Voilà, G trouvé pour modifier la taille du héro, si ça intéresse quelqu´un ...
en petit, il faut modifier le fichier: C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Bones
le fichier hero_strong et mettre:
Creature_type: CREATURE_HERO;
- Start_group_settings
clavs: "Bip01 L Clavicle", "Bip01 R Clavicle";
upperarm: "Bip01 L UpperArm", "Bip01 R UpperArm";
hands: "Bip01 L Hand", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger1", "Bip01 L Finger11", "Bip01 L Finger12", "Bip01 L Finger2", "Bip01 L Finger21", "Bip01 L Finger22", "Bip01 L Finger3", "Bip01 L Finger31", "Bip01 L Finger32", "Bip01 L Finger4", "Bip01 L Finger41", "Bip01 L Finger42", "Bip01 R Hand", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 R Finger2", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger3", "Bip01 R Finger31", "Bip01 R Finger32", "Bip01 R Finger4", "Bip01 R Finger41", "Bip01 R Finger42", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
forearms: "Bip01 L Forearm", "Bip01 R Forearm";
- End_group_settings
- Start_Bone_data
Bip01 L Calf: 0.85, 0.75, 0.75;
Bip01 L Clavicle: 0.7, 0.7, 0.7;
Bip01 L Finger0: 0.95, 0.85, 0.95;
Bip01 L Finger01: 0.95, 0.85, 0.95;
Bip01 L Finger02: 0.95, 0.85, 0.95;
Bip01 L Finger1: 0.95, 0.85, 0.95;
Bip01 L Finger11: 0.95, 0.85, 0.95;
Bip01 L Finger12: 0.95, 0.85, 0.95;
Bip01 L Finger2: 0.95, 0.85, 0.95;
Bip01 L Finger21: 0.95, 0.85, 0.95;
Bip01 L Finger22: 0.95, 0.85, 0.95;
Bip01 L Finger3: 0.95, 0.85, 0.95;
Bip01 L Finger31: 0.95, 0.85, 0.95;
Bip01 L Finger32: 0.95, 0.85, 0.95;
Bip01 L Finger4: 0.95, 0.85, 0.95;
Bip01 L Finger41: 0.95, 0.85, 0.95;
Bip01 L Finger42: 0.95, 0.85, 0.95;
Bip01 L Foot: 0.85, 1.0, 1.0;
Bip01 L Forearm: 0.75, 0.75, 0.75;
Bip01 L Hand: 0.95, 0.85, 0.95;
Bip01 L Thigh: 0.6, 0.75, 0.75;
Bip01 L Toe0: 0.9, 0.65, 0.75;
Bip01 L UpperArm: 0.7, 0.85, 0.75;
Bip01 Neck: 1.0, 1.0, 0.9;
Bip01 Neck1: 1.3, 0.75, 0.75;
Bip01 Pelvis: 0.65, 0.75, 0.7;
Bip01 R Calf: 0.85, 0.75, 0.75;
Bip01 R Clavicle: 0.7, 0.7, 0.7;
Bip01 R Finger0: 0.95, 0.85, 0.95;
Bip01 R Finger01: 0.95, 0.85, 0.95;
Bip01 R Finger02: 0.95, 0.85, 0.95;
Bip01 R Finger1: 0.95, 0.85, 0.95;
Bip01 R Finger11: 0.95, 0.85, 0.95;
Bip01 R Finger12: 0.95, 0.85, 0.95;
Bip01 R Finger2: 0.95, 0.85, 0.95;
Bip01 R Finger21: 0.95, 0.85, 0.95;
Bip01 R Finger22: 0.95, 0.85, 0.95;
Bip01 R Finger3: 0.95, 0.85, 0.95;
Bip01 R Finger31: 0.95, 0.85, 0.95;
Bip01 R Finger32: 0.95, 0.85, 0.95;
Bip01 R Finger4: 0.95, 0.85, 0.95;
Bip01 R Finger41: 0.95, 0.85, 0.95;
Bip01 R Finger42: 0.95, 0.85, 0.95;
Bip01 R Foot: 0.85, 1.0, 1.0;
Bip01 R Forearm: 0.75, 0.75, 0.75;
Bip01 R Hand: 0.95, 0.85, 0.95;
