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Liste des sujets

Patchs

5706z4b1
5706z4b1
Niveau 11
07 février 2015 à 19:43:37

Bien vu Q3SanD :rire2:

5706z4b1
5706z4b1
Niveau 11
19 février 2015 à 17:07:20

Release Notes

Version 3.50 Beta 1 (191742)

Localisations for texts that are new in 3.50 may not yet be present

• Added new Onil mining ships to Canteran shipyard in DeVries.
• Added "Loot Magnet" which attracts nearby collectables to the player ship (feature subject to change).
• Added several new generic missions and mission variants.
• Added hotkey to toggle sound on/off (not mapped by default).
• Added text search field to map.
• Added FXAA to graphics options.
• Improved station manager and station owned ship trade behaviour.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved response of player owned stations to nearby player ships being attacked.
• Improved relation change behaviour on accidental hits, preventing friendly factions from attacking each others so fast.
• Improved capital ship collision avoidance with other capital ships.
• Improved police mass-traffic scan reaction to collision.
• Improved missile turret target selection.
• Improved stability of in-game map.
• Improved Russian localisation.
• Fixed multiple problems with capital ship shields and engines.
• Fixed escort ships respawning when loading a savegame.
• Fixed ships still attacking targets after the pilot bails, or ship is captured or claimed.
• Fixed several cases of turrets still shooting when there is no line-of-sight.
• Fixed capital ships not attacking after commander was destroyed on 'Withdraw from Battle' order.
• Fixed autopilot causing loss of control if it auto-deactivates while a menu is open.
• Fixed add/remove ships from squad while player is docked resulting in wrong commands.
• Fixed player ships with command action 'Waiting for drones' instead of 'Standing by' in some stations.
• Fixed one ship being able to be selected for modification at two different ship traders at the same time.
• Fixed planned trade trips not being cleared when assigning a squad ship to work for a station/ship.
• Fixed map not displaying objects around player property in some situations.
• Fixed menu issue allowing pilots to be sent to stations and capships.
• Fixed remote transfer selling all player drones of a type regardless of specified amount.
• Fixed fighter drones not changing their flight behaviour in some situations.
• Fixed several issues resulting in unit storage calculations to become incorrect.
• Fixed some specialist NPCs being incorrect types of characters.
• Fixed case where player could be asked to talk to someone who did not exist.
• Fixed positions of Construction Vessels which were pushed away from their stations.
• Fixed several problems with superhighway flight and exit.
• Fixed case of peculiar player movement when ending communication with an NPC while on a platform.
• Fixed trade offer target elements being displayed for invalid/outdated trade offers.
• Fixed plot course button being available in map modes.
• Fixed detail monitor not folding away under certain circumstances.
• Fixed map zoom being disabled for ware exchange partner selection.
• Fixed incorrect count of known systems in encyclopedia.
• Fixed several menu scrolling issues.
• Fixed several cases of plot ships being destroyed and left-over plot objects.
• Fixed several causes of common crashes.

cabrelbeuk
cabrelbeuk
Niveau 19
23 février 2015 à 17:10:07

Un nouveau vaisseau ? Cool.

5706z4b1
5706z4b1
Niveau 11
27 février 2015 à 19:18:53

Release Notes

Version 3.50 Beta 2

• Beta 2 Added "Container Magnet" which attracts nearby collectables to the player ship (now with key for activation).
• Beta 2 Added new generic mission for clearing explosives or rigged asteroids.
• Beta 2 Added upkeep missions for assigning ships to stations and acquiring drones.
• Beta 2 Added voice notification for incoming missile on player ship.
• Beta 2 Added hint display to loading screen.
Beta 2 Fixed player ship not being able to launch Constrictor missiles when loading older savegames.
• Beta 2 Fixed cases with repair drones not returning after they finish.
• Beta 2 Fixed several plot-stopping errors.
• Beta 2 Fixed Protection Detail mission problem resulting in player not being able to finish it.
• Beta 2 Fixed upkeep missions suggesting incorrect credit transfers.
• Beta 2 Fixed ship-to-ship trades finishing instantly.
• Beta 2 Fixed jerky movement of trade mass traffic.
• Beta 2 Fixed boarding pods avoiding the ship when flying to it.
• Beta 2 Fixed incorrect surface element on Onil (feature introduced in 3.50)
• Beta 2 Fixed UI mod files failing to load from catalogs.
• Beta 2 Fixed several more causes of common crashes.

