» [Revolution]Nippon Ichi présent - 03/08/2005 à 02:33
Nippon Ichi:INTERVIEW
Gamasutra: What is your staff size?
Niida: We are a small company. We do have freelancers, mainly for game testers. We have a lot of game testers that freelance part time. So in terms of full time employees, we have a total of five.
Gamasutra: Will Nippon Ichi be making games for next gen?
Niida: We are seriously thinking of working to Xbox 360 and also Revolution.
Gamasutra: Have you had any trouble getting SCEA to approve 2D games?
Niida: Sony´s been very helpful, actually. We´ve been able to bring over all the titles that we submitted, and they seem to like the titles we brought over.
Gamasutra: Why do you think they´re so receptive, when other companies complain of the difficulty of bringing out 2D titles on Sony consoles?
Niida: That´s actually a surprise to me. We carefully select the games we want to bring over, making sure they´re titles that we have a good chance of getting approved. We don´t a long shot title that is a waste of time. In the end it comes down to the way you present it to Sony, it´s fairly easy to convince them. They´re actually really great guys to work for. We´ve built a mutual relationship and we´re able to work together. They love 2D anime just as much as we do.
Gamasutra: Are they more willing to approve a 2D title if it´s more of a budget price, or is that a factor?
Niida: I don´t think it really matters, because with games like Atelier Iris, we just show the game, talk about it, convince them, and get approval. They didn´t really mention the 2D part. We actually emphasize the 2D aspect of the game, saying there´s 3D everywhere and there´s still that niche 2D market out there, and Sony was willing to take the chance to try it.
CA, c´est génial!