J.Allard s´exprime sur le choix de DVD et il résume bien la philosophie de msoft faire des choix c´est aussi faire des compromis et donc les dévs devront se plier aux contraintes de DVD. Il reconnaît déjà que les développeurs se plaignent du manque de place. Allard a raison c´est aux développeurs de faire avec et cela pour 5 ans.
GI: We’ve asked a number of the developers here today about how they’re doing the DD9 and they’re basically going like, “We’re slamming it. We’re filling it. Every single game.” Then they talked about compression and how you’re going to use it in the future to combat games that get bigger and bigger. Have you pounded on any of those things?
Allard: Well, we’ve gotta do better with compression. I mean, we’re not totally where we want to be with compression. Honestly, stuff comes in hot. Here we’re trying to do a worldwide launch of this very ambitious program and developers will tell you they’re not really satisfied what we did with the DVD emulator or compression. And therefore their layouts are in DVD. They’re struggling with that. They’re cutting corners. I mean, basically what happens when you get bundled hardware late – you’re sloppy. With all deference to the developers you’ve got to take every out you can. And so they’re not applying all of their talents as they will next year or the year after to get what they can out of it. They’re being a little sloppy with the CPU. They’re being a little sloppy with the discs. They’re being a little sloppy with the formats and compression to make launch. And next year you’ll see that they tighten that up and can get more out of the system by using the same disc capacity, the same memory, the same art tools. They’ll be able to get a lot more out of the system next year. That’s why games look better year over year. It’s primarily because hardware comes in hot and developers use the schedule, not just to learn the hardware but also cut a couple of corners. »
Source: Game Informer