Message édité le 27 février 2015 à 19:19:11 par 5706z4b1
5706z4b1
5706z4b1
Niveau 11
04 mars 2015 à 23:11:40

Release Notes

Version 3.50 Beta 3 (192550)

Localisations for texts that are new in 3.50 may not yet be present

• Beta 3 Improved balancing and accuracy of combat calculations when player is not present.
• Beta 3 Improved collision handling so that small collisions don't cause damage.
• Beta 3 Fixed duplicate NPC stations built during the plot.
• Beta 3 Fixed "lost" storage on previously-hacked ships.
• Beta 3 Fixed station managers stuck "executing trade" when loading older savegames.
• Beta 3 Fixed engineers sometimes trying to repair items that are not damaged.
• Beta 3 Fixed NPCs not responding to enemies of their commander's other subordinates.
• Beta 3 Fixed mass traffic police attacking too far away from their home-base station..
• Beta 3 Fixed infopoints and platforms on player stations being flagged as "undiscovered" until they have been scanned.
• Beta 3 Fixed various trade computer errors (e.g 64).
• Beta 3 Fixed lost Construction URVs or with Command Explore.
• Beta 3 Fixed excessively loud highway entry sound.
• Beta 3 Fixed broken pre-selection of menu rows in several cases.
• Beta 3 Fixed incorrect credits due value on player menu.
• Beta 3 Fixed several causes of menu crashes.

Thanas
Thanas
Niveau 10
04 mars 2015 à 23:51:13

la liste est de moins en moins longue ca fait bizarre ^^

Schtroumpf76
Schtroumpf76
Niveau 7
05 mars 2015 à 15:19:00

C'est proportionnel avec le nombre de joueurs...

cabrelbeuk
cabrelbeuk
Niveau 19
06 mars 2015 à 13:18:56

Beh non VDD, y'a plus de joueurs maintenant que pendant une très longue période de 2014.

Après tout ceci rentre dans le même patch. Ceci dit c'est vrai qu'il y a peu de nouveautés dans celui ci.

gigi642
gigi642
Niveau 5
06 mars 2015 à 15:04:00

Faut-il y voir le fait qu'un grand remaniement ne sera plus à l ordre du jour?

5706z4b1
5706z4b1
Niveau 11
11 mars 2015 à 18:54:42

Release Notes

Version 3.50 Beta RC3 (192864)

All localisations for texts that are new in 3.50 should now be complete.

• RC 1 Added option to give New Orders to player ships without Commander.
• RC 1 Added come back on board command to npc detail menu.
• RC 3 Fixed engineers not repairing as fast as they should in some situations.
• RC 3 Fixed captured ships not being taken into account resulting in certain missions not being flagged as completed.
• RC 3 Fixed stuck crafting missions (only affected savegames saved since 3.50 RC1).
• RC 3 Fixed incorrect hull display in certain menus (problem existed before 3.50 but became more noticeable with 3.50).
• RC 2 Fixed several issues with navigation meshes.
• RC 2 Fixed boost effects not always being removed when they should.
• RC 2 Fixed pilot on boarding pod not being able to claim small ships.
• RC 2 Fixed "New Orders" option being allowed when it shouldn't (problem introduced in 3.50).
• RC 2 Fixed lockboxes remaining after being opened.
• RC 1 Fixed cases of capital mining ships getting stuck when mining turrets have no line of sight.
• RC 1 Fixed engineers not finishing repairs resulting in Construction URVs being stuck indefinitely.
• RC 1 Fixed ships getting stuck at end of fly-to movement in several situations.
• RC 1 Fixed The Teladi Output DLC factions not rewarding reputation after the player killed enemies.
• RC 1 Fixed Xenon ships being used by mission characters.
• RC 1 Fixed CVs not becoming subordinate of station if game not saved/loaded while architect assigned to CV.
• RC 1 Fixed bug with Clear Explosives mission getting stuck if the player flew away (mission introduced in 3.50)
• RC 1 Fixed more causes of menu crashes.
• RC 1 Fixed several more causes of common crashes.

