--VERSION DEVELOPPEUR--
05/12/13
351 Mo
We are beginning staging of the 1.08 patch data. We are doing this sooner than usual, because there is to be a devbranch update interruption during the winter holidays and we'd like to make sure this patch works well during that period (more info in the next SITREP).
Nous commençons la mise en oeuvre des données du patch 1.08. Nous faisons cela plus tôt que d'habitude, parce qu'il doit y avoir une interruption des mises à jours en devbranch pendant les vacances d'hiver et nous aimerions que ce patch fonctionne bien pendant cette période (plus d'infos dans le prochain SITREP)
Added: New pile of wood model
Added: New camping light model
Added: Three graves
Added: Two variants of a garbage container
Added: Five variants for graffiti
Added: Playground castle with slide
Added: Two wooden shelves
Added: Various leaflets and posters
Added: Board map of Altis, Stratis and customizable empty map
Added: Five variants of luggage heaps
Added: Four variants of a trash barrel
Added: Various fishing gear
Wheels of the Strider have been balanced to prevent their shadows to be cast in wrong direction
Scalpels and GBUs should be able to lock IR Grenades
Balanced cfgPatches class for LRR
Fixed: Problem with delayed triggers
Fixed: Campaign menu OK button labels
Disabled [inventory] map link in MP
Profiler enabled for devbranch (diag_captureFrame, diag_captureSlowFrame) as part of the effort to optimize MP performance. For Dedicated Servers, the results are in the RPT.
Fixed: AI soldiers now can heal hitpoints damage properly
Fixed: [MP DS] Unable to change uniform, vest, backpack from crate
Sound: Matching SFX voice (fatigue / injury) to speaker (this still need configuration)
Fixed: Unsynced trigger names on loaded MP games (loaded from save)
Fixed: Reading MP Steam Workshop missions
New parameters for MarkerLight to set blinking pattern (blinkingPattern and blinkingPatternGuarantee, to be documented)