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Liste des sujets

patch en preparation!

hadri-yo
hadri-yo
Niveau 6
13 avril 2011 à 15:40:14

javou c'est chiant surtout la nuit

kite987
kite987
Niveau 7
14 avril 2011 à 02:14:11

un dev a posté ca sur un autre forum , il s'agit du contenu du patch, à priori c'est authentique:

Hi,

My name is Martin Griffiths and I'm PC Lead on SHIFT 2 Unleashed. I'm going to use this post to give you some background on our engine and what's coming up in the first patch.

SHIFT 2 has a completely new engine which is a deferred, light pre-pass renderer. A basic overview of this rendering method can be found at http://en.wikipedia.org/wiki/Deferred_shading .

Our deferred renderer is far from basic though - the rendering team at SMS has about 100 man years of render coding between us, and we used the most advanced techniques that are known at this time. We did our best - so it's sometimes disappointing after so many late nights to see flippant remarks, over constructive criticism.

So, this new engine allowed us to do cool things such as the night racing that would have been very difficult with an old style forward renderer. With deferred rendering the lighting stage is separate from the geometry stage(s) and hardware anti-aliasing like MSAA in a basic form won't produce correct results. Solutions to allow us to anti-alias had to be found - we came up with two methods to balance AA processing cost/quality over a wide range of PCs. A very large amount of time was spent on this and while some other developers just choose to do a post-pass edge detection filter we weren't satisfied with that, the 'HIGH" method for example was 3 months of R&D.
There are lots of 'tips' about overriding the AA mode - doing this will produce problems with lighting at edges and will also break other lighting components like Bloom, giving a visual look that we didn't intend. If you prefer the look with a driver over-ride then we've no problem with that - but the graphics team wanted a consistent look and feel, to do the many artists who created the tracks and cars justice.

There has been some confusion that our anti-aliasing uses the CPU - it does not. In the graphics options the 'Normal' mode uses MSAA with a special sampling trick to produce correct results at triangle edges - the 'HIGH' method extends this with a depth based search which requires a GPU with high bandwidth because the shaders are sampling many depth pixels for each pixel in the scene. Any performance issue on particular hardware is down to the characteristics of that GPU - there isn't anything we can do about this without a driver update.

To better balance very high-end CPUs the patch will include a 3rd anti-aliasing method which is CPU based - MLAA. We are working with Intel R&D to add this. On quad-core (and above) systems this will allow AA without any GPU cost and little impact to the frame rate to what you see when running with AA turned off currently. This will also help AMD based quad-core too.

Some people have noted that the game doesn't scale well with SLI/Crossfire - SLI performance scaling doesn't just automagically happen, it requires quite close collaboration with the GPU makers. We've been in regularly contact with NVidia and ATI throughout the development of the game, with their performance teams feeding back on any areas where we could improve, pooling our expertise with theirs. About 6 weeks of programmer time was spent pre-shipping on SLI/Crossfire scaling - we needed another 4 weeks since we went gold because of the complexity of implementing this in such a large engine. Both GPU makers have devoted a lot of time to some complex issues.

So yes, the upcoming patch includes SLI/Crossfire scaling. To give you an example a GTX 295 will go from 48fps to nearly 70fps in 1080p. Also the rendering team found some further optimizations so that normal (non SLI) graphics performances should be 5-10% faster with the patch.

Input lag - we've solved the latency issues reported using some wheels. There was a dead-zone issue and a threading problem introduced very late in development that have been fixed.

Garage screen crashes/CTDs - a fast button press issue that wasn't seen during development is also fixed in the patch.

A black screen issue on starting a race requiring a pause/unpause to fix is also addressed. This was caused by a timing difference with the protection system.

NVision - some reverse/double stereo issues with the mirrors and environment maps have been addressed in the patch. NVidia very kindly provided us with more hardware for the render team to address this - Kudos to them for that.

There are also some more minor fixes in the patch - the above represent the vast majority. If you have any specific questions, please feel free to ask in this thread and I'll do my best to reply.

