L´info qui fait mal aux fans (si il en reste) de Forza puisqu´il est annoncer avec SEULEMENT 12 CIRCUIT le comble pour un jeu (qui ce veut) de simulation auto
http://www.gamekult.com/articles/A0000054838/
ouai et bien les fan savent que ces 12 environnement et non pas circuit
tu comprend??pour un seul envirronement il y aura plusieur tracet
" D´autres courses, et d´autres caisses, sont également prévues sous la forme de contenu téléchargeable une fois le jeu disponible "
merci aurevoir!
Voila, genre PGR3 y a 5 environnements...
Oui j´ai vu ca (et ca a du etre posté deja je pense^^) ca me fait bien mal au derche, je l´attends ce jeu, mais douze circuits c´est vachement leger pour un titre aussi fort et qui plus est en est à son deuxieme episode! Va falloir acheter les autres? ![]()
Vous le faites exprès là ? Y aura 44 circuits répartis sur 12 environnements.
47 pour être précis ![]()
J´hésitais entre 47 et 44 justement, je voulais pas relire la news pour ça ![]()
Il y´aura 47 circuits en tout dans 12 environnements.
Quelques infos sur le live :
1) Il sera possible de rajouter des ordinateurs (des bots contrôlants des voitures) dans une session pour se sentir moins seul.
2) L´hôte pourra choisir l´ordre sur la grille des participants (par puissance, aléatoire, ...)
3) L´hôte pourra restreindre à une catégorie de voitures, d´aides, de caméras et permettre aux spectateurs ou non de parler avec les concurrents.
oui en mode mirroir et a l´envers ![]()
Forza Motorsport 2 on Sale May 2007!
Hello and welcome back to another Turn 10 Pitpass Report, a weekly Friday update on the development of Xbox 360´s premier racing simulator, Forza Motorsport 2. If this is your first visit to FM.net or the weekly updates, feel free to peruse our back catalog here. Those who have been following my ramblings since we announced the game at E3 2006 will notice that today´s Pitpass Report comes much earlier in the day than it usually does. So what´s the occasion? Well, ever since we missed our holiday 2006 release date sometime last November, we´ve been gunshy about committing to another date until we were absolute sure. The schedule had to be one such that it was realistic from a production point of view, as well as one that allows us to give FM2 the polish it needs and that the fans deserve.
This morning, we teamed up with the PR team at Xbox 360 to send out an email blast to our friends in the press and auto community alerting them to the fact that we´ve officially fired-up our marketing engines and put the promotional pedal to the proverbial metal. The first important detail in the email is something you probably noticed already -- Forza Motorsport 2 will be on North American store shelves May 2007. Wait, so just May 2007? No exact release date? Not if we could help it. Our schedule right now has us hitting Xbox certification around the middle of April and going gold soon aftewards. We want them to put the game on shelves as soon and fast as they can humanly muster. So optimistic estimates have us at retail in the first half of May -- obviously the sooner the better and that´s our goal.
This Week At Turn 10
In the meantime, we´re hoping to shorten the wait between now and May with a rolling schedule of new FM2 info, announcements, assets, and videos. There´s so much stuff we haven´t really touched on with the game; I´m not only talking about major features but a ton of little details that really set FM2 apart from every other racing game out there -- arcade, sim, or otherwise.
As well, I realize that this week may have seemed particularly dark for some of you when we announced that we had to scale back on the total number of racing environments in the game. There were a lot of questions and a discussion between the community and Turn 10 ensued on our forums. In the end, we realize that lack of information about the game was driving the majority of our community insane -- so okay -- in the spirit of the Freedom of Information Act, let me present to you the list of...
Forza Motorsport 2 Tracks
I asked Turn 10´s game designers to pick their favorite new track in FM2 and tell me why in 200 words or less. Here then, are their responses...
As you can see, 8 of these 12 tracks (or environments as we refer to them) are real-world locales -- and as such, feature all the authentic real-life ribbon configurations of the tracks. Fans of Suzuka Circuit know that the track has 3 ribbons: The full Grand Prix course, the West course (used for MotoGP events), and the East course with the famous esses (and where I hear they held a NASCAR race in the ´80s). All told, there are 47 different ribbons in the game across the 12 environments.
Since we´ve built every track from the ground up (no assets or models were recycled from Forza 1), we´ve naturally gone in and added a ton of new detail to all the environments. More importantly, the track artists have followed up on a lot of suggestions, as well as corrections from track experts (e.g., track stewards) to make each track more accurate and true-to-life. Hundreds of Gigs of new GPS data (for elevation, dimensions, etc.) and reference materials were collected this time around in the pursuit of realism. Drift fans will be happy to know, for instance, that the drift loop has been added to Road Atlanta -- if nothing else, we do it for the sake of being completist.
A final thought to keep in mind, and it´s something I´ve already mentioned on the forums earlier this week, is that with reams of track reference data for much more than just these 12 environments, our track artists will continue to be working and cranking out content even after our game ships. In other words, expect downloadable content in the form of both tracks and cars in the months following FM2´s release. Will it be free? We don´t know and can´t say for sure right now but whatever it ends up becoming, we at Turn 10 aim to do right by the community. Definitely no horse armor here, folks.
Anyway, we´ll be revisiting in-game tracks on and off with lots of behind-the-scenes detail and making-of info as we hurtle towards FM2´s release this May.
More FM2´s Multiplayer Options
In last week´s Pitpass Report, we began looking at some of the server options available to you on Xbox Live when you want to host exhibition races online. As promised, this week we continue exploring the riches of multiplayer.
Keep in mind that although this is a lot of options to set every time you want to run a specific race online, you always have the ability to save your server settings. Another nifty thing we´ve added to multiplayer this time is the ability for you to save replays from your online races. Have a particularly harrowing race with some online buddies? Now you can save the glory of your triumph to your hard drive.
Although this wraps it up for the multiplayer options, do know that this is by no means the end of FM2´s Xbox Live and community features. Lots more stuff to talk about as we get ever closer to May 2007.
* Posté le 29 janvier 2007 à 14:45:02 avertir modérateur
* oui en mode mirroir et a l´envers
tu voi tu parle mais ta meme pas joue au 1 pour dire ca alors tu attend la sorti du jeu avant d ouvrir ta bouche ![]()
tout de suite c´est + clair ![]()
la possibilité de customizé sa caisse ![]()
comme le dit bimos, il y aura des nouvo circuits en telechargement donc no souci ![]()
J´ai très bien compris que ce sont 12 "environnements" enfin circuits plutot, qu´on decoupe pour faire plusieurs petits circuits, je trouve ca toujours faiblard.
BiM0S Posté le 29 janvier 2007 à 14:40:24 "
D´autres courses, et d´autres caisses, sont également prévues sous la forme de contenu téléchargeable une fois le jeu disponible "
merci aurevoir!
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Ils se croient dans granturismo eux ou quoi?..
grand turismo HD on peu meme pas joué online c vraiment dla merde!
si on peut jouer online, tu racontes de la merde, un pote a moi la en démo et ils est jouable en online !
ah bon c possible de joué a plusieur sur un meme circuit ?? ? jen doute !! !