Des infos sur les caractéristiques des batiments, non définitifs et susceptibles de changer, mais qui peuvent vous donner une vague idée. Info tiré du forum officiel US :
Roads
Two Lane Road
A quaint two lane road which allows for small zones with no room for growth.
Cost: §4
High Density Street
This narrow four lane road supports high density zones with traffic lights at intersections. This road supports high density zones, but cannot be upgraded further.
Number of Lanes: 4
Density Supported: High
Cost: §6
Avenue
Avenues can carry moderate traffic. Add zones so buildings can grow along it.
Cost: §24
Buses
Bus stop
Cost: §500
Maintenance Cost: §10/Hr
Bus terminal
Cost: §45,000
Workplaces: 40
Maintenance Cost: §1,100/Hr
Shuttle bus depot
Cost: §6,500
Workplaces: 14
Maintenance Cost: §300/Hr
Upgrades:
Shuttle bus garage
Cost: §2,500
Workplaces: 2
Maintenance Cost: §100/Hr
Bus park and ride
Cost: §400
Trains
Passenger Train Station
Allows trains from the region to come to your city.
Cost: §10,000
Workplaces: 34
Maintenance Cost: §700/Hr
Heavy Rail Road
Two tracks for the heavy rail trains.
Cost: §10
Zones
Residential Zone
Residential zones provide housing for your Sims. Draw Residential Zones along roads so housing can develop.
Price: free
Commercial Zone
Commercial Shops and Offices provide shopping (and a small amount of jobs) for your Sims. Draw Commercial Zones along roads so shops and offices can develop.
Price: free
Industrial Zone
Industry creates jobs for your Sims. Draw Industrial Zones along roads so factories can develop.
Price: free
Power
Wind Power Plant
Harness the green energy of the wind by building a sprawling wind farm.
Cost: §5,000
Workplaces: 13
Maintenance Cost: §350/Hr
Power Output: 0-10,000 kW
Pollution Level: None
Upgrades:
Service Road
Has underground lines for power transmission. Extend them if you need to!
Cost: Free
Small Wind Turbine
Powered by the wind, produces a small amount of electricity. Must be placed along service roads.
Cost: Free
Maintenance Cost: §50/Hr
Power Output: 90 Wh
Coal Power Plant
Imports coal directly from the Global Market to generate enough power for even a large city. Also, pollution. A lot of pollution.
Power Production Rate: 24,000 kW
Coal Burn Rate: 120 Tons/Hr
Air Pollution Rate: 99,840 Units/Hr
Price: §22,000
Workplaces: 13
Maintenance Cost: §400/Hr
Modules:
Dirty Coal Generator
For when all other considerations are secondary to cost. Requires a decent amount of coal to operate and pollutes a lot.
Power Production Rate: 24,000 kW
Coal Burn Rate: 120 Tons/Hr
Air Pollution Rate: 99,840 Units/Hr
Price: §5,000
Workplaces: 13
Maintenance Cost: §200/Hr
Oil power plant
Everything runs on oil, right? Imports crude all directly from the Global Market. Converts crude oil into power... and pollution.
Cost: §22,000
Workplaces: 13
Power Output: 0-75,000KWh
Pollution Output: 15,000 Units/hr
Oil Burned/Hour: 0-750 gallons
Maintenance Cost: §400/Hr
Nuclear power plant
Educated sims and large amounts of water can create free, albeit radioactive, power. Careful! If this power plant is staffed with unskilled workers, it may emit variable amounts of radiation.
Power Production Rate: 300,000 KW
Cost: §120,000
Workplaces: 572
Maintenance Cost: §1,000/Hr
Solar power plant
Collect the power of the sun itself to give your city clean energy. At day, solar panels absorb power. At night, they use power stored ...?... batteries.
Cost: §10,000
Workplaces: 15
Power Output: ?0,000 KW
Maintenance Cost: §200/Hr
Water
Water Tower
Pumps a decent amount of water from your water fable to your city. Beware of ground pollution, which can carry sickness transmitting germs.
Cost: §3,500
Workplaces: 0
Maintenance Cost: §100/Hr
Water Output: 0-17.700 Gal/Hr
Water Pumping Station
Cost: §10,000
Maintenance Cost: §400/Hr
Sewage
Sewage Output Pipe
Provides output location for your city's sewage. Waste from the pipe is converted into ground pollution, but hey, it's got to go somewhere, right?
Cost: §3,500
Workplaces: 0
Maintenance Cost: §100/Hr
Sewage Output: 2,000/Hr
Garbage
Garbage Dump
Sims hates piles of garbage in front of their homes, so dump it all here!
