How to make incendiary ammo in L4D:
- Open up Notepad
- Make the basis of a SourceMod plugin
- Hook bullet impact event
- Use this code:
//
--------------------------------------------------
----------------------
// Event_BulletImpact()
//
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public Event_BulletImpact(Handle:hEvent, const String:strName[], bool:bDontBroadcast)
{
// Raycast and find hit entity
new HitEntity =
FindHitEntity(GetClientOfUserId(GetEventInt(hEvent
, "userid")),
GetEventFloat(hEvent, "x"),
GetEventFloat(hEvent, "y"),
GetEventFloat(hEvent, "z"));
// Burn, bitch, burn!
if (HitEntity != -1 && IsValidEntity(HitEntity))
IgniteEntity(HitEntity, 10.0);
}
- Compile and put in plugins folder
- ???
- Profit