Voila qui devrait faire plaisir à beaucoup d'entre nous avec cette interview de O.Kendall:
http://www.ausgamers.com/features/read/3249354
Pr ceux qui sont allergiques à l'anglais:
-> Les équipes de Sony sont de grands fans de Nintendo et vouent un certain respect à Smash Bros (série qu'ils ont retourné en long, en large afin de voir ce qu'il pouvait en tirer de fun et de nouveau).
-> Les 1ers persos (Kratos, Fat princess, Sweet et Parappa) ont été pris en premier pr la simple raison raison qu'ils appartiennent à Santa Monica.
Le roster se voudra très équilibré.
-> Les développeurs ont été très attentifs aux fans durant le développement (questionnaire, lecture des mails et des forums...).
=> "AusGamers: Obviously the other big component to a game like this, is unlockables .Obviously there’s got to be a few big surprises packed in there that people aren’t aware of yet. What sort of level of fandom can fans expect from what’s going to be hidden within the game?
Omar: I think there’s a surprising amount. We have our basic roster of characters, and we have our levels, and those have a certain voice in terms of the celebration that I mentioned, and referencing different IP. Then we have our unlockables. We have what we call a progression system, where anything that you do in the game, has a reward mechanism associated to it, almost like an RPG where you’re levelling up, and as you level up, you get different rewards.
It’s in those rewards where we’re able to do really deep dives into various IP, and even focus on different worlds and Universes that may not be represented with a character or a level. It really helps us to reinforce that concept that concept of being a real celebration of the vast PlayStation history --not just saying “we’re going to stop at these twenty characters”, we’re actually going to go as far as we can, and do as thorough a deep dive as possible, into the entire PlayStation history. "
Spéculation sur des persos cachés? 