Citation:
Citation:
IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven´t done on Wii. Why do you think that is? Are studios getting sloppy on Wii?
Julian: Yes. I´m so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware´s life cycle, how to do at least basic shaders and a rim light, but that´s what everybody does. But I still don´t see enough bump and normal-mapping, if any. I still don´t see enough post effects, although you would have insane fill-rates with Wii. I don´t see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn´t anybody else doing this on Wii?" And I am at a loss. I really am.
C´est un problème d´image de la machine. J´ai peur qu´il n´y ait que peu de jeu digne des meilleurs jeux GC car il suffit
GameCube 2001:
http://cubemedia.ign.com/media/space2k1/StarWars002.jpg
Wii 2007:
http://www.ngcfrance.com/images/news/wii/wing_island/scr_057.jpg
c´est sure que quand on voit ce que faisait factor5 sur GC en 2001 on arrive pas a comprendre pourquoi on en est la sur wii en 2007, c´est difficile a accepter
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