Regards,
Griff

--
Martin Griffiths, PC Lead, SHIFT 2 Unleashed, Slightly Mad Studios.

kite987
kite987
Niveau 7
14 avril 2011 à 02:28:03

Originally Posted by mroussev
What about gamepads,particularly хбох360 controller?A lot of users uses gamepads and there is deffinitely input lag too.

-An issue with the dead-zone on 360 controllers has been fixed for the patch. I don't see any problems with the latency of input and 90% of the dev-team use them for testing...

KalisiaCybion
KalisiaCybion
Niveau 11
14 avril 2011 à 05:31:03

Je ne sais pas si ça a été dit sur leur forum, mais ce serait cool qu'ils ajoutent les logos des boutons du pad 360 quand on en utilise un car des fois j'appuie un peu au pifomètre pour certaines options car tout est indiqué avec les lettres du clavier quand je suis à la manette, ce qui est un peu gênant.

Sgt-Hartman87
Sgt-Hartman87
Niveau 6
14 avril 2011 à 06:44:45

Ouais sinon il est prévu pour quand... ?

Ketsueki
Ketsueki
Niveau 10
14 avril 2011 à 16:13:15

Ouais, c'est pour quand ?

jbledragon
jbledragon
Niveau 8
14 avril 2011 à 17:44:38

Euh j'ai rien compris :honte: Quelqu'un peut me faire un petit résumé SVP ?

kite987
kite987
Niveau 7
14 avril 2011 à 17:49:02

fin du mois.

thestig25
thestig25
Niveau 7
14 avril 2011 à 18:22:27

serieux ???? fin du mois ? :bave:

sinon peut on avoir un resumer en francais svp !!! :ok:

merci

kite987
kite987
Niveau 7
14 avril 2011 à 18:25:23

amelioration techniques, surtout sur pc, correction des plus gros bugs, correction de la latence due à une mauvaise gestion de zones mortes ds la direction, bugs mineurs.

Ketsueki
Ketsueki
Niveau 10
15 avril 2011 à 04:50:49

fin du mois ? source ?

kite987
kite987
Niveau 7
15 avril 2011 à 07:41:25

source: le lead programmer pc intervenu sur nogripracing.

http://www.nogripracing.com/forum/showthread.php?t=248847

Entre le 24 et le 30 , mais pas certain que ms et sony soient aussi rapide, mais il se base sur les patchs de shift 1 pour donner une estimation.

anis78
anis78
Niveau 5
15 avril 2011 à 10:13:31

Faudrai aussi retirer se truc de merde de quuand tu veut faire une tete a queue cest toi qui se barre en couill mdr

thestig25
thestig25
Niveau 7
15 avril 2011 à 16:12:24

tout ce qui est dans le patch sera aussi valable sur ps3/xbox360 ?

kite987
kite987
Niveau 7
15 avril 2011 à 16:20:48

je ne fais pas parti des développeurs.
un peu de bon sens te permettra quand même de répondre tout seul à cette question, vu la puissance des consoles actuelles certaines technologies ne sont pas possibles sur consoles.
du reste si tu as des questions, tu peux aller en poser à l'adresse que j'ai donné.

thestig25
thestig25
Niveau 7
15 avril 2011 à 16:42:15

je leur aient dit sur le forum :ok:

Ketsueki
Ketsueki
Niveau 10
15 avril 2011 à 18:08:07

merci kite987.

Square_Lt
Square_Lt
Niveau 10
15 avril 2011 à 21:19:47

Et rien pour diminuer les sons des moteurs adverses? :-((

De quoi pêter une durite avec l'audi R8 qui accélère à balle...
A 100m derrière moi j'l'entend plus que mon moteur à 280 !! Abusé, je suis super crispé après, toujours au taquet parce que je pense être collé au cul mais nan :honte:

Knight_Night
Knight_Night
Niveau 4
18 avril 2011 à 02:46:08

Moi voit même pas le circuit en course et même pas la Barre Accélération , c'est super sa quand tu veux faire les Virage maitrisée , Vive Les Jeux Bugé BugShift super Merci EA

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