Huh?"
http://www.1up.com/media?id=3095893
The structures that make-up High Ground (seen here) appear to be human in origin. The footage we saw in Halo 3´s single-player mode also appeared to have human structures.
What Does This All Mean?
Location. Location. Location. Across both previous games, there have been memorable (Delta Halo from Halo 2) and unmemorable (yes, the Library) structures, but the architecture has been pretty consistent. The art from Halo 2´s High Charity level -- a series of curves, circles and luminescent lighting -- is wildly different from the repeating corridors and angular designs that make up Forerunner structures.
The buildings in this snippet of Halo 3´s campaign look like the structures from the Metropolis and Outskirts levels of Halo 2 (i.e. human buildings in the middle of a city).
It is a warzone, and assuming this planet is Earth, Master Chief appears to be right in the middle of the mess he was flying toward at Halo 2´s conclusion. Is this before or after the announcement trailer? It´s hard to tell -- there weren´t any shots of the Chief´s armor for us to compare the damage with what we saw in the trailer.
Bungie has remained adamant that the single-player footage we saw -- which was framey -- was something just slapped together. It was footage from one of the debugs that had been stored as a Saved Film. After the developers finished showing the footage to the media, it was discarded -- don´t expect the same footage to surface any time soon.
The single-player screenshot that Bungie released on the fifth anniversary of Halo was not from the area of the game that we´d seen. That area is much darker and looks like it could be somewhere underground -- what we saw was a fracas taking place on some planet´s (likely Earth) surface.
[ 1up.com ]
http://www.1up.com/do/previewPage?cId=3155363
je le trouve moins beau que gow et en plus quand il disent que la video etait representatif du jeu et quand on voit maintenant cé abusé surtout pour un halo3 ![]()
Ben moi le trailer je l´ai trouvé un micro chouilla en dessous de GOW mais c´est déjà bien et s´ils disent que c´est représentatif du jeu alors c´est que du bon ![]()
oui j ai dit ca mai la quand tu voie les images comment elles sont laid pas possible il a plus de temps de developpement que gow et niveau graph cé pas au dessus cé ca que je trouve abusé!!
ha oui les scans je les trouve pas d´une très grande qualité nan plus et en combinant tout sa avec le fait qu´il manque un bonne partie des textures dans la version alpha sa nous donne des images pas très folichonnes mais bon je suis optimiste quand a l´avenir surtout quand j´entends les journaliste 1 UP ont trouvé le multijoueur certe en dessous D´un GOW graphiquement mais merveilleusement fun alors comme on dit " ouayte hande si..." ![]()
[ IMAGE ] 5 nouveaux screenshot sur bungie.net
http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=7
http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=8
http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=9
http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=10
http://www.bungie.net/games/halo3/SlideShow.aspx?Path=/games/Halo3&Slideshow=Screenshots&Slide=11
Enfin pas totalement nouveaux ces screen car il me semble que seule la dernière image n´a pas déjà été publiée sur 1UP.
[ NEWS ] Le matchmaking de Halo 3
1UP diffuse un postcast (
http://zdmedia.vo.llnwd.net/o1/Podcasts/Halo3/112106.mp3 ) où ils discutent avec Bungie de tout et de rien. Plus intéressant : une interview à propos du système de matchmaking de Halo 3 (
http://www.1up.com/do/newsStory?cId=3155452 ). Les problèmes soulevés feront sans doute sourire les joueurs sur PC, mais il ne faut pas oublier qu´il n´existe pas de serveur dédié pour Halo 1&2 et qu´il n´en existera sans doute pas non plus pour Halo 3. Pas étonnant que le multi reste bloqué à 16 joueurs maximum...
Oh, et ils discutent aussi de la possibilité d´enregistrer des démos ce qui est une grande nouveauté pour les FPS consoles. Rigolez pas, comment vouliez-vous qu´ils fassent avant d´avoir des disques durs ? (
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[ Nofrag.com ]
http://www.nofrag.com/2006/nov/23/23763/
Dites, j´ai trouver ça completement par hasard :
http://www.flickr.com/photo_zoom.gne?id=236119469&size=l
ça vient d´Halo 3 ?
(j´en sais rien, je suis vraiment tonmbé dessus par hasard, c´est juste que ça peut s´y referer
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