Merci pour l'info du nouveau dlc.... j'veisn de le prendre ![]()
Release Notes
Version 4.00 Beta 4 Hotfix 3 (204892)
• Beta 4 Hotfix 3 Rebalanced numbers of enemy ships in Hard and Very Hard difficulty levels to make them more challenging. Feedback welcome.
• Beta 4 Hotfix 3 [HoL] Capital ships attempting to trade with Home of Light CVs no longer get stuck (works for newly created CVs only, patch coming later for older CVs).
• Beta 4 Hotfix 3 [HoL] Police ships in Home of Light no longer belong to PMC!
• Beta 4 Hotfix 3 [HoL] Fixed voice samples for several encyclopedia entries in German localisation.
Hello,
je suis tombé sur se twitt d'Ego qui date du 15..(Ok, c'est pas récent).. ![]()
https://twitter.com/EGOSOSOFT/status/676820706722754560
T'ite trad rapide:
EGOSOFT annonce la nouvelle extension "Home of light", ainsi que la mise à jour 4.0 pour X Rebirth en Février 2016!
(HOL) est une extension d'X Rebirth avec les nombreuses nouvelles fonctionnalités de la 4.0
Un univers plus vaste: (HOL) apportera trois nouveaux systèmes entiers, y compris le systeme centrale home of light, connu des jeux X3, avec une nouvelle économie.
(HOL et 4.0) Bulletin Board System (BBS): Le nouveau système BBS recueille toutes les missions actuellement disponibles dans l'espace pour un aperçu plus facile.
(4.0) améliorations commerciales: graphiques montrant l'évolution du marché au fil du temps, une meilleure recherche de deal et de nombreuses améliorations de l'interface utilisateur pour rendre les échanges plus faciles.
(4.0) Nouvelle technologie de moteur: Améliorez votre vaisseau avec un moteur de saut et d'autres nouvelles technologies pour voyager à travers l'univers plus rapidement que jamais.
(HOL) stations commerciales: Un nouveau type de station vous permet de stocker de grandes quantités de marchandises. Acheter des produits quand ils sont pas cher et vendez les lorsque le prix est élevé, ou lorsque les stations de vos concurrents explose mystérieusement.
(4.0) des améliorations d'armes personnalisables: modifications de l'artisanat d'armes pour améliorer vos armes favorites.
(HOL et 4.0) De nouveaux ennemis , de nouvelles armes, de nouvelles missions, des phénomènes nouveaux et mystérieux.
(HOL et 4.0) Beaucoup de nouveaux secrets à explorer dans la périphérie de l'univers X sans cesse croissante..
La mise à jour 4.0 sera publié gratuitement début 2016.
Sur ce, J'vous souhaite une bonne et heureuse année 2016.. ![]()
tu devrais preciser 4.0 release >< actuellement nous somme en béta
Toujours pas de truc pour remplacer le logiciel de commande commerciale MK3 de X3 dans Rebirth -.-
(HOL) apportera trois nouveaux systèmes entiers
Elle est gigantesque cette extension O.o
Tant mieux ^^
Si c'est pour commercer soit même, nouveaux système ou pas, ça ne changera rien.
Le 03 janvier 2016 à 18:37:24 kidnoff a écrit :
Si c'est pour commercer soit même, nouveaux système ou pas, ça ne changera rien.
En effet. Mais j'avoue avoir abandonné l'idée que les développeurs rajoutent le MK3, j'essaye de faire du commerce uniquement par stations...
Donc de nouveaux systèmes m'interressent beaucoup
Surtout si les Terriens sont de retour (être sur le pont d'un osaka/kyoto durant un combat
)
Je veux pas dire mais les nouvelles armes seront les bienvenu
Release Notes
Version 4.00 Beta 5 (205950)
• Beta 5 Added new options to legacy main menu.
• Beta 5 Added NPC population to player owned stations.
• Beta 5 Added indication of unread entries to encyclopedia.
• Beta 5 Added mouse-over tooltips for various conversation options.
• Beta 5 Added option to switch mouse look button to be a toggle rather than having to hold it down.
• Beta 5 Added status report notifications during boarding.
• Beta 5 Added new variation to mission where player must clear an area of explosives.
• Beta 5 Added jump drive and fuel storage to Xenon I.
• Beta 5 Added in-game links to tutorial videos.
• Beta 5 Replaced "Broadcast" order with orders for multiple selected ships in the Property Owned menu.
• Beta 5 Improved missiles cycling, skipping missiles for which you currently have no ammunition.
• Beta 5 Improved event monitor display when picking up multiple containers in space at the same time.