Provides limited coverage to neighboring cities.
Price: §10,000
Workplaces: 13
Maintenance Cost: Censored
Capacity: 60,000 Tons
Pollution Level: High
Fire
Fire headquarters
This Fire Station is hot stuff! Go all out with better trucks, larger fire coverage, for addition of Hazmat for those stubborn industrial fires, and a fire helicopter! That's right, we told helicopter.
Cost: §84,000
Workplaces: 92
Maintenance Cost: §2,000/Hr
Upgrades:
Fire truck garage
With all the capabilities of a regular fire trucks, the hook and ladder that comes with this one extends its coverage by quite a bit.
Coverage: High
Speed: Medium
Cost: §15,000
Workplaces: 6
Maintenance Cost: §700/Hr
Fire inspector office
The fire inspector drives around the city, visiting homes, factories and shops. Places the inspector visits are immune to fire for several days.
Cost: §20,000
Workplaces: 6
Maintenance Cost: §750/Hr
Police
Small Police Station
Locals getting a little restless? Round up the troublemakers and stick' em in a cell for a while.
Provides limited coverage to neighboring cities.
Price: §15,000
Workplaces: 7
Maintenance Cost: §350/Hr
Police Precinct
If "Police State" were an amusement park, the Police Precinct would be the fun house. More than just a big police station, the precinct has more holding cells, more patrol cars and can be outfitted wih advanced crime-fighting modules.
Holding Cells: 10
Patrol Cars: 4
Patrol Rate: Every 30 Minutes
Price: §84,000
Workplaces: 38
Maintenance Cost: §2,000/Hr
Modules:
Police Dispatch Tower
The farther your signal goes, the better. Use the dispatch tower to help your patrol cars respond to crimes in progress instantly.
Response Time: Instant!
Price: §7,500
Workplaces: 12
Maintenance Cost: §525/Hr
Police Helipad
We can keep our authoratative eye in the sky on these do-bad criminals.
Vehicle Speed: 60 mph
Price: §20,000
Workplaces: 12
Maintenance Cost: §750/Hr
Health
Clinic
Cost: §12,500
Workplaces: 12
Monthly cost: §400
Modules:
Patient room
Cost: §8,000
Workplaces: 8
Maintenance cost: §300/Hr
Ambulance bay
Cost: §5,000
Workplaces: 4
Monthly cost: §200
Clinic sign
Cost: §200
Workplaces: 0
Maintenance cost: §10/Hr
Hospital
Cost: §84,000?
Workplaces: 34
Maintenance cost: §3000/Hr
Cultural
Stadium
Cost: §21,300
Maintenance Cost: §300/Hr
Gambling
Gambling HQ
Expenses: §50/Hr
Gambling House
A basic casino that attracts low wealth tourists. Can be upgraded to house low wealth tourists and attract medium wealth tourists.
Price: §20,000
Workplaces: 38
Maintenance Cost: §200/Hr
Sleek Casino
A medium wealth casino that can be upgraded to house attract medium high wealth tourists.
Price: §80,000
Workplaces: 34
Maintenance Cost: §3,000/Hr
Sci-Fi Casino
Modules:
Rocket Rooms (ground floor)
This casino hotel launchpad features an umbilical tube to allow easy reentry to your Sci-Fi Casino.
Medium-Wealth Rooms: 100
Cost: §16,000
Workplaces: 25
Expenses: §50
Penthouse
This penthouse allows rich Sims to live like they are the captain of their very own rocketship.
High-Wealth Rooms: 30
Cost: §16,000
Workplaces: 25
Expenses: §50
Celebrity Stage
The Celebrity Stage attracts only the finest B and C grade celebrities. Temember that one guy, from that show? Check out his new one-man show! And that one gal, with the song? She's got a new one!
Medium-Wealth Tourist attraction: Low
High-Wealth Tourist attraction: High
Cost: §10,000
Workplaces: 25
Expenses: §100
Poker Parlor
If you can get a full house to play in your poker games, you'll be flush with cash!
Income per gambler bonus: Medium
Cost: §10,000
Workplaces: 25
Expenses: §100
Elegant Casino
A high wealth casino that can be upgraded to house medium and high wealth tourists, has a high mantenance cost.
Price: §100,000
Workplaces: 34
Maintenance Cost: §15,000/Hr
Additional Info
- Small town with 276 inhabitants, some factories and shops needs 267.5 Wh of power, 272.5 gall/hr of water, and makes income §594/hour.