- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor.
You can build a refinery in later tiers to turn ores of all kinds into pixels
- Monsters now have a small chance to drop meat when killed with normal weapons
- You can no longer teleport to another players ship from underground
- Bandages are now craftable with 4 plant fibres, no longer require fabric
- Fix human starter chest showing apex starter items
- Monsters now have a 70% chance to drop meat when killed with a hunting weapon, up from 50%
- Make guards you’ve summoned refer to you as their boss
- Make the refinery appear earlier in the game
- Reduced fuel costs a bit to go to other planets
- Tweaked wording of starter quests to encourage exploring of more planets
- Added hunting knife weapon that also makes monsters drop meat
- Added new legendary weapon
- Pixel loss on death reduced to 20% for testing, might change further
- [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? Done!
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels
- Tweaked the UFO boss to make him smash blocks
- Also make him a little bit easier by changing him to level 9 from level 10
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit)
- Increase mining speed a little
-Add numbers above the hotbar slots
- Craftable climbing ropes!
- Make sure hunger bar is always shown when eating food
- Make hunger bar display when the alt key is held down
- Added a dumb, quick way to advance through some of the tier 4-10 content (armors, weapons), just for fun.
Complete tiers of content are coming really soon. I’d like to get 1/2 tiers of content done per week.
- Fixed a bug where minibosses over level 11 were not dropping the rare items they were supposed to be dropping.
They now drop guns. (Thank you to <ippia> for finding this)
- Ufos should hopefully not fly off anymore, they were actually flying off to attack birds!
- Tons of bug fixes