• Beta 5 Improved SETA, no longer stops when steering and stops less often in highways (new feature in 4.0).
• Beta 5 Improved balancing of NPC ship group sizes in Hard and Very Hard difficulty.
• Beta 5 Improved max skill engineers so they can now repair hull up to 100%.
• Beta 5 Improved balancing of weapon mod statistics (new feature in 4.0).
• Beta 5 Improved weapon mod UI (new feature in 4.0).
• Beta 5 Fixed excessive marine loss when attack strength slightly higher than defence strength.
• Beta 5 Fixed Transfer Wares order not working between small/medium ships and Construction Vessels.
• Beta 5 Fixed very rare cases where target elements were missing or being displayed when they shouldn't be.
• Beta 5 Fixed missing drone docks on warehouse stations.
• Beta 5 Fixed inconsistent checkbox state on certain menus.
• Beta 5 Fixed double sound effects in certain menus.
• Beta 5 Fixed ship capture chance ignoring hull state.
• Beta 5 Fixed various issues with economy statistics (new feature in 4.0).
• Beta 5 [TTO] Fixed playership being immovable on first game start in very rare situations.
• Beta 5 [HoL] Fixed player-owned warehouses being magically filled with certain wares and configured to trade these when a manager is assigned.
• Beta 5 [HoL] Fixed missing tradeoffer locations on Home of Light builder ships.
• Beta 5 [HoL] Fixed missing dock for m-sized ships on TerraCorp HQ.
• Beta 5 Fixed more causes of crashes.
• Beta 5 Several more small performance and memory optimisations.
Release Notes
Version 4.00 Beta 6 (206601)
• Beta 6 Added axis labels to holomap.
• Beta 6 Added NPC flee and retreat maneuvers based on skills.
• Beta 6 Added drones launching from stations depending on Defence Officer skills.
• Beta 6 Added revealing of NPC skills when they are hired.
• Beta 6 Added new achievements.
• Beta 6 Added money statistics for employees (improves feature introduced in 4.00).
• Beta 6 [HoL] Added new Generic Mission 'Scan Anomaly'.
• Beta 6 [HoL] Added new mission chain in Toride.
• Beta 6 Improved visualization of jumpgate directions.
• Beta 6 Improved quality of local lights.
• Beta 6 Fixed several cases of small ships stuck and not following other ships into Highways.
• Beta 6 Fixed line selection in sector map with many zones.
• Beta 6 Fixed hitting a destroyed lock on a lockbox blowing up the lockbox.
• Beta 6 Fixed some cases of drones flying far away before docking on their launchpads.
• Beta 6 Fixed loading of buy/sell configuration for trade wares from savegame.
• Beta 6 Fixed blending at screen edges with FXAA.
• Beta 6 [HoL] Fixed missing dock for m-sized ships on TerraCorp HQ (completes fix not correctly applied in 4.0 Beta 5).
• Beta 6 Fixed more causes of crashes.
• Beta 6 Several more small performance and memory optimisations.
Release Notes
Version 4.00 Beta 6 Hotfix 1 (206750)
• Beta 6 Hotfix 1 Fixed case of production not progressing to next possible item if current item is blocked.
• Beta 6 Hotfix 1 Fixed drone resource cost (problem introduced in 4.0).
• Beta 6 Hotfix 1 Fixed upgrade resource calculation (problem introduced in 4.0).
• Beta 6 Hotfix 1 Fixed multi-sell on small ship trade (new feature in 4.0).
• Beta 6 Hotfix 1 Fixed Weaponsmith achievement (new feature in 4.0).
• Beta 6 Hotfix 1 Fixed partial wrecking of certain ships.
Release Notes
Version 4.00 Beta 7 (207255)
• Beta 7 Improved station drone launching.
• Beta 7 Improved mission reward balancing.
• Beta 7 Improved AI pathing.
• Beta 7 [HoL] Improved Toride mission chain.
• Beta 7 Fixed cases of ships fleeing while docking or executing trades.
• Beta 7 Fixed target loss and failure to target in certain cases.
• Beta 7 Fixed ships being able to rotate with all engines destroyed.
• Beta 7 Fixed incorrect mass-traffic for Xenon station.
• Beta 7 Fixed stuck ships at highway entrances.
• Beta 7 Fixed problems with station supply delivery.
• Beta 7 Fixed stations warning the player when attacking an ownerless ships.
• Beta 7 Fixed several cases of small and capital escort ships not shooting or being stuck.
• Beta 7 Fixed several cases of capital ships not boosting flying between zones.
