https://forums.station.sony.com/ps2/index.php?threads/ready-for-testing-implants.184178/
Implants
Implants are now available on PTS for testing!
We would love to see your feedback and are monitoring bug reports via both the in-game reporting tool and other communication channels.
We have revamped the system a few times based on player feedback. Here is a quick recap of the resulting changes:
Implants are no longer timed, consumable items
Implants are permanent items
Implants are now powered by an implant power core (details below)
All players start out with a default implant
Players can earn implant rewards through gameplay in addition to buying them with Certification Points or Station Cash like a standard item
Implants can now be equipped in custom loadouts instead of only equipping them on the character
Here is a summary of the system:
Implants are occasionally earned from experience rewards (this doesn't currently work on PTS due to some item delivery complications)
Implants are equipped in custom loadouts
Implants use implant power core energy only when they are actively equipped
Energy is acquired by chargers
Chargers are occasionally earned from experience rewards (this doesn't currently work on PTS due to some item delivery complications)
Unwanted implants can be constructed into new implants or chargers in the new construction interface
Implants can also be acquired in the Depot for either CP or SC via random implant packs
Stronger versions of some implants have a chance to drop or can be crafted
Some implant features are still in progress:
Improving the drop messaging
Improving the random implant pack messaging
HUD indicator polish
Item creation polish
Greying out components as they're eliminated from possible construction plans instead of removing components from the list
Sorting implants by alphabetical order
Adding a shortcut to speed up the construction process animation
Adding a more robust user guide and help menu
Some effects are not quite complete – when they are not complete, they have Dev Notes in their descriptions that state the final intent of the implant effect
MAX implant rules
Here is a list of known issues:
Getting a drop generates a claim message but does not actually deliver the item on PTS
Random implant pack items are not displayed in the purchase success screen
The default implant is not always automatically equipped on existing characters
There is no “No Energy” state on the HUD indicator
A drop earned on one character can be claimed on another character
Thanks for your support and we look forward to seeing you in game!