Bip01 R Thigh: 0.6, 0.75, 0.75;
Bip01 R Toe0: 0.9, 0.65, 0.75;
Bip01 R UpperArm: 0.7, 0.85, 0.75;
Bip01 Spine: 1.0, 1.0, 0.9;
Bip01 Spine1: 0.7, 0.75, 0.75;
Bip01 Spine2: 0.75, 0.75, 0.75;
Bip01 Spine3: 0.65, 0.7, 0.65;
EYE_SET_L: 1.0, 1.0, 1.0;
Sub_movement_dummy: 1.0, 1.0, 0.75;
WEAPON_FOCUS_01: 0.95, 0.85, 0.95;
WEAPON_FOCUS_02: 0.95, 0.85, 0.95;
- End_bone_data
Pour devenir plus grand, il faut mettre:
Creature_type: CREATURE_HERO;
- Start_group_settings
1: "Bip01 R Forearm", "Bip01 L Forearm";
2: "Bip01 R Hand", "Bip01 R Finger2", "Bip01 R Finger21", "Bip01 R Finger22", "Bip01 R Finger0", "Bip01 R Finger01", "Bip01 R Finger02", "Bip01 R Finger1", "Bip01 R Finger11", "Bip01 R Finger12", "Bip01 L Hand", "Bip01 L Finger2", "Bip01 L Finger21", "Bip01 L Finger22", "Bip01 L Finger1", "Bip01 L Finger0", "Bip01 L Finger01", "Bip01 L Finger02", "Bip01 L Finger11", "Bip01 L Finger12", "WEAPON_FOCUS_02", "WEAPON_FOCUS_01";
- End_group_settings
- Start_Bone_data
Bip01 Head: 1.1, 1.1, 1.1;
Bip01 L Calf: 1.15, 1.45, 1.549999;
Bip01 L Clavicle: 1.35, 1.1, 1.1;
Bip01 L Finger0: 1.15, 1.45, 1.549999;
Bip01 L Finger01: 1.15, 1.45, 1.549999;
Bip01 L Finger02: 1.15, 1.45, 1.549999;
Bip01 L Finger1: 1.15, 1.45, 1.549999;
Bip01 L Finger11: 1.15, 1.45, 1.549999;
Bip01 L Finger12: 1.15, 1.45, 1.549999;
Bip01 L Finger2: 1.15, 1.45, 1.549999;
Bip01 L Finger21: 1.15, 1.45, 1.549999;
Bip01 L Finger22: 1.15, 1.45, 1.549999;
Bip01 L Foot: 1.25, 1.4, 1.599999;
Bip01 L Forearm: 1.4, 1.649999, 1.799999;
Bip01 L Hand: 1.15, 1.45, 1.549999;
Bip01 L Thigh: 1.2, 1.599999, 1.3;
Bip01 L Toe0: 1.25, 1.4, 1.599999;
Bip01 L UpperArm: 1.3, 1.5, 1.3;
Bip01 Neck: 1.3, 1.2, 1.499999;
Bip01 Pelvis: 1.1, 1.2, 1.3;
Bip01 R Calf: 1.15, 1.45, 1.549999;
Bip01 R Clavicle: 1.35, 1.1, 1.1;
Bip01 R Finger0: 1.15, 1.45, 1.549999;
Bip01 R Finger01: 1.15, 1.45, 1.549999;
Bip01 R Finger02: 1.15, 1.45, 1.549999;
Bip01 R Finger1: 1.15, 1.45, 1.549999;
Bip01 R Finger11: 1.15, 1.45, 1.549999;
Bip01 R Finger12: 1.15, 1.45, 1.549999;
Bip01 R Finger2: 1.15, 1.45, 1.549999;
Bip01 R Finger21: 1.15, 1.45, 1.549999;
Bip01 R Finger22: 1.15, 1.45, 1.549999;
Bip01 R Foot: 1.25, 1.4, 1.599999;
Bip01 R Forearm: 1.4, 1.649999, 1.799999;
Bip01 R Hand: 1.15, 1.45, 1.549999;
Bip01 R Thigh: 1.2, 1.599999, 1.3;
Bip01 R Toe0: 1.25, 1.4, 1.599999;
Bip01 R UpperArm: 1.3, 1.5, 1.3;
Bip01 Spine: 1.2, 1.2, 1.35;
Bip01 Spine1: 1.15, 1.3, 1.15;
Bip01 Spine2: 1.55, 1.3, 1.3;
Bip01 Spine3: 1.2, 1.75, 1.3;
Sub_movement_dummy: 1.0, 1.0, 1.2;
WEAPON_FOCUS_01: 1.15, 1.45, 1.549999;
WEAPON_FOCUS_02: 1.15, 1.45, 1.549999;
- End_bone_data
En espérant que ça aidera quelques-uns d´entre vous 