• Beta 7 Fixed capital navigation issues due to bad alignment to the boosting orientation.
• Beta 7 Fixed cases where ships cross jump gates and only use them after turning back.
• Beta 7 Fixed some cases of capital ships not defending themselves when being attacked.
• Beta 7 Fixed some cases of mining ships not collecting tagged asteroids on Mining mode.
• Beta 7 Fixed hacked ships still being able to use their jump drive.
• Beta 7 Fixed several cases of ships being invisible, or appearing and disappearing (problem introduced in 4.00).
• Beta 7 Fixed issue with activating auto pilot from a menu while near a large object.
• Beta 7 Fixed pre-selected line in menus not being on-screen in all situations.
• Beta 7 Fixed mouse steering being active initially when starting a game in some cases.
• Beta 7 Fixed text overlapping mission objective bar.
• Beta 7 Fixed muffled exterior sounds after loading a savegame while on a platform without quitting to main menu.
• Beta 7 [HoL] Fixed new HoL weapons not being taken into account for Pimp My Ride achievement.
• Beta 7 [OSX] Fixed ship repairs not working.
• Beta 7 Fixed more causes of crashes.
• Beta 7 Several more small performance and memory optimisations.
c pour quand la sortie en release ? on a pas plus d'info que fevrier 2016 ? merci
Non, pas de date plus précise... Mais sa va plus trop tardé la, enfin, j'espère...
Release Notes
Version 4.00 RC1 (207470)
• RC1 Added autosave once per hour if no docking autosave takes place in that time.
• RC1 Removed CVs from ship list in trade deals menu (new feature introduced in 4.00).
• RC1 Improved balancing of number of water traders in Home of Light, Cold Star and Toride.
• RC1 Improved crafting of weapon mods.
• RC1 Improved mission bar positioning and appearance.
• RC1 Improved holomap presentation.
• RC1 Improved balancy of rewards for new Clear Explosives mission variant.
• RC1 Improved balancing, timing and behaviour of Pirate ship groups.
• RC1 Improved shielding of drone launch pad for Balor.
• RC1 Fixed some zones not being visible from inside nearby highway.
• RC1 Fixed visibility range of huge asteroid in Verdant Profit.
• RC1 Fixed external camera view on mass traffic ships aborting when zooming out too far.
• RC1 Fixed external target view being zoomed out far too much on some ships.
• RC1 Fixed cockpit camera movement not working directly after loading a savegame.
• RC1 Fixed missing icon for selected mass traffic ship in external target view in some situations (problem introduced in 4.00).
• RC1 Fixed obstructed target elements when docked at Teladi capital ships.
• RC1 Fixed several issues with mission guidance involving highways.
• RC1 Fixed stations not always being connected to each other with mass traffic if there is more than one highway nearby.
• RC1 Fixed case where having the auto pilot follow a jumping capital ship could make the player end up in an invalid position.
• RC1 Fixed engines on small ship wrecks sometimes appearing not to be wrecked even though they are wrecked and do not function.
• RC1 Fixed relative movement when entering the Skunk's back room.
• RC1 Fixed trading menus not remembering previous sort settings.
• RC1 Fixed equip drone/missile trades not updating when scheduled.
• RC1 Fixed rounding issue in trade price display.
• RC1 Fixed escape pods immediately self-destructing.
• RC1 Fixed ships assigned to a commander not working after receiving a new Captain.
• RC1 Fixed lockboxes dropping useless Boarding Experience seminars (problem introduced in 4.00).
• RC1 Fixed upkeep missions to transfer credits not completing if the wanted amount was reduced.
• RC1 Fixed Game Paused message text not being centered.
• RC1 Fixed throttle feedback sound being played when pressing "full stop" key while in a menu.
• RC1 Fixed menu crash when viewing certain modules of R&D Chem Labs in the Encyclopedia.
• RC1 Fixed huge savegames caused by economy statistics data (problem introduced in 4.00).
• RC1 [TTO] Fixed some navigation issues with NPC ships flying to Albion gate in Fields of Oportunity.
• RC1 Fixed more causes of crashes.
• RC1 Several more small performance and memory optimisations.
Une release-candidate!!! Plus que quelques jours de patience!!!
AAAAAAAAAHHHH!!!! ![]()
Release Notes
Version 4.00 RC2 (208022)
• RC2 Added several new in-game tutorials.
• RC2 Improved visibility of target arrows in external view on bright backgrounds.
• RC2 Improved radar range of all CVs from 12km to 32km.
• RC2 Improved mission guidance.
