Je comprends, Tomy
Moi aussi j´ai envie de savoir
j´ai trouvé cela dans gamefaqs ( Sphere Grid FAQ):
Is it possible to max out stats?
First, we need to define " max out". Without placing any extra spheres in
empty spaces on the Sphere Grid, if you travel the whole board, you´ll have
19,700 HP, 1,250 MP, and the rest of your stats will be around 120-170.
( Note: you can only have more than 9,999 HP and 999 MP if you have the
[Break HP Limit] and/or [Break MP Limit] auto-abilities in your armor.) The
true stat maximums you can possess are 99,999 HP, 9,999 MP, and 255 for your
stats like Strength, Magic Defense, Evade, etc - but not all of these
simultaneously. Why not? Read on...
There are 828 nodes total on the original Sphere Grid. ( The original grid is
also known as the beginner grid in the European release.) 500 of these are
pre-filled stat nodes, 191 are empty nodes waiting to be filled, 60 are Sphere
Locks ( which you may erase with Key Spheres to become empty nodes), and 77 are
ability nodes. You can use Clear Spheres on shoddy stat nodes and replace them
with better ones, but this will take a VERY long time. Erasing a Magic +1 node
and replacing it with a Magic +4 node is an intelligent and proper use of
Clear Spheres. Just remember that if you use a Clear Sphere on a node, and
replace it with something else, all your characters will have to re-activate
it. JungleJim wrote a Stat Maxing FAQ addressing this very question, which I
suggest you read if you´re gung-ho about seeing lots of 255´s on your status
screen, or just want to know the breakdown of how many nodes of each kind are
on both Sphere Grids. You can find it at GameFAQs.com.