5706z4b1
5706z4b1
Niveau 11
20 mars 2015 à 19:23:41

Release Notes

Version 3.51 RC2 (193058)

• Collision shield damage now only applies to player ship, or drone when under player remote control.
• Improved balancing and accuracy of combat calculations when player is not present.
• Fixed missing drone docks on Sucellus and Balor.
• Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only).
• Fixed player being thrown far into empty space when leaving super highway under autopilot.
• Fixed mass-traffic "clumping" after loading a savegame.
• Fixed problem with mapping buttons on certain joysticks.
• Fixed very rare case where a target might not be selected using gamepad controls.
• Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only).
• Fixed engineers not returning Construction URVs in some situations.
• Fixed incorrect maximum shield values during and after construction.
• Fixed repairing of station parts not correctly restoring surface elements.
• Fixed "free" upgrades on stations extended when the player is not present.
• Fixed scan station missions not completing.
• RC 2 Fixed problem loading certain savegames while in the same zone as a station under repair (problem introduced in 3.51).
• RC 2 Fixed missing variation name on several ships.
• RC 2 Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk.
• RC 2 Fixed capital ships not being able to boost if shields are too low.
• RC 2 Fixed crash loading certain very old savegames (problem introduced in 3.51).
• RC 2 Hotfix Fixed claimed ships not running commands after claim is complete.
• RC 2 Hotfix Fixed drones bumping while trying to dock on certain docks.

5706z4b1
5706z4b1
Niveau 11
27 mars 2015 à 19:54:51

Release Notes

Version 3.53 RC1 (193468)

• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.

5706z4b1
5706z4b1
Niveau 11
31 mars 2015 à 16:45:24

Release Notes

Version 3.53 RC2 (193468)

• RC2 Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• RC2 Fixed broken buttons on player ship entry in encyclopedia.
• RC2 Fixed rounding error relating to upgrade counts.
• RC2 Fixed missing text truncation for objectives in Mission Manager.

Message édité le 31 mars 2015 à 16:45:36 par 5706z4b1
5706z4b1
5706z4b1
Niveau 11
02 avril 2015 à 17:10:35

Release Notes

Version 3.53 Release (193580)

• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.

Thanas
Thanas
Niveau 10
05 mai 2015 à 15:55:13

plus d'un mois sans mise a jour, ca fait beaucoup, Egosoft jugerait il que le jeu est maintenant terminé ?

cabrelbeuk
cabrelbeuk
Niveau 19
12 mai 2015 à 13:10:17

Ca ou un autre gros patchs est en préparation. Etant donné qu'on a pas vu de gros changement de gameplay depuis Décembre, ça me paraît probable.

Mais entre The Witcher 2 (en attendant le 3), GTA V, Cities Skyline, Empire total War, Smite et Heroes of the Storm, plus Dragon ball Xenoverse et Mortal Kombat X ainsi que Project Cars qui attendent leur version GOTY avant de rentrer dans ma bibliothèque Steam, je vous avoue que je suis un peu trop occupé là pour jouer à Rebirth. Faudrait quelques mois de chômage :hap: !

Pseudo supprimé
Pseudo supprimé 13 mai 2015 à 23:08:47

Il y a un portail inactif dans le secteur Teladi.
Il va bien devoir servir à quelque chose. :-p

Pseudo supprimé
Pseudo supprimé 14 mai 2015 à 20:38:06

Hello les gens.
Est-ce que X rebirth est jouable et stable, aujourd'hui, dans sa version actuelle ?

Pseudo supprimé
Pseudo supprimé 15 mai 2015 à 00:09:56

Largement jouable et stable (en tout cas sur mon PC [GTX 970 et FX 9320]) j'ai juste des chute de fps pendant 5 minutes une fois toute les 6/8heure sinon nickel encore pas mal de bug par contre :/

cabrelbeuk
cabrelbeuk
Niveau 19
02 juin 2015 à 10:46:04

Un nouveau patch est prévu :-) ! Pas encore de patchnote mais c'est annoncé.