1)caracteristique de base de la ATI xenos (xbox360)
- gravure 90nm
- 48 pipelines shaders unifiés(pixel et vertex)
- 500mhz
- 332 millions transistors
- 96 shaders/ops cycle
- 128bit 512mo 700mhz GDDR3
- 22.4go/sec
- 500 millions polygones/sec
- shader model 3.0+
Puce de la PS3:
* Multi-way programmable parallel floating point shader pipelines
* 136 shader operations per clock. It should be noted that will contain only 8 ROPs as opposed to G70 , that contains 16 ROPs.
* Transistor count of 300.2 million transistors
* 74.8 billion shader operations per second
* 33 billion dot products per second
* 1.2 billion vertices per second
* Over 275 million polygons per second
* 128-bit pixel precision offers rendering of scenes with high dynamic range imaging
* 128-bit memory bus width to 256-MB GDDR3 VRAM
* S3TC [1]
Voila , la puce graphique de la 360 est meilleure , je vois pas en quoi la PS3 est "future proof" quand la première sera dépassée , l'autre aussi ne t'en fais pas 