TEMP light, color, R1, R2, localNormal, specular;
- load the specular half angle first, because
- the ATI shader gives a " too many indirections" error
- if this is done right before the texture indirection
Bon bah ils ne sont pas là.
je vais faire comme sa regarde
TEMP light, color, R1, R2, localNormal, specular;
PARAM subOne = { -1, -1, -1, -1 };
PARAM scaleTwo = { 2, 2, 2, 2 };
PARAM specExp = { 16, 0, 0, 0 };
- load the specular half angle first, because
- the ATI shader gives a " too many indirections" error
- if this is done right before the texture indirection