Oui, nasa!
C'est pas compliqué pour le reste:
http://cdn.steampowered.com/Manuals/227680/StarForge_Manual.pdf?t=1363821298
"What We Are Working On Next:
- Major Optimization To Get This Build Running Much Faster
- Infinite Procedural Voxel Terrain
- Physics Fixes And Better Implementation
- Physics Based Vehicles
- New Weapons
- Digging
- New Tree/Forest/Flora System
- New Cute Creature Type
- Complete Redesign Of The Inventory/Crafting U.I
Coming In The Future:
- Underground/Surface/Space Gameplay:
Build a tower that ascends into the
clouds, through the atmosphere, then into space, and do this in realtime. Build orbital stations, launch rockets, and explore the vastness of space. Then jump down and fall back to the surface and start digging down to the core of
the planet.
- Dynamic Building Support:
Each material will soon have its own defense and weight settings as well. You will also be able to enter "Engineering Mode" and properly see the stress points on your building while your building it. If you do not build appropriately, then your building will collapse.
- Fort Wars Mode:
If you're the competitive type, you'll feel at home in Fort
Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's "vat". This will be the FPS + RTS fully realized.
- Survival Mode: Survival Mode: Enjoy emergent gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Soldier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It's your world and you can do whatever you want in it.
- Dynamic RPG inspired World: Enjoy dynamic weather patterns, a 24 day and night cycle and a real time atmosphere. Creatures will also behave in a realistic matter, scavenge for food and return to their hives at different times of
day.
- Loot, Level Up, and Survive
- Customizable Characters
- More Vehicles, Enemies, Weapons, Blocks, Flight, Furniture, Fences, ect.
- Water Systems"