• RC2 Fixed external view camera getting too close to the player ship (problem introduced in 4.00).
• RC2 Fixed incorrect throttle setting when returning from the Skunk's back room while being dragged along by a capital ship.
• RC2 Fixed trade ships remaining passive when new planned trips are added while undocking after last planned trip.
• RC2 Fixed capital ships losing combat drones that tried to follow enemies into highways.
• RC2 Fixed erratic autopilot movement when flying near station's surface elements.
• RC2 Fixed inventory ware entries not being marked as read in the encyclopedia.
• RC2 Fixed 'Withdraw from Battle' order not properly working in some situations.
• RC2 Fixed several cases of lost combat drones launched from capital ships.
• RC2 Fixed player owned escort capital ships having wrong behaviour when their commander's captain is replaced.
• RC2 Fixed rare cases of ships teleporting after giving new fly orders if they were moving previously.
• RC2 Fixed some cases of area damage not working correctly.
• RC2 Fixed follow behavior for squad ships, where occasionally bumped the Skunk.
• RC2 Fixed Minimum Recommended Budget for drones/missiles sometimes not updating correctly.
• RC2 Fixed builder ships not being able to receive wares from stations in high attention.
• RC2 Fixed transport drones taking too much time to reach their destination.
• RC2 Fixed rare cases of incorrectly positioned elements in menus.
• RC2 Fixed cases where no mission target was displayed.
• RC2 Fixed crosshair not showing mission target arrow.
• RC2 Fixed targeting issues in gamepad mode.
• RC2 Fixed several issues with event monitor during campaign.
• RC2 Fixed too frequent "Incoming missile" warnings.
• RC2 Fixed various cases of ships and other objects that moved too far away from any known zones.
• RC2 Fixed issues with certain savegames taking an excessively long time to load.
• RC2 [HoL] Fixed transitions from local highways into superhighways in Home of Light.
• RC2 Fixed more causes of crashes.
• RC2 Several more small performance and memory optimisations.
Release Notes
Version 4.00 RC3 (208311)
• RC3 Fixed collision avoidance being active when controlling a torpedo.
• RC3 Fixed ships becoming invisible, especially during escort missions.
• RC3 Fixed autoaim being very inaccurate for weapons with a weapon mod (new feature in 4.00).
• RC3 Fixed repair drones getting damaged by their owner's engines.
• RC3 Fixed boarded capital ship escorts continuing to escort after boarding.
• RC3 Fixed various issues with Ship in Distress and Xenon Incursion missions.
• RC3 Fixed pirate station being selected for hacking mission in plot (new feature in 4.00).
• RC3 Fixed tutorials placing objects in highways (new feature in 4.00).
• RC3 Fixed "collectables" tutorial sometimes getting stuck (new feature in 4.00).
• RC3 Fixed flight school not aborting when another tutorial starts (new feature in 4.00).
• RC3 Fixed object menu layout with NPC subordinate ships.
• RC3 Fixed build upgrade selection not preselecting lines correctly (problem introduced in 4.00).
• RC3 Fixed buttons in upkeep section of mission manager menu (new feature in 4.00).
• RC3 Fixed trade transactions with outdated amounts (new feature in 4.00).
• RC3 Fixed price and profit calculation in trade deal case (new feature in 4.00).
• RC3 Fixed green trade deals menu (new feaature in 4.00).
• RC3 Fixed missing text for Onil engine.
• RC3 Fixed external camera clipping through the playership in highways (problem introduced in 4.00).
• RC3 [HoL] Fixed Terracorp not having licence traders.
• RC3 Fixed more causes of crashes.
REDDIT:
X Rebirth Home of Light update will be released on thursday (Feb. 25th). (self.X3TC)
soumis il y a 1 jour par zav42 (Bernd Lehahn)
Hi,
I just wanted to post, that we are about to release the big new expansion "Home of Light" (for 9.99$) as well as the major (and free) update 4.0 for X Rebirth this Thursday.
There are a couple of other things, all happening on that same day:
The new Home of Light Complete edition will be released on GoG and the MAC Appstore.
X Rebirth / Teladi Outpost and Home of Light for LINUX and MAC OS X will end beta and now be available on Steam and GoG for all customers.
We also released soundtracks for Home of Light as well as Teladi Outpost on iTunes and they can still be pre-ordered with a discount until Thursday.
Screenshot from Home of Light
More information about all of this, videos and screenshots will follow on Thursday.
If you have any questions, I will stay online and try to answer for a while.
https://www.reddit.com/r/X3TC/comments/4779nb/x_rebirth_home_of_light_update_will_be_released/